Is it possible to enjoy Odyssey without being a Murder/Thief?

Yeah, you can have great conversations;

"What are you doing he... BLAM"
"Put that gun away comma... BLAM"
"You're not supposed to b... BLAM"
"Good mo... BLAM"
"H... BLAM"
"BLAM"
So I learned recently, this is "shotgun diplomacy". Also you don't technically need a shotgun. I use the plasma pistol myself. Remember, this is what the store says about Odyssey :
Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat.
Emphasis mine. See ? Diplomacy. With a shotgun.
 
So I learned recently, this is "shotgun diplomacy". Also you don't technically need a shotgun. I use the plasma pistol myself. Remember, this is what the store says about Odyssey :

See ? Diplomacy. With a shotgun.
Totally true that.
I started upping my paycheck by establishing a customer support for disgruntled customers you meet at settlements. My missile racks politely remind them that there are more pressing things in life and diplomatically de-escalate the situation.
 
Then don't do it? They're a chance of a drop at any HAB dataport. You can scan those without murder. Every time I do a fetch mission for some engineering thing I want I walk straight to the HAB. Not only can I steal their cat media I can also then use the terminal to find the thing I'm looking for. There are only a few settlements were the HAB isn't Auth Level 0.
Yeah, I know. I've got one so far from scanning habs during Power Restore missions.

One.

I could also find an offline tourist settlement, power it up, ransack the empty HABs, recover my Power Regulator, rinse and repeat.

But that's a much slower alternative. And when even the fast way is glacially slow....

I'm old. I don't like having to regard death from old age as a realistic alternative to completing an in-game objective.
 
I love the Elite galaxy. It's a dangerous place (though, to be fair, much less dangerous after engineering, but that's a topic for another time!).

I've mostly been a chaotic-good kind of commander as I've blazed my trail across the Galaxy. Sure, I've taken some missions to wipe out pirates, and I've done a lot of bounty-hunting, and I've fought in a lot of conflicts but I've mostly avoided cold-blooded murder.

But with Odyssey, it seems like much of the game-play is built around theft and murder. Is it even possible to enjoy most of the new content and engineers without killing an awful lot of innocent life, and raiding an awful lot of items that belong to someone else? Has the Pilots Federation become Chaotic Evil?
Innocent of what?
 
Concerns over this aspect of Odyssey are why I'm not currently buying. Watching streams of other players, there are some awesome surface interiors at the various little outposts. These are not only detailed, but show decent variety and depth even. But in every one of these streams, the CMDRs primary action at these sites is murder and theft. You can visit every part of an interior illegally, of course. But how much of those awesome surface interiors would be walled off behind crime, if legal missions never present offer gameplay there?

I had imagined missions where I would be asked to fetch some data or whatnot from a site. Be given a legal contract, and upon showing my mission credential to the surface NPCs, get access to do what I need to complete the mission. Walk in, walk out. My CMDR carrying genetic samples to an industrial or agicultural site, or exploration data to or from an Luxury site for a "famous explorer". Pickup/deliver some war plans at a military site for a General.

Not that these missions would all be care bear land, though! Just like ship missions, I may show my credential and get access to my mission target all nice and easy, and legal, but getting out would often be complicated by mercenaries who are trying to intercept the mission data.

THIS is where the guns come out!

I'm not shooting at all the janitors and technicians in the Industrial site, nor the security guards there. I (and those local site NPCs) would be shooting at the mercenaries once they have made their move. Maybe they arrive in a drop ship while I'm inside the building. Or maybe they are already on-site, waiting to ambush me as I make my exit with the mission data. I'm basically on the same team WITH the local surface site, battling the mission generated mercs (unless of course my trigger discipline is poor... which would just be my own problem). Like a ship Conflict Zone.

And if I've got other players sharing the mission with me... Yea, how do we play it? Split up and one CMDR watch the door while the other goes for the mission data? Move as a team for better strength? Keep the SRV on standby?

And if I manage to get away in my ship, then heck yea NPC ships follow me and take the gameplay for that mission into ship combat.

