Is FD slowly shifting focus away from ED?

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That might have something to do with the developers spending 100% of their development time and money on that game. 'Grinding Gear Games' (Path of Exile developer) only develops a single game, Path of Exile.
It will be very different for ED, because Frontier are working on 3 games at the moment, and right now Jurassicworld will be getting the most resources, depleting the other games of their resources.
Like I said, CASH COW GETS MILKED.

3 different games. 3 different teams.

The company I work for has three primary products, each with their own teams.
Just because a developer has multiple projects, does *not* mean the other projects are receiving less attention.
In fact, I recall from the Expo that they stated the ED team is bigger than ever.
 
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Like I said, CASH COW GETS MILKED.

You clearly have no idea how the development cycle works, I know enough, to know I know nowhere near enough. However your argument ostensibly seems to be "I could do it better!!1"; which is very easy to say as an anonymous person on the internet. It's cool though; if it persists, which it seems it might have a habit of doing, I can opt myself out of the hot-takes, so you have a great day being very angry about whatever it is you are super angry about today.

Stay salty/ frosty.

~kof.
 
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3 different games. 3 different teams.

The company I work for has three primary products, each with their own teams.
Just because a developer has multiple projects, does *not* mean the other projects are receiving less attention.
In fact, I recall from the Expo that they stated the ED team is bigger than ever.


You clearly have no idea how the development cycle works, I know enough, to know I know nowhere near enough. However your argument ostensibly seems to be "I could do it better!!1"; which is very easy to say as an anonymous person on the internet. It's cool though; if it persists, which it seems it might have a habit of doing, I can opt myself out of the hot-takes, so you have a great day being very angry about whatever it is you are super angry about today.

Stay salty/ frosty.

~kof.

Lol Elite isn't doomed. It's just not going to change much for the next 15-18 months. But your replies really are ignoring the facts which can be seen simply by looking at the roadmap and consider how much resources are applied. Answer = not much, and far fewer than ever. If FDev was truly applying "more then ever before" do you think we'd only get what they showed for the 2018 roadmap? (Consider the impact to your credibility when replying!)
 
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@OP I'm sure there has been some resources moved to other projects. I would consider that normal.

I'm fairly happy with the dev plan for the next year though. It is a niche game, but hopefully as it is DB's baby it'll always get a decent level of attention from FD.

His company is his baby!
 
Lol Elite isn't doomed. It's just not going to change much for the next 15-18 months. But your replies really are ignoring the facts which can be seen simply by looking at the roadmap and consider how much resources are applied. Answer = not much, and far fewer than ever. If FDev was truly applying "more then ever before" do you think we'd only get what they showed for the 2018 roadmap? (Consider the impact to your credibility when replying!)

Just that? What do you want then? Two new ships, carriers, squadrons, fleshing out all career paths, updating 2.4, writing new lore, completely redesigning Planet generation technology, designing the ships alone could take months, from there you have to play test it, make sure that it doesn't break the game, etc. Not because they are not flashy new features doesn't mean
That they don't take as many if not more resources to complete, I'm no programmer and I'm pretty sure you aren't not either but just by looking at any line of code you'll get an idea of what making a game is like, even more changing its foundation after you've already released it, which means you have to make it compatible with all of the old code plus anything new thats coming in, if you think this takes "Not much resources" then I don't know what to tell you
 
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I'm not saying they're abandoning the game.I'm just saying that the development of the game feels very slow and that this might be because they put less and less manpower to develop it.

They never had as many people working on the game as they do now. No, they're not shifting focus.
Yes, dev time is slow, slower than we expected it, but are we the one actually creating the thing ? Can we really say that it's going too slow when we don't know how they do it ?
I don't know...
 
Just that? What do you want then? Two new ships, carriers, squadrons, fleshing out all career paths, updating 2.4, writing new lore, completely redesigning Planet generation technology, designing the ships alone could take months, from there you have to play test it, make sure that it doesn't break the game, etc. Not because they are not flashy new features doesn't mean
That they don't take as many if not more resources to complete, I'm no programmer and I'm pretty sure you aren't not either but just by looking at any line of code you'll get an idea of what making a game is like, even more changing its foundation after you've already released it, which means you have to make it compatible with all of the old code plus anything new thats coming in, if you think this takes "Not much resources" then I don't know what to tell you

And there goes some credibility. Actually, I do program but one doesn't need to be skilled in s/w development to see the obvious. If you think the 2018 release plan will take anywhere near the effort of what has been done to date, well, not sure there is any sane answer. Just think about easy/hard developing the core game was, or the planetary landings. Then consider the effort to make new colored planets or a new menu for wing missions. That's all.
 
