I realised that by messing around different kinds of missions and equipments: yes, the Artemis has less overall damage reists, but even with your usual G3 the thing moves faster, has a far less battery consumption than the others, and can jump very far with the jetpack. So that for assassinations you must avoid collateral damages, I ended watching guard patrols hidden on a roof, cloned the access I needed, then wait for my target without crossing the restricted area, just being close to the door with the access opened it, giving me a mere second to pop the tormentor and eliminate the target.
Armed guars around everywhere, but by the time they switch to alert mode, power their shields and rise their guns at me, I could just outrun them all across all the building and then jump away from the perimeter. Then, just had to wait for the Apex to show up, with a such tuff battery I weren't concerned being in the desert.
Now, I've upgraded the thing to G4, with night vision, combat movement speed, quieter footsteps is WIP and for the fourth one it would be sprint duration, kind of light armour weak but fast and stealthy RP thing.
Anyone else that came to that conclusion too?
Armed guars around everywhere, but by the time they switch to alert mode, power their shields and rise their guns at me, I could just outrun them all across all the building and then jump away from the perimeter. Then, just had to wait for the Apex to show up, with a such tuff battery I weren't concerned being in the desert.
Now, I've upgraded the thing to G4, with night vision, combat movement speed, quieter footsteps is WIP and for the fourth one it would be sprint duration, kind of light armour weak but fast and stealthy RP thing.
I can basically wipe out an entire bandit base with an artemis and a silenced+masked G5tormentor only without triggering the alarm.
Anyone else that came to that conclusion too?