Hi,
I love the look of the game and I'm aware of Elite's position in gaming history.
I'm simply curious if this game is aimed at 'older' gamers or more 'serious' gamers as a simulation rather than a game.
Some threads on here seem a little 'stuffy'.
I mean no offence.
What is the target market for Elite 2014?
Have you played any of the older versions? I ask because this will change your outlook in the way you framed your question. In truth Elite was never 'just a game' for most of the people that played it, so that might answer a core part of your question?
Why? is interesting because it is as much about the state of gaming at the time of Elite's release, and the way it captured a whole generation (or two) of gamers imaginations, as it is about the actual game itself.
So if you haven't go give Oolite a spin (it's free, it's almost a perfect modern version of the original game) and see if you catch the bug like most of us did?
In short if you want a 'simple game' of MP (or SP) space blaster then probably Elite is not that game, as it never has been, which is what made it such an industry icon and must have game for gamers over the decades. And with each new version (Frontier, then Frontier First Encounters) it pushed it's design (and hardware) as much as it could.
So yes, there has always been a core part 'simulation' to the Elite DNA, after all this game simulated multiple galaxies with tens of thousands of locations PLUS an actual deep and interesting game, all in 30Kb or so when it came out in the 80's, on cassette tape. It blew all our minds, and hopefully will continue to do so with Elite: Dangerous
And remember we were all kids at some point and that complexity of Elite helped us grow into better, more mature people
