Ships Is Scramble Spectrum worth it?

I rarely ever see any effect from scramble spectrum. I believed I used to see it, ships stopping dead for a moment, now I rarely if ever see that happening. It seems like it's not doing anything for me. Is anyone else seeing any good benefit from Scramble Spectrum?
 
Problem with scramble is you need to drop the shields for it to work.

With the current shield meta, it's practically useless. But if you manage to down the shields or fight a hybrid build, scramble (especially several of them)
work pretty well to ruin your day.

This is for PvP, for PvE scramble is really basically worthless, because you could also use an effect dealing more damage, ergo blowing up the NPCs even faster.
 
Some cmdr’s swear by it...

Thing is that you can’t usually see it working, if a Gunship is firing all 7 weapons you probably aren’t going to notice if one of them mysteriously stops firing for a few moments.

If you get super lucky it’ll disable thrusters, probably on a mostly harmless Eagle on its last 10% of hull...
 
I rarely ever see any effect from scramble spectrum. I believed I used to see it, ships stopping dead for a moment, now I rarely if ever see that happening. It seems like it's not doing anything for me. Is anyone else seeing any good benefit from Scramble Spectrum?
Same here. I used to use scrambled spectrum against NPCs with great effect, but after one the updates, this changed. I'm pretty sure its bugged with NPCs (don't know about PvP), which is sad, because this used to be a favorite effect on my burst lasers.
 
I rarely ever see any effect from scramble spectrum. I believed I used to see it, ships stopping dead for a moment, now I rarely if ever see that happening. It seems like it's not doing anything for me. Is anyone else seeing any good benefit from Scramble Spectrum?
I suppose you could do a little test.
Put an npc in charge of your ship while you sit in the SLF and watch the modules of the ships it attacks...
Maybe then you’ll see how regular it’s working and what modules it’s targeting...

There’s also a small malfunction logo that pops up on your target hud when scramble is working. Can’t find in image right now but looks something like this...

^
 
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Put Scramble Spectrum Experimental Effect on Burst Lasers. Their three shots increase the chance to successfully apply the effect (which is non-stacking and has a cool time) when compared to Pulse Lasers.
Scramble Spectrum Experimental Effect could be a smart choice for a Cytoscrambler which has many shots per burst. Once the shields are gone, the Cyto still has something useful to do.
Small ships are more affected by the effect than larger ones, as the likelihood of disabling a vital module is higher when there are fewer modules.
 
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It's pretty marginal against NPCs and the chance of it taking out something tactically important is pretty low.

On the other hand, what else are you going to do with a pulse/burst laser experimental?
- Concordant if you expect to fight in a wing a lot, perhaps? Otherwise entirely pointless
- Phasing is only useful if you really commit to it, and most NPCs don't have enough shields to make it work
- Emissive can be very useful but you only need one of it, so if you have two lasers?
- Thermal Shock is even less use
- Inertial Impact won't hit anything anyway, just take a multicannon in the first place if you want kinetic damage
- The 3% extra damage of Oversized is going to, what, kill a typical NPC one second faster?

I have it on my second pulse laser on the grounds that "occasionally taking out their drives" is more fun than "kills them one second faster" even if neither are actually useful.
 
I have it on my second pulse laser on the grounds that "occasionally taking out their drives" is more fun than "kills them one second faster" even if neither are actually useful.
But does it still? I know it used to because I used this SE with great effect and joy, but then one day it just stopped working, and I never saw a drive failure again...
 
But does it still? I know it used to because I used this SE with great effect and joy, but then one day it just stopped working, and I never saw a drive failure again...
Seems to work - occasionally - for me. Definitely had a few just lose control and drift for a bit, then recover, recently.

Most fights it either gets nothing visible or maybe breaks a pulse laser for a little bit, before they run out of hull, though.
 
I use it on one of my ships. Its ok. I like to just see the opposing ship just have random failures. It does work. Its questionable whether its worth putting on over other things.
 
Seems to work - occasionally - for me. Definitely had a few just lose control and drift for a bit, then recover, recently.

Most fights it either gets nothing visible or maybe breaks a pulse laser for a little bit, before they run out of hull, though.
Maybe they nerfed the "chance of failure dice roll" somewhere along the way. It used to be with two burst SS lasers, I could guarantee an engine failure in every fight I got into, assuming the target was strong enough not to die in just a couple of shots. When I last tried it, I wasn't seeing any failures on any targets, so I replaced SS with multiservers or something similar.
 
Wouldn't hurt to a single weapon with scramble.Take Vette or alliance C-ships for example. Those small hardpoints were designed for debuff weapons like turreted pulse lasers with scramble/emissive or multicannon with corrosive. You only need one, so there is a room for creativity. For example my pvp Chieftain built for recent CG's has three PA's and all three small hardpoints are filled with aforementioned turrets. Really loving this setup.
 
Hmm my combat Alliance Chieftain has three small pulse lasers with Grade 4 Long Range and Scramble Spectrum. Mainly just PvE. Now I am not sure if this experiment effect is worth it or not, but then what else can I swap the experiment effect to?
 
Hmm my combat Alliance Chieftain has three small pulse lasers with Grade 4 Long Range and Scramble Spectrum. Mainly just PvE. Now I am not sure if this experiment effect is worth it or not, but then what else can I swap the experiment effect to?
A rail gun! 👍
 
Hmm my combat Alliance Chieftain has three small pulse lasers with Grade 4 Long Range and Scramble Spectrum. Mainly just PvE. Now I am not sure if this experiment effect is worth it or not, but then what else can I swap the experiment effect to?
At least one of those should be emissive rounds, especially if you're fighting me ;)
 
I used scramble spectrum on rapid fire pulses with great succes on my laser builds.
An example could be 2 small rapid fire pulses on a Chieftain.
the loss of dps on smalls aren’t noticable when compared to other dps boosting effects

The effect often triggered with fun results. More than once I had the thrusters or maybe powerplant of a python or the like malfunction and the ship just sat there like a duck.
 
I'm fairly sure it works. I have it on a large long-range gimballed burst laser on a Crusader. When a weakened enemy tries to run, I mostly rely on the SLF to chase him down and finish him off, but I can also snipe from afar with the laser. Sometimes the NPC is dogfighting with the SLF when he loses control and goes into a spin. I'm guessing he got scrambled.
 
Ah crap, I am lousy with fixed guns :LOL:
Yeah so am I! 🤣

But three small rails on top of a Chieftain is awesome and incredibly satisfying! And it gives you the opportunity to practice with fixed weapons without compromising your build. 👍
 
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