Lol Elite isn't doomed. It's just not going to change much for the next 15-18 months. But your replies really are ignoring the facts which can be seen simply by looking at the roadmap and consider how much resources are applied. Answer = not much, and far fewer than ever. If FDev was truly applying "more then ever before" do you think we'd only get what they showed for the 2018 roadmap? (Consider the impact to your credibility when replying!)

2.4 isn't fully out yet, we haven't seen half of the content created yet for this update... You're saying they're not applying more than ever but we don't actually know how many things they created yet.
And the stuff on the roadmap is only a bit of what's to come, they said it many time : there is more than what we've seen during the content reveal.
 
Lol Elite isn't doomed. It's just not going to change much for the next 15-18 months. But your replies really are ignoring the facts which can be seen simply by looking at the roadmap and consider how much resources are applied. Answer = not much, and far fewer than ever. If FDev was truly applying "more then ever before" do you think we'd only get what they showed for the 2018 roadmap? (Consider the impact to your credibility when replying!)

Competing as to who will be muted first? wow, that's taking 'grind' to a whole new level. You have no more idea than the last guy; easy to look through a window and ipso-facto "obvious" things, that aren't, even remotely obvious. The most amusing thing, is people that 'dabble' in a thing, suddenly being expert at the thing, go on the offensive (whilst hoping no-one notices, that they really just don't).

My credibility is fine; I understand hard work, with mistakes -- and a developer who is grappling with that -- when I see it. People are so off-base it's not (actually) funny. I'm harsh on Frontier, but I can still respect the effort to continue. I can also see they 'get' where their focus could be, rather than where it has been. They've learned, through doing, and can improve as a consequence. The smart ones in the room, are actually the ones who know, they don't know jack, and seek to improve.

Never trust a person who reckons they have it all worked out. They're either lying, selling your something, or both. ;)
 
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They've definitely slowed down development for sure. But they are heading in the right direction now. Hopefully by the end of next year they'll have already started working on space legs at least as far as getting out of your seat, walking around your ship, out in space, in stations. Then the plan probably would be to do the atmospheric landings. In between all of that maybe they'll FINALLY do some gas giant scooping.
 
3 different games. 3 different teams.
3 games, 3 teams, and ONE pool of money. For them to spend more money on one game (such as required when first creating a game), it must pull money from the others.

Just because a developer has multiple projects, does *not* mean the other projects are receiving less attention.
That's certianly possible, it is also possible that the earth gets hit by an asteroid and we all die in our sleep. Both are possible, both are highly unlikely.

In fact, I recall from the Expo that they stated the ED team is bigger than ever.
Don't strain yourself stretching those facts. 'Bigger than ever' doesn't mean bigger than the Jurassicworld team.
 
3 games, 3 teams, and ONE pool of money. For them to spend more money on one game (such as required when first creating a game), it must pull money from the others.


That's certianly possible, it is also possible that the earth gets hit by an asteroid and we all die in our sleep. Both are possible, both are highly unlikely.


Don't strain yourself stretching those facts. 'Bigger than ever' doesn't mean bigger than the Jurassicworld team.

What are you trying to get to here?

Even IF it were to be smaller (Which is not), the team started small (When compared to AAA developers) and look where they are now, FD stock raised incredibly in value, they have new IP's in development, they have their own Expo.

About the money, as I've said they have multiple IP's therefore more income, and with Jurassic Park incoming that only means more money, which in return goes to ED team.

If you want a developer to focus on one product and one product only then you are looking at this in the wrong way, the team has an idea of where they are going and how they are going to do it, they are doing what the community have asked for so long and yet you are not satisfied.

Then again I don't understand why a GAME company making MORE GAMES is a bad thing, anyways have fun trying to convince everyone that the team is smaller so you complete your life goal of convincing someone about such thing.

I see that you always look for a way to create an useless argument so I won't even bother you anything other than this post.

o7
 
I'm not saying they're abandoning the game.I'm just saying that the development of the game feels very slow and that this might be because they put less and less manpower to develop it.

I had a chat with Sandro on the Expo and I asked why development has slowed down, the answer was that things have become very complex to implement. From my personal point of view nothing has changed at FD regarding Elite (focus, manpower-wise), it just - as everyone can see - has slowed down due to the reasons Sandro mentioned. I think there´s no other possibility than to live with it. There´s nothing we can do.
 
3 games, 3 teams, and ONE pool of money. For them to spend more money on one game (such as required when first creating a game), it must pull money from the others.

This isn't how anything works; they have sold different games with different income streams; how they manage that in-house, isn't up to the player. Sorry, to ensure I stay on topic, and to improve signal vs noise, going to ignore for a bit. No matter how much you want to push this particular barrow, nothing is ever that simple, at is massively offtopic.

