As a player who has never played PP, I'd say no.
Confused?
Well, I've long thought that the mechanisms that PP uses will be coming to the fore when (...ahem, if...) the Th*rg**ds (or 'chums') arrive.
Do not ask what your faction can do for you, ask what your faction can do to stop those bloody aliens..............
Something needs to happen. A lot of players are lucky I'm not in Braben's shoes and/or a senior developer. I would have already started an NPC rightwing Imperial group and brought them into the game with the destruction of 3 key stations within the top 3 Imperial powers. The longer the Imperials stayed "stagnant" the more community goals and terrorist acts would have been committed until the players put the whole rebellion down or the Emperor is displaced by the coup with a new power. Mahon would also be accused of conspiracy against the Empire and my terrorist group would lash out at them as well. I'd underpin Patreas as a key organizer/orchestrator of these events and give him a new shipyard and a new fortified base for my terrorist/revolutionist group.
If the Emperor was displaced, upon presenting the new power, I'd annex 1/4 of Torval and Aisling systems to the New Emperor. If they had a problem with that, more civil war. The annex would put the new Emperor in 2nd place of Power Play! I'd give the new power a cool weapon. The Plasma Torpedo. You can imagine the devastation and it would self destruct if you leave the power with it.
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