PvP Is PvP Really Just a Joke in ED?

[Before I go on, let me just say that I am not talking about arenas, leaderboards, staged combat events and the like. I am talking about PvP in Open mode.]

I ask this because PvP in this game is so weak and keeps getting "nerfed" with each update, or so it seems to me.

I really feel that FDev just gives lip service to PvP and that's it.

There is no reward for PvP, only punishment.

C&P can be onerous to the point of discouraging all PvP. I get it that the carebears among you will rejoice to hear that, but for me, someone who thinks PvP should be something that people should be able to engage in if they want to and not just when they are so absurdly wealthy that they can afford ginormous bounties, it is more than just a disincentive.

For example, some mates and I wanted to try and bring a player faction's home system into a state of lockdown. We did this by blowing up system authority ships and any other ship belonging to the player faction. We did not even once attack and kill a CMDR ship. (This to my mind is an example of PvP that does not involve shooting at other players.) We quickly obtained notorieties of 10 and many tens of millions in bounties on our heads. This seems like legitimate PvP where no soft snowflake egos got hurt yet we are hugely punished for it.

The same goes for trying to prevent CMDRs from killing Thargoids, for those of us who want to roleplay "bug huggers". It's bad enough that anyone can kill Thargoids in Solo thereby avoiding anyone else who wants to manipulate the determination of Thargoid incursion success\failure. But in Open, the only way to do this is to kill CMDRs or cause them to spend their time doing something else (like taking their home systems out of lockdown). Again, the game hugely punishes this form of gameplay and also makes it very easy to avoid by "hiding" in Solo.

FDev has made escaping interdiction ridiculously easy.

We cannot declare our player factions to be at war with another one.

There is no "Thargoid faction" to support (why then can we buy pro-Thargoid stickers for our ships?).

There is no proper naval career path (which could be a PvP thing in addition to PvE if they wanted).

Then there is the abuse of blocking players.

Some experimental effects seem to only work against other players, not NPCs.

I mean, it seems like FDev does not want PvP in ED. If so, why then can we even shoot at and damage each other's ships? Why can't "blaze your own trail" include PvP if we want? Why not just remove the ability to damage each other's ships and get it over with already FDev? At the very least that would bring an end to the awful PvE vs PvP, anyone-who-kills-another-player-ship-is-a-ganker\griefer\murderhobo\whatever debate that continues to rage on these and other forums across the internet.

FDev, make a statement already. Make a decision. Either make PvP a full-fledged, legitimate form of gameplay or remove it already. It's been four years now. Stop beating around the bush.
 
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I am not a PVPr in ED. I fooled around a bit with a dual plasma vulture during CGs, but did not do well. I agree that PVP is not a supported as it is in other games. Looking at other MMOs could give FDEV some points on how to make it more attractive. I have PVPd and WVWd extensively in other games.

Here's a couple of things that AAA MMOs do to support PVP and WVW.

1) Designated PVP WVW zones with reduced or absent rebuy. - Gets people to try, experiment and learn without excessive pain.
2) Specific ranking boards and instance creation based on rank.
3) Specific rewards based on wins/losses and faction rep mechanics.
4) Central server hosting.
5) Flat gearing. In AAA MMOs there are specific mechanics to ensure no one has any untouchable "legacy" or P2W gear - balancing is always an active process by the developer.
6) Specific skins / patches/ titles earned through PVP and WVW activities.

Don't think FDEV will every get there. Don't think anyone on their team ever played AAA MMOs.
 
It's because there is a lack of man hood in the game. It's un believable that they advertise , in the demo , a bunch of ships blowing each other up , and there is pvp action going all around , but yet its highly frowned down upon and punished to partake in , for game play. Look , if powerplay , engineering , all the grind to design a ship to fight better is what it is , then do as what you are saying , this is , i do agree. Imagine how tough it is for us few that actually are the notorious pvp bad guys , and fdev/community know who we are , imagine how we get treated when we need help or something when there is a game error on our end. It's a nightmare. We get treated like the step child they never wanted. Thats outside the game, which shouldn't be that way but guess what , it is and its wrong.
 

AP Birdman

Banned
Absolutely 100% agree with you. This is an extremely skill based game that is catering to nothing but casuals and cry babies.

At the very least they could give factions actual purpose and give us a real reason to fight each other.
 
It's because there is a lack of man hood in the game. It's un believable that they advertise , in the demo , a bunch of ships blowing each other up , and there is pvp action going all around , but yet its highly frowned down upon and punished to partake in , for game play. Look , if powerplay , engineering , all the grind to design a ship to fight better is what it is , then do as what you are saying , this is , i do agree. Imagine how tough it is for us few that actually are the notorious pvp bad guys , and fdev/community know who we are , imagine how we get treated when we need help or something when there is a game error on our end. It's a nightmare. We get treated like the step child they never wanted. Thats outside the game, which shouldn't be that way but guess what , it is and its wrong.

