Is Oculus really better than Vive in ED??

Nope.

There is some slightly improved pixel clarity in the Oculus, but the FOV seems smaller, and the Vive has better colour depth and contrast - it's also 3 times brighter.

I have them both, I use the Vive a high percentage of the time. If Im going to play for longer than an hour, it'll likely be the Vive I use because it looks better - black is black, the background environment is beautiful like it is on the desktop, nebula and gas clouds blend in perfectly. To me that's more immersive. On the Oculus, the background looks like a badly encoded DivX, colours band together [no matter what hack you do,] there's a grey wash over everything and the god rays are worse. The Fresnel lenses on the Vive capture more of the god-ray light leaving the vision cleaner in that regard. When I first got my Oculus I thought I must have left greasy fingerprints on the lenses. I didn't, it just looks like that [after using a Vive for a year.]


For Elite, to me, the Vive looks better. In WarThunder for example, where there's less darkness on screen, I use the Oculus; In that situation the slight improvement in sharpness is more important than the colours. Roomscale VR games, I always use the Vive.

Its all personal preference and what you think is more important for the games you play.



That'll change in January now anyway, as I have ordered the 8k Pimax. That's not really relevent to the thread, I just wanted to say Im getting a Pimax 8k :p
The banding issue was fixed a year ago, color and blacks looks great in the rift in elite now
 
The banding issue was fixed a year ago, color and blacks looks great in the rift in elite now

It was improved, not fixed.

I got my Rift in the summer sales, and I've done all the tweaks and fixes. I've also tried a second Rift.

It's still very noticeable, especially when compared to a Vive
 
Also if you use 3rd party tools with ED, the Vive works with OVRDrop quite well. I use it to host TCE, G19, and Chrome (Inara, ED Toolbox, etc...). Via Voice Attack, "browser on" "browser off" hide/shows the OVRDrop transparent window while in VR space. Works really well in Vive. Heard Rift users employ BigScreen, but that is a completely different view (ED holodeck type experience).
 
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