I don't know where you get your pricing scale but you're not even close. the PSVR alone was $400 the game was $60 the PlayStation was $500. maybe if you were better at math you wouldn't have spent so much on a video game
Well I built a prototype to figure out whether that is an actual problem. In my opinion it's not, even with a FAOff type flight model where each motion needs to be very carefully countered with an opposite equal motion.
Having my hands on a real flight stick positioned where the virtual flight stick is would feel way more real than some air-guitar make-believe flight stick.
My only experiences with that form of VR integration to date have been Subnautica and No Man’s Sky. In both cases, I found trying to operate in the gap between full cockpit support (Elite Dangerous) and full roomscale support (ex: Steam Labs) to be a frustrating experience.I guess you were never very good at Air-guitar then.
Have you tried VR games that incorporate that? I personally find it very immersive and easy to use.
Here's a free example, I've never had a funner time flying digital planes than these in VR. https://store.steampowered.com/app/651090/Aces_High_III/
You both should try X-Rebirth VR, where they solved ship controls with motion controls. I love it. My hotas feels antiquated like something from XX century compared to that. It's not for everyone though - @CylonSurfer here has tried it and didn't like it. It is extremely weird at first, but after flying around for a while there comes an "A-HA!" moment, where it suddenly clicks into place in your brain and you wonder how could you use such primitive tech like a stick on a spring. Once it happened to me I chased around stations like a labrador puppy happy to be outside. Flying never felt so much FUN!
Most definitely give it a try - X:Rebirth VR is worth having anyway, after the X:Rebirth pancake launch disaster they turned it into a decent game and then added VR to it, similar to what NMS did. And you can play with a hotas now I believe, although never cared to check out, I had too much fun zooming around using hand gestures and thumbs to steer.
Source: https://www.youtube.com/watch?v=LhbAvl_fdsI
PS: Oculus touch is better than the vive wands because Thumbsticks > Touchpads any day.
PS PS: They also implemented this nice thing where you can take off your hmd at any time and the game switches to 2d mode and you can play it on pancake.
That looks interesting. I just quickly skimmed through the video. Flying by "hands" reminds me of:You both should try X-Rebirth VR, where they solved ship controls with motion controls. I love it. My hotas feels antiquated like something from XX century compared to that. It's not for everyone though - @CylonSurfer here has tried it and didn't like it. It is extremely weird at first, but after flying around for a while there comes an "A-HA!" moment, where it suddenly clicks into place in your brain and you wonder how could you use such primitive tech like a stick on a spring. Once it happened to me I chased around stations like a labrador puppy happy to be outside. Flying never felt so much FUN!
Much less minority-report waving, just wrists and thumb movementsThat looks interesting. I just quickly skimmed through the video. Flying by "hands" reminds me of:
So is the game itself any good, and if so, why aren't more people talking about it? All I ever hear about around here is Star Citizen and NMS.
Your PSVR cost more than my Oculus Rift S? Are you in Australia?I don't know where you get your pricing scale but you're not even close. the PSVR alone was $400 the game was $60 the PlayStation was $500. maybe if you were better at math you wouldn't have spent so much on a video game
obligatory dorkly comicinstead of whining "I'll buy one once they perfect the technology".