Is Frontier likely to update the VR experience?

I don't know where you get your pricing scale but you're not even close. the PSVR alone was $400 the game was $60 the PlayStation was $500. maybe if you were better at math you wouldn't have spent so much on a video game
 
PS4 Pro ~£320, PSVR ~£200, Elite ~£30. So around £550, £100 off on a complete guess....(Not bad at all really). My PSVR only set me back £140 brand new, which puts me in the ~£490 mark , very close to my guess. That's roughly 50% of the cost of my primary HMD alone and around the same cost as my secondary device...

So yeah, I stand by what I said. You get what you pay for, I'm not putting you down for owning a console, but you should tailor your expectations based on what you have and not expect others to compromise because of what you don't have. I didn't spend 2.5K on Elite (how foolish are you to even think that btw?), I spent 2.5k on my current VR Rig, if I were to include my rudder pedals, bass shaker, other HMDs and HOTAS it'd be closer to 4.5 - 5K. So yeah, buying a PS4, PSVR + game is a drop in the ocean in comparison and the difference in experience is indicative of that cost.

People are not going to halt progress on the basis "that it may raise the bar and as such not work on a yet unreleased platform that may or may not even have this game in its library". The bottom line is, if you want to play Elite in VR that badly and you are in the position to, save up some cash.
 
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Actually you don't need to save up that much.

I started playing Elite on a laptop, i5 with integrated graphics, and then decided I wanted more, so the choice was console or PC. In the end I bought a PC for the price of a console. Out of date, but ran Elite at 3840x1080 £450
The following year I sold the GPU for a £100 on Ebay and upgraded the card. (You can't do that with a console.) £-100 + 550
Then finally I bought the RIft, (and refreshed the CPU) so approx £1,500 over 3 years.

However for my son's PC, we bought all in one go (It was SFF to fit his room) so £700, but could have been £600, then he got the Quest later, so closer to £1,000. In both cases we get 45 FPS in stations/planets and 90 the rest of time, not stellar performance, but certainly good enough.

To be fair the biggest investment was the amount of time learning what hardware to buy for the best value for money!
(And the biggest problem is there is always another upgrade... :))
 
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Well I built a prototype to figure out whether that is an actual problem. In my opinion it's not, even with a FAOff type flight model where each motion needs to be very carefully countered with an opposite equal motion.
Having my hands on a real flight stick positioned where the virtual flight stick is would feel way more real than some air-guitar make-believe flight stick.

You both should try X-Rebirth VR, where they solved ship controls with motion controls. I love it. My hotas feels antiquated like something from XX century compared to that. It's not for everyone though - @CylonSurfer here has tried it and didn't like it. It is extremely weird at first, but after flying around for a while there comes an "A-HA!" moment, where it suddenly clicks into place in your brain and you wonder how could you use such primitive tech like a stick on a spring. Once it happened to me I chased around stations like a labrador puppy happy to be outside. Flying never felt so much FUN!
Most definitely give it a try - X:Rebirth VR is worth having anyway, after the X:Rebirth pancake launch disaster they turned it into a decent game and then added VR to it, similar to what NMS did. And you can play with a hotas now I believe, although never cared to check out, I had too much fun zooming around using hand gestures and thumbs to steer.

Source: https://www.youtube.com/watch?v=LhbAvl_fdsI

PS: Oculus touch is better than the vive wands because Thumbsticks > Touchpads any day.
PS PS: They also implemented this nice thing where you can take off your hmd at any time and the game switches to 2d mode and you can play it on pancake.
 
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I guess you were never very good at Air-guitar then.

Have you tried VR games that incorporate that? I personally find it very immersive and easy to use.

Here's a free example, I've never had a funner time flying digital planes than these in VR. https://store.steampowered.com/app/651090/Aces_High_III/
My only experiences with that form of VR integration to date have been Subnautica and No Man’s Sky. In both cases, I found trying to operate in the gap between full cockpit support (Elite Dangerous) and full roomscale support (ex: Steam Labs) to be a frustrating experience.

When Elite Feet becomes a thing, I want to be able to be on my own two feet as well, hopefully using controllers as close to my real hands as possible.
 
