Is Odyssey missing a stealth mechanic?

I think thats it. It needs a stealth mechanic to be complete.

These really took shape with the thief games, and thinking about recent action games i've played, they're a mandatory option. Horizon Zero dawn, Uncharted etc. Do modern fps use silencer loadouts for this?

To stand among modern games, i think an optional melle stealth mechanic is needed. We're going to need that combat knife. The pacing of the gameplay from the recent demo seems to provide a good opportunity. There should also be a gear upgrade path to lower stealth detection.

ps. the ai player detection didn't look like it was working at all, only after the alarms triggered. What happens in every other game is at a longer range the npcs get curious, and if you get close enough in the field of vision, or without crouching to lower the range etc they'll aggro.
 
I think thats it. It needs a stealth mechanic to be complete.

These really took shape with the thief games, and thinking about recent action games i've played, they're a mandatory option. Horizon Zero dawn, Uncharted etc. Do modern fps use silencer loadouts for this?

To stand among modern games, i think an optional melle stealth mechanic is needed. We're going to need that combat knife. The pacing of the gameplay from the recent demo seems to provide a good opportunity. There should also be a gear upgrade path to lower stealth detection.

ps. the ai player detection didn't look like it was working at all, only after the alarms triggered. What happens in every other game is at a longer range the npcs get curious, and if you get close enough in the field of vision, or without crouching to lower the range etc they'll aggro.

After the gameplay footage, Bruce and Arthur talked a lot about that with Gareth Hughes. AI will react to things they observe and that appear suspicious. Strangers walking around in a settlement? No big deal. Strangers tinkering with door mechanisms or entering areas they shouldn't? Let's have a look.

If the AI works out as advertised, it's going to be awesome. We'll see in the Alpha.
 
There's not enough high grass to hide in on the planets we can land on ;)
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I support to have melee weapons (like dagger etc), also the silencer (at least on pistol). Though my opinion is, that the stealth must mean almost without noticing by defenders and so almost to exclude of needless killing..
PS.Would be interesting, if defenders will have the robot-dogs (or some alien bloodhounds).
 
ps. the ai player detection didn't look like it was working at all, only after the alarms triggered.

The AI is the player's stealth.

AI will react to things they observe and that appear suspicious. Strangers walking around in a settlement? No big deal. Strangers tinkering with door mechanisms or entering areas they shouldn't? Let's have a look.

If the AI works out as advertised, it's going to be awesome. We'll see in the Alpha.

What about armed strangers disembarking from a Crusader right outside the gate of a Munitions Stockade and strolling right in. Will that cause suspicion?
 
I'm not sure what's off about non criminals walking into a base with non-illicit weapons in a galaxy where everyone and their uncle can buy a death machine if they have enough money.

They should have picked a more difficult target. A higher security settlement, where they were wanted. Perhaps they would have been able to demonstrate more gameplay mechanics. Hard to say at this point. I agree the trailer was underwhelming but it doesn't mean these mechanics don't exist.
 
I'm not sure what's off about non criminals walking into a base with non-illicit weapons in a galaxy where everyone and their uncle can buy a death machine if they have enough money.

They should have picked a more difficult target. A higher security settlement, where they were wanted. Perhaps they would have been able to demonstrate more gameplay mechanics. Hard to say at this point. I agree the trailer was underwhelming but it doesn't mean these mechanics don't exist.
They did mention that they died several times in the making of the trailer... (with the AI being L1)
If they had L9 AI to deal with there would have been no trailer 🤷‍♂️
 
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