Is Supercruise Assist slower?

Greetings,

Another thread (like I could find it again) suggested that supercruise assist is slower than manual as the throttle is in the blue zone versus max throttle manually flying in. So I did a test to an outpost 600LS from the sun. The timing started dropping out of hypercruise at the sun and ended dropping out of supercruise at the station. The station was a direct approach for both runs with no flying around the planet. An outpost was used with no need for precision flying lining up with an orbiting station mailslot before dropping out of supercruise.

Upon arrival and after lining up with the station supercruise assist was immediately activated setting the throttle to the blue zone and letting it complete the run. It completed the run dropping the approach speed 7 seconds out. Manual supercruise used max throttle dropping the approach speed to the blue zone 7 seconds out. A highly engineered Python was used with grade 5 dirty drives and drag drives effect. It makes a difference versus stock ships. The results:

2:40 with supercruise assist
2:35 with manual supercruise

Given the human factor and possible time difference to move away from the sun towards the station a 5 second difference is negligible. The results suggest that with the same parameters the approach velocities between the two are identical. Perhaps other tests with an outpost 6000LS or more out would be better. The ultimate test would be going to Hutton Orbital in Alpha Centauri to get that free Anaconda and coffee mug! Warning...Research this before believing that last sentence. :)

Add in more complex systems, gravity wells along the way, flying around a planet to get to an orbiting station, lining up with an orbiting station mailslot and I suggest that precision flying will be faster than a supercruise assist direct approach. An example is going to a planetary station where the supercruise assist will enter orbit around the planet (very cool by the way) but doesn't setup for the best station approach. Manual will be a much faster approach especially when trying to get to orbital cruise before another ship can interdict you because of all that "tasty cargo". Still assist can be used then manually taking over for the final approach.

Bottom line it seems that the approach velocities are the same for now. If a player has excellent flying skills then supercruise assist can be fun and very useful. If a new player depends upon supercruise assist then there will be times when they are not happy with the results.Learning to fly well and ALWAYS understanding your surroundings is always better.

As for supercruise assist orbiting a planet that might come in handy when using the detailed surface scanner firing probes to map a planet finding all the POIs IF we are still in supercruise and not orbital cruise. Maybe not. I haven't tried this yet but someone else could start a new thread about it. Anyway thanks to Frontier for the new toys to play with.

Regards to All
 
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I wasn't aware you could fire probes while moving faster than idle speed.

For me, SCA isn't about getting there faster, but being able to do something else in the ship in the meantime. Same with auto launch. If you're eating at your desk and you have 20m to get to your destination, you have time to eat. If you're launching and you need to set your jump route, you have time for all that before the computer drops you off.
 
Since the addition of the new mods for making life (easier) I have come to looking at this as maybe a lazy way of doing things but however, I have found that if once I lock on to my destination I stay at max throttle until I get within 300-350ls away and then align to the station to throttle down to aquire proper entry.

Depending on the distance after you drop out of SC upon arrival in the destination system, some of those stations are really close by and getting locked on with SC Assist is hardly time enough to get setup properly and zoom, the loop of shame rears it's ugly head again.

Other words good old fashion SC manual flying to the drop out at the station, within 5ls at least. :)
 
I wasn't aware you could fire probes while moving faster than idle speed....

A player needs to be in supercuise preferably at zero throttle at the right distance from the planet. Engineer the derailed surface scanner for expanded probes and a planet can be mapped with very few missiles. But maybe I'm missing your point. It happens.
 
You don't need to be at minimum SC velocity (30m/s) whilst mapping a planet.

FSS requires minimum SC velocity.
 
Given the human factor and possible time difference to move away from the sun towards the station a 5 second difference is negligible. The results suggest that with the same parameters the approach velocities between the two are identical. Perhaps other tests with an outpost 6000LS or more out would be better. The ultimate test would be going to Hutton Orbital in Alpha Centauri to get that free Anaconda and coffee mug! Warning...Research this before believing that last sentence. :)

Been there, done that:

I'll be in Alpha Centauri in a few minutes but can't promise that I don't get bored after a couple of more minutes...

Ok, I started precisely at 2200 galactic standard time. Does anyone know if the journal makes an entry for SC dropout and if it's also in galactic standard or local time? Just in case I don't want to be awake all night and keep the PC running...
Currently 20 minutes in, 1000c, ETA is at 1:33. Remaining distance: 0.18Ly
1 hour in, speed topped at 13something and is now decreasing. ETA is currently 30 minutes. Remaining distance: 2400000Ls.
One hour and 50 minutes. Don't ask again please.
 
