There are a few things that could be done to keep the conda
somewhat relevant when introducing a large dedicated explorer:
- Fewer hardpoints
- Fewer utility slots (4 or 6 instead of 8)
- Fewer and/or smaller optional internals (only 9 slots required for complete self-sufficiency including 2x AFMs and a FSD Booster)
- Poor hull and/or shield strength
- No fighter bay
.
So yea. That's about what I thought. So the point of the large dedicated explorer would be to be an Anaconda, but with some slots removed.
.
Alas, at least I can leave slots empty in ED. I can even install a smaller shield generator to remove mass and power consumption, at the price of reduced shield strength. So the whole thing is about removing options by eliminating slots which you can just leave empty?
.
I am sorry if this sounds hostile. It should not be. But I am at a loss here. The Anaconda already has excellent jump range, especially when using the FSD booster. Asking for even more jump range can't really be the point of a new explorer. At the same time, the Anaconda can bring everything an Explorer needs, including all optionals and some extras. It has more room spare than is needed. So more space also can't be the point.
.
Sure the Anaconda is defined as "multi role", because it can be configured to do so many different things. One of them is "largest and best equipped exploration ship". Which actually brings more than you need. The only path is see to push it to "pure explorer" is to nerf it. And i really wonder if "nerfed Anaconda" is really what people mean when they say "dedicated large explorer". But apparently it must be.
.