I am surprised by the insistence with which the PZ community promotes some requests and by the vision it has on the game. It is clear from the debates that most people here see this game as a simulator very close to the reality of a zoo. From this point of view, the ideal goal is to build a zoo as realistic as possible. The mechanics of the game, some unlikely elements in management for a zoo, even the way animals look and move, are far for closely simulating reality. The game has a double addressability. In my opinion, it is primarily a game that stimulates constructive creativity. The fact that it has as its basic background the theme of zoo gardens takes second place in purpose and importance. The fact that the most passionate players are attracted only by the most elaborate construction of a zoo in the sandbox, shows that the game did not aim to really simulate the life of animals and the mechanism of operation of a zoo. There is a lot of talk in this community about the way the animals not realistically look and behave, although, if we take into account the time allotted to the construction by players, these details almost do not matter in a way that affects their style of play. Few are watching the life of the zoo they created for a long time. What I want to point out is that the demands of the community do not reflect why this game is being played. Birds, aquatic animals, animals modeled close to perfection and the most real behaviors are required. The expectations are very high. If it had been thought of as a realistic simulation game, it would have had a different mechanics, and maybe the real animals would have to be scanned and then transposed into 3D and then Frontier should have hired behavioral specialists of each species to faithfully reproduce the behavior in captivity. In most cases, the newly introduced facilities about animals cannot be easily traced. Few people have been watching reptiles and insects in exhibitions for a long time. Sinking animals are, most of the time, difficult to follow below water, because majority of players prefer to have an aerial view of their zoo. And birds, which are almost obsessively sought after, will be hard to follow beyond the cage net, from this aerial view. And, as a parenthesis, a ranking of the most desired animals has been made and, surprisingly if exotism matter as it claims, the capybara is in first place. An animal that has nothing original in the way it looks and behaves. There are still many elements to change, if the desire to turn the game into a realistic zoo simulator prevails. The animals are still skating on the field, the climbing mechanism is far from reality and the interaction between the animals, compared to reality, is inconsistent. But these very important elements for realism are mostly discussed by chance, when the community insists on something to receive. And that brings me to the question I wanted to ask: what does the community really want from this game?! Is PZ, as a concept, a realistic simulator game for a zoo, who has the ambition to reproduce reality as accurately as possible? Should the expectations we have from the devs go in this direction?