You don't need to be at minimum SC velocity (30m/s) whilst mapping a planet.

FSS requires minimum SC velocity.

Just a small correction. FSS requires throttle set to zero, you can activate (and operate) it while moving at any speed. And I still haven't read a solid explanation why this condition is there at all.
 
You don't need to be at minimum SC velocity (30m/s) whilst mapping a planet.

FSS requires minimum SC velocity.

True but flying slowly in supercruise gives a player the time to decide on the best POIs listed on the Navigation page in sunlight versus the dark side? 21 hits versus 7? Using the DSS and going for collecting meta-alloys at other alien sites to purchase Gaurdian toys is even more advanced flying. Been there and done that.
 
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My observation is that manual flying will always beat supercruise assist. We can figure out the fastest approach when smuggling illegal goods or passengers that assist will not do. But when we want to pay more attention to the Netflix Star Trek TNG episode we are currently watching for a few minutes it will provide a safe route to our destination most of the time. Thanks Frontier for letting me watch a few more minutes of Star Trek TNG episodes.
 
Still, they could had made the SC assist go full speed instead of keeping it in the blue.
The Docking Computer has full throttle control, boost control and PIPS control. SCA - not - and this is more than annoying.

Not to mention my biggest beef with SCA: it will put a nice real size poster with your ship on a station outer walls, if you leave it unattended.
 
I wasn't aware you could fire probes while moving faster than idle speed.
3Mm/s - so 100x idle speed - is the limit for probe launching. On the small gas giant moons which can be mapped with two shots, you can set throttle to 25%, fly just to the side of it, launch the probes at closest approach, then leave the probe screen and hit full throttle to map it without being slowed down very much at all.
 
Still, they could had made the SC assist go full speed instead of keeping it in the blue...

Maybe you totally missed my point. My test show that supercruise assist with the throttle in the blue versus manual full throttle have the exact same velocities given the same parameters. The throttle in the blue doesn't matter. The difference is an experienced pilot dealing with complex gravity near suns, stations behind planets and other factors that an experienced pilot can do much better than the supercruise assist going for the simplest direct route. Test it yourself and see.
 
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Deleted member 38366

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Hm, that's a tad unusual to read.

AFAIK the SCA should be significantly slower, the longer the acceleration and cruise phase towards the target takes.
If I was to travel to a 2000Ls distant Station in a System, I'd be at least ~30sec slower limiting myself to the blue zone.

Should there be a Gas Giant the Station orbits around in an unsuitable geometry (reachable but leading close to the Gas Giant's body exclusion zone), the time disadvantage could amount to several Minutes easily.

I guess we need a qualified "Hutton Orbital SCA benchmark".
Any takers? ;)
 
Maybe you totally missed my point. My test show that supercruise assist with the throttle in the blue versus manual full throttle have the exact same velocities given the same parameters. The throttle in the blue doesn't matter. The difference is an experienced pilot dealing with complex gravity near suns, stations behind planets and other factors that an experienced pilot can do much better than the supercruise assist going for the simplest direct route. Test it yourself and see.

I actually did miss it, totally :)
It may warrant some more tests to fully confirm that it actually flies at full speed contrary to what the throttle bar is showing.
If The Gnosis has SCA in stock I might do some tests.
 
Maybe you totally missed my point. My test show that supercruise assist with the throttle in the blue versus manual full throttle have the exact same velocities given the same parameters. The throttle in the blue doesn't matter. The difference is an experienced pilot dealing with complex gravity near suns, stations behind planets and other factors that an experienced pilot can do much better than the supercruise assist going for the simplest direct route. Test it yourself and see.
My test showed that SCA takes twice as long as full throttle...
 
there needs to be a downside to use it, it sort of stops you having a cake and eating it. if its slow don't use it.... simples.
 
The only SC mechanic I would be interested in is something that reduced SC time significantly. Staring at a reticle for minutes on end is garbage game play no matter how you cut it.
 
Now, the only downside of SCA should be: a slot is taken. Pretty much as the downside for DC/ADC.

But there are still empty slots on the ship panel near the Toggles for Flight Assist and Rotational Correction
So slots should not had been required. Not for DC/ADC and not for SCA - they should be basic functions of a ship from the future.

let's not forget you can Dismiss and Recall a ship from the SRV. And it Orbits or Land by itself.
 
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