Bear in mind that everything that has been proposed so far is for testing in beta, nothing is set in stone. The railgun through the shields during SCB use may never fully materialise...
While I dread at the thought it might not actually be so bad as it looks.I mean you can use a shield cell after combat, or when you are safe (out of range). The mines that stop drives also look evil but in the end maybe wee need stuff like this to spice up gameplay.
In other words, you do. Double negative.i dont hope that the clipper wont be faster than the smaller ships with new drives.
What about the Viper Mk.III? If the thruster upgrades for class 2 and 3 slots are even half-decent, it will turn the Viper into a little beast. I'm really looking forward to trying it out.
I expect that when Elite has been going on for long enough that old techniques / ships / loadouts will be rediscovered and their utility will come about because most opponents aren't set up to combat them.
your correct.. bad english on my part.In other words, you do. Double negative.![]()
Running is still a sport!I like the Viper II even now. PvP using fast, well somewhat agile smaller ships. It will never take off!
By the way I do define running away as being a sort of PvP......
Simon
Wow OP - jumping the gun a little.
First it's a beta, so nothing is certain, they may remove or alter that effect after testing.
Second from what we've seen from yesterdays live stream it's a dice roll whether you get a "special effect" on your modded weapon.
Thirdly it looks like you'll need to do a lot of work to get in with the engineer and then unlock the recipe/bluprint.
That is a lot of uncertainty right there...
In short I wouldn't blow the dust off your clipper just yet but perhaps further down the line....who knows, I'd imagine there will be a lot of crazy setups before the min maxers find their zenith.
The mines that stop drives also look evil but in the end maybe wee need stuff like this to spice up gameplay.
Eh, "It's just a beta" isn't really an excuse. Beta is final testing. Very little actually gets changed. There are bugs that are still present that existed in the 2.0 beta, and some new ones even popped up that weren't there when it was released (hostage missions). Addressing issues before they're issues is generally a better way to go.
I'm not making an excuse...I'm not a dev.....watch the livestream. No doubt you are correct but in the livestream they clearly stated that the special effects are under close scrutiny and if something seems OP or game breaking then it will be revised. Bottom line is I don't think the devs know exactly how the engineer mods and special effects will effect gameplay so they are putting a massive disclaimer before the beta starts.