Is data supposed to have weight?

Just curious, it gave me an impressive Flintstones moment.

Not the first time I have dropped data but in this case I was trying to get into my srv and dumped some data, thinking no weight so no prob and suddenly the srv is behaving like it just got a side of ribs at a drive-in, bounce a bit, then rolls onto its side towards me barely damaging my shield as I am moving backwards as fast as I can.
 
Technology in Elite:
iu

Why else would a computer with the processing power of a Raspberry Pi (limpet controller) need a garage-sized room?

Here's your data, take it!
iu
 
Why else would a computer with the processing power of a Raspberry Pi (limpet controller) need a garage-sized room?
I really wish the game would lean into this even more. The alternate timeline is supposed to be (as far as I understand) that humanity went into space in the 1960s and quickly discovered really high energy power systems and propulsion systems and, soon after, hyperspace. And all of these were mechanical technologies, so all of humanity focused on that, and nobody needed or cared much about computers, so they never developed much computer tech.

And spreading humanity out into thousands of tiny settlements probably would stifle technological progress.

The real problem is that the game doesn't stick to that narrative. In some cases, computers are, as you say, the size of a room. And then in other cases I have a hud on my spacesuit that can identify terminals and people and keep track of where my ship is, and the computer that runs the hud is ...where? It's so small it's not even visible.
 
Don't know about data, but still to this day, in Odyssey, sometimes driving over a material to pick it up, will violently catapult my SRV high and spinning into the air - enough to cause damage, and then on occasion leave said material object floating statically some 5-10m above the ground, exacly the way bricks don't. :7

Seems to happen less if crawling really slowly, so I guess there may be some physics/frame_rate factor to it, making it possible for the SRV's and the material's collision boxes to intersect far enough from one frame to the next, that some calculation resolves to a ridiculous amount of force... :7
 
Don't know about data, but still to this day, in Odyssey, sometimes driving over a material to pick it up, will violently catapult my SRV high and spinning into the air - enough to cause damage, and then on occasion leave said material object floating statically some 5-10m above the ground, exacly the way bricks don't. :7

Seems to happen less if crawling really slowly, so I guess there may be some physics/frame_rate factor to it, making it possible for the SRV's and the material's collision boxes to intersect far enough from one frame to the next, that some calculation resolves to a ridiculous amount of force... :7
You mean like this...

Source: https://youtu.be/jFEP5--dz7g?t=249
 
I really wish the game would lean into this even more. The alternate timeline is supposed to be (as far as I understand) that humanity went into space in the 1960s and quickly discovered really high energy power systems and propulsion systems and, soon after, hyperspace. And all of these were mechanical technologies, so all of humanity focused on that, and nobody needed or cared much about computers, so they never developed much computer tech.
I have no idea what universe you're thinking of but it's nowhere even close to Elite's lore.
 
Did you experience that in a Scarab or Scorpion. I've only had it happen in a Scorpion as far as I remember.
Scarab. I am yet to try the newfangled one.

Mind you, I play in VR with supersampling cranked way higher than I can really afford, so I get some rather low frame rates... :7

(...then again, if something about e.g. the POI displacement map decides to translate an object 5 metres in height, between two frames, and the physics engine takes that as velocity or acceleration... Then, yes - that would be rather high impact... :p)
 
Scarab. I am yet to try the newfangled one.

Mind you, I play in VR with supersampling cranked way higher than I can really afford, so I get some rather low frame rates... :7

(...then again, if something about e.g. the POI displacement map decides to translate an object 5 metres in height, between two frames, and the physics engine takes that as velocity or acceleration... Then, yes - that would be rather high impact... :p)
Oh, I had assumed it was Scorpion specific due to weight...
 
Scarab. I am yet to try the newfangled one.
I exclusively drive Scarabs and I've had that happen a fair few times, although none as violent as the one in the video.

Anecdotally it seems to happen more when driving over the edge of the fractured remnants of the outcrop/meteorite rather than the ejected materials themselves, but that could be coincidence.

I wondered whether the object might be temporarily inheriting some of the characteristics of a geyser due to a bug, but the idea that it's related to the long-standing floating objects bug seems more likely now it's been pointed out. While flying over surfaces I've seen rocks spawn in the air and fall to the ground; it's not a huge stretch to imagine that the internal calculations could have them doing the opposite momentarily.
 
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