Is Elite: Dangerous too difficult?

So many threads needing to reduce the costs of something or make credits more easier to obtain.. or (seen couple) that materials/engineering stuff should be more easy.
Is the game really that hard?

And for those who are going to say "no, but it's just too much grinding": Stop that! Don't grind! You can play without grinding.. unless you actually enjoy it and enjoy complaining about it... then go ahead :)
 
Progressions to your potential goal, maybe. Survival is easy though. Just speaking as a... No worries, bro. I've been playing games with twitch action raised on the NES, back when latency was a thing I had. Sorry if you never got past the first few levels of Battle Toads when you were a kid. It was nice.

Killing is easy. Living... what is in this game anyway? That is my challenger these days. So, I travel a more scenic route.
 
For me .... it's a question of how you perceive the game. If you see the game as nothing but grind, then that's what it is. You could also approach the game with the idea that you just go about doing whatever you would want to do and let the credits come as they may. If you set yourself goals that require large amounts of credits it's then a question of how quickly you are wanting those credits.
 
I will agree I found it a bit confusing when I first started as most games like to lead you buy the nose. But once I started working out 1 thing lead to another and so on. There are many things I haven't done yet (some i don't even know how to do yet).

I don't grind (in any game i play). I just do what i feel like doing and as i accrue enough credits i get what ship i want. However i am not one of those who expect (nor want) a FC on the first day.

But I wouldn't class the game as difficult. Unfortunately most games these days are made for casuals with no attention span. Gone are the (pre-internet) days where you spent weeks trying to work out how to solve a puzzle or how to beat a boss.
 
No matter how much potential "elite" "dangerous" has as a challenging space sim, the core playerbase it attracted are more casual (like me and anyone that have limited free time) than hardcore powerhouses. I get why people take issue with these passive negatives FD tries to implement. Issue is, updates really require game experience to know what ED could truly benefit from, and that experience is absent from the dev team.

I never heard the material grind is hard, and don't really agree with it, but the fc requirements (and "features") are clear example, that there's a massive disconnect.
 
Last edited:
I challenge anyone to earn 5b with smuggling, combat or exploration and tell me that 1) they kept learning and improving a lot right until the end, 2) they kept overcoming novel and difficult hurdles.

Hardly anybody complains ED is too difficult: if anything it is far, far too easy. The complaint is that progress is too frequently measured by the 'ability' to endure repetition devoid of challenge.
 
I challenge anyone to earn 5b with smuggling, combat or exploration and tell me that 1) they kept learning and improving a lot right until the end, 2) they kept overcoming novel and difficult hurdles.

Hardly anybody complains ED is too difficult: if anything it is far, far too easy. The complaint is that progress is too frequently measured by the 'ability' to endure repetition devoid of challenge.

You described how I play right there. I have 7.4bCr in my pocket & about double that in total assets. I don't exploit, I don't mine, I don't rely on 3rd party tools, I just play the game. I never completed Ram Tah's mission or opened the door to a Thargoid base or killed a big Thargoid, and every day is a school day even after 9,000hrs of play.

Some of the game is easy because I'm experienced, once something can be done it becomes a matter of how much of that can be done rather than whether it can be done at all.

There are areas where it is very easy to follow a guide & progress far more quickly than I have, but imo that just allows newer players to catch up in terms of assets to longer term players like me to keep the playing field level.

There are some challenges that are not what they were, but for the most part it is still entirely possible to set huge personal goals in a way that most games just don't have the scope to provide other than speed runs maybe.
 
....or make credits more easier to obtain.

Can't say I've ever seen a thread saying credits aren't easy enough to earn.

I've seen plenty of threads saying there should be more diverse ways to earn lots of credits.
I've also seen threads where people say specific mat's aren't as easy to obtain as supposedly comparable mat's.
I've also seen threads where people say that costs inhibit enjoyable gameplay.

These all seem like reasonable opinions to me.
 
Back
Top Bottom