ED has become a very complicated set of mechanics; it's irresponsible, frankly, to try and pretend more people would solve this, or that the developer just isn't trying hard enough, or that they are (essentially) ripping you off. You are welcome to your opinion, but I am neither required to share it, or read it. ;)

Fly safe o7
 
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3 games, 3 teams, and ONE pool of money. For them to spend more money on one game (such as required when first creating a game), it must pull money from the others.
Each project usually receives a % of the development budget; and the budget is a % of the company's revenue. It goes up, or down, depending on various factors over the last financial year.
If your projects do suffer because of it, then you should fire your financial manager because obviously (s)he didn't budget correctly.

For example. Hypothetical scenario.
ED was alone. It has 100% of the budget. Let's assume the budget was 1 million monies.
Then PC came along. ED's budget was lowered to 40%, and PC's was set at 60%. However, the budget was increased to 5 million monies. 40% of 5m is 2m. So whilst the budget % has dropped, ED's actual budget allowance has doubled.
Now JW:E is under development. ED's budget was lowered to 25%, PC's was set at 25% and JW:E's is at the remaining 50%. But, the budget was increased to 15 million monies thanks to the success of PC and ED. ED's budget has moved to 2.7m.
Once released, there's a chance (but no guarantee) each project will receive the same cut of the budget, 33.3~%.

So whilst yes, they do come from one pool of money, that's no basis to assume that other projects on the budget suffer as a result of the introduction of yet another project.


That's certianly possible, it is also possible that the earth gets hit by an asteroid and we all die in our sleep. Both are possible, both are highly unlikely.
In every single company I've worked for that had more than one large project, they have always had more than one team. It's quite a common practice in software development.; in my country at least - though we tend to follow the trend of leaders, UK/US etc.
There are companies that try to have multiple large projects and only one team; but they quickly find themselves swamped under. I can actually name a company off the top of my head that has done this; as a result, they are losing staff quickly because everyone is over-worked.


Don't strain yourself stretching those facts. 'Bigger than ever' doesn't mean bigger than the Jurassicworld team.
The size of the team is irrelevant.
One team here pulls 15% of total income a year and their product has been around for 10 years; they have 8 guys.
My team of 4, pulls almost 20% and we're still developing the product; we're only in our 3rd year.

There is also the fact that during initial development, a product might need a 20 member team; but once the ground-work is established and the product is functional and in release, it's entirely possible that a 20 member team is no longer needed at all times.

For example, audio. If no new audio is being developed for the game, those audio-pro's get moved onto other projects until they are needed back on another project.
It's called good management of staff resources.

However, that doesn't seem to be the case here.

Besides, that wasn't my point. My point was that if Frontier were shifting focus away from ED, their team wouldn't be "bigger than ever."
There is zero indication that ED is stagnating, or development is being pushed elsewhere at the expense of ED.

I'm sorry, and I mean no disrespect, but your general ignorance* of software development practices, and business finance 101 have lead you to reach conclusions that have no basis in fact.

* I hate that word.. ignorance.. it sounds so rude when that's not the intent at all.
 
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They are not slowing down, they are just changing their focus from introducing new features to making the existing ones more deep.

That's a change that's been being asked since before horizons on this comunity, so it's kinda hard for me to understand the whole backslash.
 
They are not slowing down, they are just changing their focus from introducing new features to making the existing ones more deep.

That's a change that's been being asked since before horizons on this comunity, so it's kinda hard for me to understand the whole backslash.

General ignorance most likely.
 
They are not slowing down, they are just changing their focus from introducing new features to making the existing ones more deep.

That's a change that's been being asked since before horizons on this comunity, so it's kinda hard for me to understand the whole backslash.

This.

They have been doing this for a year already - extending base functionality, infrastructure for new things. Next year will be continuation of same dev policies.

Chat with devs indicated they are fully in sync with community - they overreached and understood they have to make existing game sold and enjoyable.
 
Development did slow down, Horizons are proof (1year become 2years) and now 3rd year will be core improvements which likely be delayed to Q2-3 2019.
If playerbase will be still strong in 2 years and other games doesn't surpass it making it look old than we can expect simple lifeless atmo planets which if announced in Q4 2019 won't be out till Q4 2020-2021 and legs years after that(probably never).
There is a reason FD don't mention again that 10years plan, they used it to break the ice, now they don't need money from KS to run the company, and company is Brabens baby not the ED, he is business man!
But those surface and colour gfx updates will do the job to keep us ingame till something better comes out, maybe SC.
 
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