I'm wondering if it's time to have an NPC/AI Difficulty setting in the game options.
For example, three settings: hard, normal and easy.
Then whichever bit of coding generates an NPC's rank could take into account your preference, and adjust the NPC accordingly.
Whilst the game may already 'tend' the AI/NPC towards a player's current rank, I'm suggesting more of a hard limiter - with two options, absolute and relative.
In absolute: if you choose hard the rank of NPCs is usually deadly/elite, whereas if you choose easy the NPCs are usually (mostly) harmless.
For relative: the effect would be relative to your current rank, whereby selecting hard means that the NPC will be of equal or higher combat rank to you, and easy means they will be equal or lower in rank.
Given that rank progression is oriented around beating higher-ranked NPCs, a player selecting easy will find their progression up the combat ranks is slow, and a player selecting hard can whizz up the 'table' in no time.
In this manner, we reduce concern about AI being too good or dumbed down, and everyone gets to play the game how they enjoy.
For example, three settings: hard, normal and easy.
Then whichever bit of coding generates an NPC's rank could take into account your preference, and adjust the NPC accordingly.
Whilst the game may already 'tend' the AI/NPC towards a player's current rank, I'm suggesting more of a hard limiter - with two options, absolute and relative.
In absolute: if you choose hard the rank of NPCs is usually deadly/elite, whereas if you choose easy the NPCs are usually (mostly) harmless.
For relative: the effect would be relative to your current rank, whereby selecting hard means that the NPC will be of equal or higher combat rank to you, and easy means they will be equal or lower in rank.
Given that rank progression is oriented around beating higher-ranked NPCs, a player selecting easy will find their progression up the combat ranks is slow, and a player selecting hard can whizz up the 'table' in no time.
In this manner, we reduce concern about AI being too good or dumbed down, and everyone gets to play the game how they enjoy.