Is the CytoPlasmaConda the BEST Orthrus hunter?

There is also another form of meta gaming, where you solve in-game problems with out-of-game knowledge that cannot be obtained by the in-game character. One example of that would be skipping the first act in Fallout 3 by the knowledge and importance of Smith Casey's Garage. This would be more along the true meaning of "meta".

But that's not what is meant when ships are called "meta".

Meta is you hear something at the forum, in the discord, through the grapevine. Then grind your back hunched up and creaky until you have all the parts and then you have no idea how to use it.
For Pete's sake, in every thread?
 
This seems like the time to ask just what does meta mean here.

Being on the old fashioned side my default definition is something like self referential, or like in the case of metadata it is data about the data.

I presume it is an initialism, like NASA, but I haven't come up with one that seems flattering enough to apply.
I mean I really doubt it stands for Most Easily Targeted Anaconda or Most Extremely Tedious Approach.
Meta isn't an initialism, it's actually short-hand for "metagame", namely "gaming the game" as in, optimizing for what is most effective at playing the game itself.

Also note, I don't personally use the term myself in the context of this build; it's rather used by others in this thread.

"Meta" usually denotes what is "optimal" for a particular purpose/strategy in a game, which by proxy becomes the most popular setup. In Elite:Dangerous, a couple of examples would be the "meta" Fer-de-Lance (with Plasma Accelerators and Railguns) for PvP, and the "meta" Chieftain (with gauss cannons and flak) for 1:1 solo Anti-Xeno combat.

As far as spires are concerned, anything goes really, so I don't particularly think about it in terms of "meta". Is this CytoPlamaConda the most effective build for its purpose? I personally think so. Should it become the "meta"? I don't think so... In fact this build really loves working hand-in-hand with even-stronger shield-strippers like shard boats.
 
This seems like the time to ask just what does meta mean here.
Most Efficient Tactics Available.
I'd be reasonably sure that it evolved from "meta-gaming" (and the connotations of "unjustifiably effective") and the acronym was invented later.
Meta isn't an initialism, it's actually short-hand for "metagame", namely "gaming the game" as in, optimizing for what is most effective at playing the game itself.

Some 20 years ago when i was playing Dark Ages of Camelot, the term was FOTM (flavor of the month)

And it originated due to the fact that DAoC being a subscription based game focused on PVP, it would have several iterations per year (not exactly monthly, but more likely 3-4 times per year) of balance passes and/or new content added that would change the PVP balance.
And it being a realm-vs-realm-vs-realm pvp game, the balance would tip to certain group setups from one realm to another realm of from certain solo classes/builds to others

I still prefer that one 😂
 
Oh I know how to handle Glaive interdictions. That's not the issue I tried to point out (and at least Kira Goto seems to agree somewhat). Those Glaives look like they don't react at all; I've had similar ones. But I've also had other ones where the usual tactics you descibe don't work, because the Glaives immediately catch up and are agressive as hell and much, much more mobile. No amount of running cold and/or SR or reversky would help, because they'd just fly circles around you. Those kinds of interdictions seem to have become a bit rare though...?

You need to immediately go cold (either by an instant heatsink, or by tripping silent running - but the latter is obviously less-advisable with shields) and keep your range (typically by boosting away and flipping in FA off) to make them act that way. Once you do aggro them, they take a moment to start attacking and, if you're moving backwards fast, they won't be able to immediately fly fast you.

Once they do lock on, especially, if you're moving slowly, they will indeed start flying circles around you, which is why hitting them first, hitting them hard, and taking them down quickly is key.

I make it look simple, but there's actually quite a bit of work going into shredding Glaives this ruthlessly.

Well stuff like the effectiveness of shard/plasma condas is still boasted a lot about. I'd call that a bit cocky and proud. There's nothing wrong with being a bit cocky and proud. Just so we're clear :).

They are memey builds for the most part (especially the shardconda - I have a similar video where I take down 3 Cyclops hyperdicting me in less than a minute ... I mean it's got show value, but it's not really a demonstration of skill.)

Our community though treats them as such - in fact boasting about such a kill would generally have someone pointing out the fact that it takes practically no skill - so why are you boasting about it?

We may be a bit cocky and proud, but, if that's the case, it would be based on skill-based accomplishments; think stuff such as:
  • EuanAB's solo fight in one chieftain versus 8 concurrent Hydras
  • QuinnRZ's solo speedrun in a DBX of a Basilisk in 1min 41seconds
  • Maybe my own Eagle vs Hydra fight
  • ... and many more like those

I wouldn't mix up the "this is memey and fun" - which the shardconda and plasmaconda are - with "we are proud of this", latter is a very different category :).

I get what you mean; but even if the player doesn't want to jerk up an instance, but those meta condas are pretty much auto-jerks to the instance they show up in. They take over the dynamic of the instance, no matter if the other players agree or not. Not like they are asked anyway. You play the meta conda way if one shows up, or you leave. No other choice. That's what I dislike.

I'd argue that is true of any build with MPCs. It's not like a 5-MPC Krait or 4-MPC Challenger or even (and there's a few!) 3-MPC iCourier are all that different in practice.
And, honestly, having tried them, ModShards are not all that far behind either - those are even more effective at shields stripping in fact.

So, it's basically:
  • Everyone just has human weapons, and kills go slooooooooooow
  • Someone shows up with guardian weapons, and kills speed up 10x+

I mean if you want to play with friends just with human weapons and take it slow because that's what you like, by all means, play the game the way you like! I do think it's a bit harsh to say that anyone with guardian weapons auto-jerks an instance though. They are an integral part of the game after all.