Absolutely 100% agree with you. This is an extremely skill based game that is catering to nothing but casuals and cry babies.
Crying: this game is mean to us, is a sure sign of manhood.

Who is a notorious bad guy? Yes you are! Yes you are darling :)
 
There is no reward for PvP, only punishment...

...I get it that the carebears among you will rejoice to hear that...

...where no soft snowflake egos got hurt yet we are hugely punished for it...

..."hiding" in Solo.

...Then there is the abuse of blocking players.


Carebears and snowflakes
And blockers and hiddens
Bright copper kettles and warm woolen mittens
Brown paper packages tied up with strings
These are a few of my favorite things...

When the dog bites
When the bee stings
When I'm feeling sad
I simply remember my favorite things
And then I don't feel so bad...
 
Opps, FDev are rumbled... They pretend to listen and pander to the pvp crowd, whilst stealthily undermining, neutering and generally making their game experience more annoying, in the hope they will bog off and annoy someone else!
 
It's a strange, wonderful beast. Loren's Legion has been having a lot of success treating it as just one part of the game though - wrap it up holistically with BGS, roleplaying, story telling, and everything else and you're not so disappointed when PvP doesn't work out (and still totally thrilled when it does!).

For pure PvP the hub at San Tu is pretty awesome. Would recommend everyone checking it out at least once.

I feel you though, OP. It's a harsh mistress. :D
 

Deleted member 38366

D
[Before I go on, let me just say that I am not talking about arenas, leaderboards, staged combat events and the like. I am talking about PvP in Open mode.]

I ask this because PvP in this game is so weak and keeps getting "nerfed" with each update, or so it seems to me.

I really feel that FDev just gives lip service to PvP and that's it.

There is no reward for PvP, only punishment.

C&P can be onerous to the point of discouraging all PvP. I get it that the carebears among you will rejoice to hear that, but for me, someone who thinks PvP should be something that people should be able to engage in if they want to and not just when they are so absurdly wealthy that they can afford ginormous bounties, it is more than just a disincentive.

For example, some mates and I wanted to try and bring a player faction's home system into a state of lockdown. We did this by blowing up system authority ships and any other ship belonging to the player faction. We did not even once attack and kill a CMDR ship. (This to my mind is an example of PvP that does not involve shooting at other players.) We quickly obtained notorieties of 10 and many tens of millions in bounties on our heads. This seems like legitimate PvP where no soft snowflake egos got hurt yet we are hugely punished for it.

The same goes for trying to prevent CMDRs from killing Thargoids, for those of us who want to roleplay "bug huggers". It's bad enough that anyone can kill Thargoids in Solo thereby avoiding anyone else who wants to manipulate the determination of Thargoid incursion success\failure. But in Open, the only way to do this is to kill CMDRs or cause them to spend their time doing something else (like taking their home systems out of lockdown). Again, the game hugely punishes this form of gameplay and also makes it very easy to avoid by "hiding" in Solo.

FDev has made escaping interdiction ridiculously easy.

We cannot declare our player factions to be at war with another one.

There is no "Thargoid faction" to support (why then can we buy pro-Thargoid stickers for our ships?).

There is no proper naval career path (which could be a PvP thing in addition to PvE if they wanted).

Then there is the abuse of blocking players.

Some experimental effects seem to only work against other players, not NPCs.

I mean, it seems like FDev does not want PvP in ED. If so, why then can we even shoot at and damage each other's ships? Why can't "blaze your own trail" include PvP if we want? Why not just remove the ability to damage each other's ships and get it over with already FDev? At the very least that would bring an end to the awful PvE vs PvP, anyone-who-kills-another-player-ship-is-a-ganker\griefer\murderhobo\whatever debate that continues to rage on these and other forums across the internet.

FDev, make a statement already. Make a decision. Either make PvP a full-fledged, legitimate form of gameplay or remove it already. It's been four years now. Stop beating around the bush.

I really don't know how to break this to you...

...but you are the "carebear" and "soft snowflake".

Want to engage in Criminal Campaigns? Go ahead and have a blast. Give it your best shot.
But please don't come here to complain that you can't handle the heat and the fallout. That's ridiculous.

The C&P literally doesn't affect Career Criminals at all. At all! Doesn't get easier than this. It's merely a C without a P - unless you make a big mistake or have no idea what you're doing. And even then it's a mere few Credits.
Doesn't get easier than this - the "risk-free and consequence-free" Criminal PvP (direct as well as indirect) is the factual Reward of ELITE for Criminal PvPers.

That's IMHO all there is to it. The sheer ability to act as a Criminal whenever you want, whereever you want, as often or as long as you want. With inherent auto-pardoning within no more than 20 in-game hours regardless of criminal history.

So... would you like some chocolate over your frosted snowflakes? Some flavored icing maybe?
Cause the only way to make things easier for Criminals would be to simply make the entire Galaxy Lawless and be done with it.
 
