.The ship that got me to use fa-off was the T9. So lumbering and slow so it was natural to start turning off fa to make turns a bit less sluggish.
There are ships where FA off is essential in combat, that is true. But I would not advise learning to fight in such a ship.
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I mean, when I take my T10 out, I also use FAoff a lot. When in my Krait, I use it rarely, while actually doing a lot of reverse-boosting. My Chieftain basically doesn't even know what FAoff is. It turns so well and drifts a lot all by itself. Situations where I need FAoff basically never happen in that ship.
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.I have rad good things about FDL, bought one, like the ship and plan on using it. maybe bit overkill for a learning purpose, one CMDR suggested Vulture/DBS range and now I'm hesitating.
The Vulture actually even is the upper limit of what I'd recommend for somebody learning to fight. It already is a bit on the "lazy pilot" side. It's rather durable, making people trust their shields too much. Also, it's not exceptionally fast but turns very well, which means the ship doesn't force you to learn to turn on time and properly. It compensates for many mistakes.
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So indeed, it's a very capable ship. It supports the pilot a lot, but it teaches less than other small ships.
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.BTW - question: what is the most generic pip setting for combat?
I know management is a key but I must start from something.
It depends. When fighting many enemies, I usually switch between 4/2/0 and 4/0/2.
(That is Sys/Engines/Weapons. )
When fighting just one enemy, I also use the above two when the enemy is facing me, but as soon as I am out of its firing arc, I use 0/2/4 or 0/4/2, depending on my needs. It's in my eyes one of the most essential things to learn and requires experience: to know when to use which setting and to switch to it on time.
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The most important thing to remember is that sys needs to be put there before you get hit. Only then it reduces damage. For weapons and engines, you can often afford to work with 0 pips for a while. That's what you have the spare energy in the capacitor for, anyway. Just make sure you put a few pips there when you can spare them, to recharge it.
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