I've not seen any CMDRs videos playing missions like that. Not sure they exist. All the pieces appear to be there, just not sure they are wired up to play that way.
 
Yeah, I know. I've got one so far from scanning habs during Power Restore missions.

One.

I could also find an offline tourist settlement, power it up, ransack the empty HABs, recover my Power Regulator, rinse and repeat.

But that's a much slower alternative. And when even the fast way is glacially slow....

I'm old. I don't like having to regard death from old age as a realistic alternative to completing an in-game objective.
I haven't run into any offline tourist settlements yet. There's one I've been raiding anyway.

Maybe if I raid it enough the BGS will finally decide it's offline now.
 
It's a murder simulator. If you have a noble character, like mine, you're SOL. An easy fix would be to have wanted enemies drop materials just like they do in space. This, however, doesn't seem to coincide with Frontiers new blood thirsty paradigm.
 
I love the Elite galaxy. It's a dangerous place (though, to be fair, much less dangerous after engineering, but that's a topic for another time!).

I've mostly been a chaotic-good kind of commander as I've blazed my trail across the Galaxy. Sure, I've taken some missions to wipe out pirates, and I've done a lot of bounty-hunting, and I've fought in a lot of conflicts but I've mostly avoided cold-blooded murder.

But with Odyssey, it seems like much of the game-play is built around theft and murder. Is it even possible to enjoy most of the new content and engineers without killing an awful lot of innocent life, and raiding an awful lot of items that belong to someone else? Has the Pilots Federation become Chaotic Evil?
I mean, honestly, not really. Being a murderer / thief is really most of the gameplay. Some of the stuff you can't even reasonably get without halo-guying your way through some squishy civilians. You can also be a war criminal (for cash only, no way to unlock engineers) or shoot a gun at bacteria (mostly for cash, somewhat for street cred).

To be totally fair, you're basically a murder hobo as either a bounty hunter as a bounty hunter as well, given what passes for criminal / not criminal activity (loitering = death, slaves = ok in imperial space).
 
Why someone who is not interested in murder or theft go for engineering. With even most trivial missions having a chance to become bloodbath with scavengers falling from the sky I would suggest the OP to look for grade 3 Artemis suit and go scan fungus and bacteria out in the black.
 
Why someone who is not interested in murder or theft go for engineering. With even most trivial missions having a chance to become bloodbath with scavengers falling from the sky I would suggest the OP to look for grade 3 Artemis suit and go scan fungus and bacteria out in the black.
There is a difference between killing scav, and going murder hobo in a resort for opinion poll/cat meme.
Or doing heist.
Or power regulator from online bases.

Those are needed for engineers. And while, technically, you can have opinion poll elsewhere it's going to take you forever. And while PR can be taken by abandoning mission, I don't see this as "intended gameplay loop".

Odyssey is heavy on the murdering hobo/illegal thing, and not in a good way.
 
Not sure if this has been mentioned yet, but once you clone an ID you can go download data from any port, in any building (except restricted areas), as long as security doesn't scan you. The workers & administrators will ignore you.
 
"Is it possible to enjoy Odyssey without being a Murder/Thief?"

You can always enjoy an FPS without killing anything if you ignore most of the content and like looking at nice scenery. 😉



Why ya need a demeaning label for "FPS"?

o7
I'm personally loving the wailing and gnashing of teeth from people being surprised that there might be crime in a game about space rogues.

That pilot's federation commanders aren't all squeaky clean paladins.

That this horrible dystopian corporate hellscape where loitering is punishable by death might require nearly everyone to just be a little shady just to survive.

And if anything, it matches exactly with the outright harassment directed at players that do pirate. All the snooty responses in that thread where C&P was broken and telling the OP "don't break the law then". It feels kinda nice seeing the devs actually pay attention to shady stuff for once.
 
Ah, so it is not about not killing and stealing but being lawful. Yes, it is possible, but limiting. And it was already pointed that some of the progression requires heist/theft.
 
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