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After doing some player bounty hunting at the CG last night I'm even more convinced it's up to the players to put the teeth in Crime and Punishment. This is not an easy thing to do and will require a large amount of patience, skill, and luck.

However, it can be done.
 
I understand your frustrations but...

Just go any look for fights. You are inevitably going to get messages and sometimes unbalanced gameplay, but the only answer is to just get on with it.

70% of open players (PvE or PvP) will fight when interdicted. However a good portion of those will give you **** if you beat them. You just can't expect the devs to make the choices that should be being made by players.

It would be nice to have more meaningful PvP gameplay yes, but short of powerplay getting a rework it's proabably not going to happen.

It's not Fdev who don't want PvP in game. It's some of the players. (Not just the other day we were being called "bullies" and told that we represent the lack of altruisim in humankind f*s. But at the end of the day there is a simple solution; Ignore theses tossers.

Unfortunatly Fdev does'nt seem to want to tick off it's player base with significant changes to the game regarding PvP vs PvE, I honestly beleive this is because of the game being a crowdfunded game in the first place, and they are still in that mindset of trying to make everyone happy. In a way thats quite admirable, but at this point, they really should do what they see fit with the game instead of dealing with too much of the constant forum whining and complaining. Bite the bullet regardless of who it ticks off because at the end of the day, they own the code, and they own the game. Moreover, all these empty threats about "Oh I'll leave if XYZ happens" is absolute BULL. People love to make threats when they don't get thier own way and quite frankly internet forums often perpetuate this childish action.

To summarise, yes, I agree PvP should be more meaningfull, but at the same time, we as players, are more than likely the only way it is ever going to get any.

So gear up, grab your interdicker, and go shoot some folks. Ignore the whining and get your enjoyment out of it. Seriously I enjoyed the game so much more when reaching "Endgame" just from ignoring those who whinge constantly about being shot in a, and I quote; "PvE only game" (HA!) and just cracked on and did what I wanted to do.

Much reccomendation you do the same. o7o7o7
 
[Before I go on, let me just say that I am not talking about arenas, leaderboards, staged combat events and the like. I am talking about PvP in Open mode.]

I ask this because PvP in this game is so weak and keeps getting "nerfed" with each update, or so it seems to me.

I really feel that FDev just gives lip service to PvP and that's it.

There is no reward for PvP, only punishment.

C&P can be onerous to the point of discouraging all PvP. I get it that the carebears among you will rejoice to hear that, but for me, someone who thinks PvP should be something that people should be able to engage in if they want to and not just when they are so absurdly wealthy that they can afford ginormous bounties, it is more than just a disincentive.

For example, some mates and I wanted to try and bring a player faction's home system into a state of lockdown. We did this by blowing up system authority ships and any other ship belonging to the player faction. We did not even once attack and kill a CMDR ship. (This to my mind is an example of PvP that does not involve shooting at other players.) We quickly obtained notorieties of 10 and many tens of millions in bounties on our heads. This seems like legitimate PvP where no soft snowflake egos got hurt yet we are hugely punished for it.

The same goes for trying to prevent CMDRs from killing Thargoids, for those of us who want to roleplay "bug huggers". It's bad enough that anyone can kill Thargoids in Solo thereby avoiding anyone else who wants to manipulate the determination of Thargoid incursion success\failure. But in Open, the only way to do this is to kill CMDRs or cause them to spend their time doing something else (like taking their home systems out of lockdown). Again, the game hugely punishes this form of gameplay and also makes it very easy to avoid by "hiding" in Solo.

FDev has made escaping interdiction ridiculously easy.

We cannot declare our player factions to be at war with another one.

There is no "Thargoid faction" to support (why then can we buy pro-Thargoid stickers for our ships?).

There is no proper naval career path (which could be a PvP thing in addition to PvE if they wanted).

Then there is the abuse of blocking players.

Some experimental effects seem to only work against other players, not NPCs.

I mean, it seems like FDev does not want PvP in ED. If so, why then can we even shoot at and damage each other's ships? Why can't "blaze your own trail" include PvP if we want? Why not just remove the ability to damage each other's ships and get it over with already FDev? At the very least that would bring an end to the awful PvE vs PvP, anyone-who-kills-another-player-ship-is-a-ganker\griefer\murderhobo\whatever debate that continues to rage on these and other forums across the internet.

FDev, make a statement already. Make a decision. Either make PvP a full-fledged, legitimate form of gameplay or remove it already. It's been four years now. Stop beating around the bush.
You put a system into lock down. That is a form of PvP and should be punished. Noteriety isn't a big deal.

Interdiction is too easy to escape.

You can declare war against another faction by manipulating the BGS.

I haven't seen any good ideas for a proper naval career path. Most of the suggestions I've seen have been a hand holding story mode.

If someone blocks me I probably didn't want to play with them anyways. I don't want to play with risk averse players.

If someone agrees to PvP, can't you both turn report crimes against me off?

C&P needs a few tweaks but not for the reasons you've laid out.
 
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