I feel this game lacks depth because, aside from propulsion and weaponry, the year 3302 feels far behind 2016 in terms of technology (especially when it comes to modern conveniences).
The decision to run with '50s levels of technology is an odd one, but one I've come around to, just as the flight model seemed like a bizarre choice at first. It's a game and it has to be fun, first and foremost. The Space Operas we grew up with- Star Wars, BSG, even Firefly- all seem to harken back to low tech solutions in a very high tech scenario. That's not about depth, it's a stylistic choice. Apply '90s tech to our in game ships and you'd remove most of the things that I (and presumably many others) enjoy the most. Manual dogfighting, landings, dodgy surface radar, having to actually go out and discover things for yourself, rather than hitting up space google...
I feel this game lacks depth because if you remove the players, the bubble almost comes to a grinding halt. There's no commerce. No sense of a living society. No consequences for your actions.
For me it's the reverse- there's tons going on and I'm slowly figuring out, with a lot of help from like minded friends, what we PF players, can do to change them.
I feel this game lacks depth because a system with a population of 30 million doesn't feel any different than a system 30k ly away, aside from a random ship spawning on screen. These systems should be New York City equivalents in terms of activity. Even Sol and Achenar just feel frozen in time. There is no government or corporate activity. No mining barges located in ring systems with transports moving in and out hauling everything back. Stuff that isn't available to us.
I'd like a lot more background activity as well- but my suspicion is that it'll appear over time. The 'it all looks the same' problem isn't restricted to the game, though. I can't remember the last time I docked in a real port where there wasn't a McDonalds within walking distance and evidence of the on going war between Pepsi and Coke everywhere I looked.
I feel this game lacks depth because everything in the game seem it's just a placeholder. It still very much feels like an alpha 2 years after release.
I don't. Some things definitely need improving, but some are so familiar to me I'd kick off big time if they were 'improved'.
I feel this game lacks depth because when I go to the bulletin board, I get flooded with low rank trade missions, despite being ranked elite. Completing any mission gives no acknowledgement. No thank you. No notion that people besides the players exist in this universe. The NPC's are as shallow as everything else. A few scripted lines and that's it.
Two thoughts there, mate. Firstly, the missions appear in relation to your standing with the faction offering them. Get in tight with a faction and the quality of missions they offer you will improve. Secondly, back to real life. Where's the pat on the back for what you do out there? As a personal preferance, I'd rather the reward stays as it is now- more and better missions- than go down the hackneyed old RPG route of streams of otherwise pointless NPCs turning up to blow smoke up your posterior. I'd much rather be Ace Rimmer than Iron Man!*
I play this game. I enjoy this game. I am excited for what is coming in 2.1, as I feel it looks like a large leap forward to fixing a lot of the issues I have with it. As long as it keeps improving, I will continue to play and enjoy it.
The imagination thing is a cop out. In a visual medium such as a video game, this falls on the developers shoulders. It's why they are paid to do it. A book forces you to use your imagination through detailed description, and through character development. We don't have that, either.
Thanks for a well thought out and articulate reply, mate. I dissagree with much of it, but milage varies.
* I'm part of the way there- I make a really good Arnold J, most games...