I remember the kickstarter campaign and the offline mode goal; abandoned later by technical difficulties...
Now we are in 2020. We have fast and big SSDs, on our computer/consoles. Also; some games already reached the 100Gb/150Gb installation size. EDSM and INARA can maintain and support big databases: star systems, bodies, stations, factions AND players's achievements and discoveries.
ED has its problems but we don't have nothing like it; simple and fun, both on pc and consoles with an HOTAS or PS/XBOX controller.
Why can't we have a full 200Gb Elite Dangerous installation, for offline gameplay too? Two independent CMDRs: online (what we have) and offline (thinking on the future)... sometimes we don't have internet access or is very, very slow.
FD, can you take it in consideration again?
Best regards to all
*I hope you can read this; from the Beagle relay to the areas on the south... we need a FC here.
Now we are in 2020. We have fast and big SSDs, on our computer/consoles. Also; some games already reached the 100Gb/150Gb installation size. EDSM and INARA can maintain and support big databases: star systems, bodies, stations, factions AND players's achievements and discoveries.
ED has its problems but we don't have nothing like it; simple and fun, both on pc and consoles with an HOTAS or PS/XBOX controller.
Why can't we have a full 200Gb Elite Dangerous installation, for offline gameplay too? Two independent CMDRs: online (what we have) and offline (thinking on the future)... sometimes we don't have internet access or is very, very slow.
FD, can you take it in consideration again?
Best regards to all
*I hope you can read this; from the Beagle relay to the areas on the south... we need a FC here.
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