You both should try X-Rebirth VR, where they solved ship controls with motion controls. I love it. My hotas feels antiquated like something from XX century compared to that. It's not for everyone though - @CylonSurfer here has tried it and didn't like it. It is extremely weird at first, but after flying around for a while there comes an "A-HA!" moment, where it suddenly clicks into place in your brain and you wonder how could you use such primitive tech like a stick on a spring. Once it happened to me I chased around stations like a labrador puppy happy to be outside. Flying never felt so much FUN!
Most definitely give it a try - X:Rebirth VR is worth having anyway, after the X:Rebirth pancake launch disaster they turned it into a decent game and then added VR to it, similar to what NMS did. And you can play with a hotas now I believe, although never cared to check out, I had too much fun zooming around using hand gestures and thumbs to steer.

Source: https://www.youtube.com/watch?v=LhbAvl_fdsI

PS: Oculus touch is better than the vive wands because Thumbsticks > Touchpads any day.
PS PS: They also implemented this nice thing where you can take off your hmd at any time and the game switches to 2d mode and you can play it on pancake.

That does look good. I think I might've been unlucky with the spacegame I tried with motion controllers, ISS I think it was. It didn't use the controller positions to move the ship. It used the controller positions to move a simulated joystick which then moved the ship
 
You both should try X-Rebirth VR, where they solved ship controls with motion controls. I love it. My hotas feels antiquated like something from XX century compared to that. It's not for everyone though - @CylonSurfer here has tried it and didn't like it. It is extremely weird at first, but after flying around for a while there comes an "A-HA!" moment, where it suddenly clicks into place in your brain and you wonder how could you use such primitive tech like a stick on a spring. Once it happened to me I chased around stations like a labrador puppy happy to be outside. Flying never felt so much FUN!
That looks interesting. I just quickly skimmed through the video. Flying by "hands" reminds me of:

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So is the game itself any good, and if so, why aren't more people talking about it? All I ever hear about around here is Star Citizen and NMS.
 
That looks interesting. I just quickly skimmed through the video. Flying by "hands" reminds me of:
So is the game itself any good, and if so, why aren't more people talking about it? All I ever hear about around here is Star Citizen and NMS.
Much less minority-report waving, just wrists and thumb movements :)

As for X: Rebirth in general: The game is a decent X-series game, people just hated it on release similar to NMS, because a sleeve of bugs and departure from some core X-series values. You cannot change ship, you can just upgrade it. It has space-legs, although the implementation feels like some of Elite's placeholders, the execution is rather poor. Probably the reason it doesn't get much attention around here is that some people still hate the game to this day. I even tried to talk some sense to them pointing out that Egosoft pulled their poo together and fixed the bugs and even made two DLCs - The Teladi Outpost and Home of Light, both are nice. Yet they're adamant in their derrière-hurt. Well, their loss. It's a pity that Egosoft decided to first implement VR on their most hated release (Rebirth), and threw a fit after not many people bought it (for obvious reasons, it's still X-Rebirth). Said tantrum led to decision: No VR in X4: Foundations. Which is a damn shame, but what can we do...

For me, the game's worth getting at a discount just for the VR visuals alone. Rebirth isn't massive like ED, you cannot land on planets (they're just fancy background objects), but the environments are handcrafted, which means they are detailed and beautiful. Also the stations are so much more fleshed out than Elite's it almost hurts. There is organized traffic everywhere, npcs zooming around minding their business. Stations are massive and have a few "entrypoints", and flying around them is a joy in itself.

While Elite is a game about a lone wolf insignificant speck of dust on the galaxy background, X-series are about building an empire, construct your own stations, trading etc.

Also, as a proper singleplayer game it has mods support - I read that mods from X:R worth on VR version, but haven't tested that.

Note that this is a VR-only standalone version, pancake X: Rebirth is separate and doesn't include VR, so if you want to try it you have to specifically get the VR edition.
 
PS: By trading, I mean proper modelled economy with supply and demand, not the bland a-b hauls like Elite's, and also a very cool thing: if you destroy a station module, it will have an effect on the station's output, meaning less or no items from that module. It is even better fleshed out in X4: foundations, meaning that goods are produced from other goods, and supply chains do make a difference. Ask @Jenner about X4, there is a thread about it somewhere here too.
 
I don't know where you get your pricing scale but you're not even close. the PSVR alone was $400 the game was $60 the PlayStation was $500. maybe if you were better at math you wouldn't have spent so much on a video game
Your PSVR cost more than my Oculus Rift S? Are you in Australia?
 
I paid €600 for the whole package (PSVR+Move controllers+camera) right when it first was released in Finland. Early adopter and all that.

I don't mind. If there were no people who bought iPhone 1, there sure wouldn't be iPhone 11 today. It's called investing in the ecosystem -- instead of whining "I'll buy one once they perfect the technology".
 
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