<chortles merrily>Will there be such a thing as 'twitch-space'?
<chortles merrily>Will there be such a thing as 'twitch-space'?
/me walks over and picks little Perseus up by the scruff of the neck ...
"Turn over!" slap slap slap! Now go stand in the corner! Go on!
Disagree, E: D is not and never will be a Descent 1/2 or 3 clone.
Some of you lot need to stop talking about 'twitch' as if it is in some way comparable here, it is not.
In Elite you could be chased by several hostile enemies and have to maneuver about the place avoiding enemy fire which implies twitch (although technically it's not as you said) but certainly not the snooze fest Michael implied.
That's not at all how I read it.
how I read it in my mind was that combat in ED was going to be VERY slow in comparison to Elite - there combat took anywhere from 1 second (military lasers extreme range on pirates) to about 1-2 minutes tops when engaged at short range with normal weapons..
who says BH is all about kills?
(Emphasis mine)Bounty Collection
- Player discovers a bounty, this can happen two ways
- Scanning another ship with the appropriate equipment to reveal that they have a bounty
- Finding a bounty listed on the bulletin board, giving them a rough location
- They will then have to scan again to confirm they have the right ship
- Once they have confirmed the ship they are targeting has a bounty they are free to engage
- Once they have killed their target they receive a bounty chip for that kill
- They can then return to a station and cash it in for the reward
Poor choice of words - removed (so thanks for pointing that out)
It does though depend upon interpretation - how I read it in my mind was that combat in ED was going to be VERY slow in comparison to Elite - there combat took anywhere from 1 second (military lasers extreme range on pirates) to about 1-2 minutes tops when engaged at short range with normal weapons. The ML at long range was OTT I agree, but a few minutes feels about right to me for combat - space is hostile ya know.
Anything longer and I worry about the BH role that is based upon kills.
You gotta remember that there were sequels FE2 and FFE where there was way more to do than just endlessly killing ships and ED will expand on that.
You gotta remember that there were sequels FE2 and FFE where there was way more to do than just endlessly killing ships and ED will expand on that.
ETA
You know what .. you're right .. There are plenty of things to do - as a BH your primary role is to kill people but if this takes 5 minutes or 55 minutes the outcome is still the same - you need the kill.
It is what it is.
Michael - Forget the Q .. it's irrelevant.
*mumbles about the internet wasting too much of my time and locks his account*
Also the endless killings in the previous Elite games wasn't very believable to me, they were swarming all around you and shooting their lasers as if they were blind, missing you most of the time, that begs the question as to how these NPCs became pirates in the first place, if I can just come in there as a nobody and kill them within a few seconds without much effort.
If you don't kill me and you disable my ship I have 2 choices - wait to be towed into the station (which is dumb) or eject and live another day, and I ain't coming quietlyWhy can't I be a bounty hunter and drag the criminal to a space station and turn him (or her) over to the police and get a reward without killing them?
Have you ever played a game where the NPC never misses ? I have and it's not much fun !
1) During combat (PvE / PvP - take your pick) how long are you anticipating fights to last for should they go to the death ? I am thinking a determined BH fighting a pirate here.
2) Some people's motivation is going to be pure NPC smacking - are these also going to be a significant event ?
3) If destroying ships is going to be significant, how are BHs going to work ? They rely upon kills to which you are suggesting this is going to be major work.
Whilst I also appreciate this isn't a frag-a-thon at the same time part of the game of old WAS destroying ships ... It's a good move for sure - moving into I presume strategy rather than pure twitch, but at the same time part of me feels saddened by this revelation.
It's a balance, generally speaking Bounty Hunters will use more combat capable ships, so would be able to gain the kill quicker than someone having a go in a freighter.
I'm not suggesting that you can't overwhelm targets and take them down quickly if you are suitably equipped and/or skilled enough. In the right ships reflexes will count for something, but it's not everything.
As I say it's a balance and one that will be tweeaked all the way through Alpha and Beta.
Michael
It's a balance, generally speaking Bounty Hunters will use more combat capable ships, so would be able to gain the kill quicker than someone having a go in a freighter.
I'm not suggesting that you can't overwhelm targets and take them down quickly if you are suitably equipped and/or skilled enough. In the right ships reflexes will count for something, but it's not everything.
As I say it's a balance and one that will be tweeaked all the way through Alpha and Beta.
Michael