If you want to play exclusively with human weapons by the way, come join us in TitanSpace for one of our raids there - definitely no guardian weapons there! And pretty specialized builds (check out the "TitanKiller" KraitMk2) :).

I I do fly something else, and I enjoy it :). Just so we're on the same page: My remarks about the meta condas are in no way a stab at you, and I'm not saying any player turning up in a meta conda is a jerk. Just that the meta conda has some intrinsic jerk-ness by nature ;). Also, I would never tell a shard conda player to leave; I might get a bit salty, but I would leave the instance instead.

Sure. You're stating your opinion, and in a very respectful manner at that! Hope I am managing to do the same! :)
 
I do think it's a bit harsh to say that anyone with guardian weapons auto-jerks an instance though. They are an integral part of the game after all.
I think what they’re trying to say is they dislike the effects of a 6 modshard/plasma Conda more than the general use of Guardian weapons in AX CZs. That’s how the posts read to me, at least.

(I personally stuck to either a Krait with… eventually… 4 modshards, or a Corvette with 5 of them - instagibs of Cyclops were never fun to me, when it was all that happened, so didn’t deliberately go for them. Actually disliked the plasma chargers due to their proficiency at triggering a Cyclops panic shield once hearts started getting knocked off it.)
 
Oh I am not saying I only want to play with human weapons or something like that. I adjust my weapon loadout to the occasion. I'm not a fan of the shards, but I do use gauss cannons quite a lot where it makes sense.

And you can't deny that the "traditional" way of killing goids is over the moment shard condas arrive. Whether they mean to or not, they take over the dynamic of an instance, and my only chance is to play along or leave. Well I also have the possibility of complaining, but that doesn't help ;).
 
Nah as mentioned earlier, MPCs absolutely shred hunters

Source: https://youtube.com/shorts/GsacCajKsWY?feature=share

We’ll I stand corrected.

Still, it seems too slow of a ship and if there’s a few of them or in combination with an Orthrus and the guardian modules get destroyed you’d be a sitting duck. I guess it would be best in a team.

Also those hunters seem to just fly in a straight line and hardly did anything, that seemed unusual.
 
We’ll I stand corrected.

Still, it seems too slow of a ship and if there’s a few of them or in combination with an Orthrus and the guardian modules get destroyed you’d be a sitting duck. I guess it would be best in a team.

Also those hunters seem to just fly in a straight line and hardly did anything, that seemed unusual.
Responded above ... will copy here -

"You need to immediately go cold (either by an instant heatsink, or by tripping silent running - but the latter is obviously less-advisable with shields) and keep your range (typically by boosting away and flipping in FA off) to make them act that way. Once you do aggro them, they take a moment to start attacking and, if you're moving backwards fast, they won't be able to immediately fly fast you.

Once they do lock on, especially, if you're moving slowly, they will indeed start flying circles around you, which is why hitting them first, hitting them hard, and taking them down quickly is key.


I make it look simple, but there's actually quite a bit of work going into shredding Glaives this ruthlessly."
 
You need to immediately go cold (either by an instant heatsink, or by tripping silent running - but the latter is obviously less-advisable with shields) and keep your range (typically by boosting away and flipping in FA off) to make them act that way. Once you do aggro them, they take a moment to start attacking and, if you're moving backwards fast, they won't be able to immediately fly fast you.
I have done quite a bit of pod runs into goid territory before they nurfed the Scythe interdictions. Running into Glaives requires a bit more work. I've done quite a bit of experimenting with ship loadouts and ships themselves. What I found is that for hunting Glaives you need speed, a Corvette is to slow and can't handle multiple Glaives... I was barely surviving encounters with 2 and when I got jumped by 4, I didn't even kill one before dying. I gave up on the vette, I can't afford those 20 million rebuys... It also seems like every time I encounter Glaives with the vette, there's 2 or more. RNG? I don't know.

Another thing I found was that running a long-range beam with thermal vent reduces my damage significantly and I'm better able to survive multiple encounters so I can get to the pods. I also seem to be more effective with the FAS than the Krait, even though the Krait has an extra multicannon. It's just a bit faster and a bit heavier armor. Seems to help.

This is my pod running Krait Krait AX
 
One of the things that bugs me about fighting hunters is, except for the caustic attack, everything is laser or lighting attacks, you'd think the mirrored surface composite armor would help, but it doesn't do anything as far as I can see.
 
I have done quite a bit of pod runs into goid territory before they nurfed the Scythe interdictions. Running into Glaives requires a bit more work. I've done quite a bit of experimenting with ship loadouts and ships themselves. What I found is that for hunting Glaives you need speed, a Corvette is to slow and can't handle multiple Glaives... I was barely surviving encounters with 2 and when I got jumped by 4, I didn't even kill one before dying. I gave up on the vette, I can't afford those 20 million rebuys... It also seems like every time I encounter Glaives with the vette, there's 2 or more. RNG? I don't know.

Another thing I found was that running a long-range beam with thermal vent reduces my damage significantly and I'm better able to survive multiple encounters so I can get to the pods. I also seem to be more effective with the FAS than the Krait, even though the Krait has an extra multicannon. It's just a bit faster and a bit heavier armor. Seems to help.

This is my pod running Krait Krait AX
Worth a watch for some tips on that:
How to save humans from Titans (and "TitanRescue" build)
Source: https://youtu.be/RpZHTqAI9rQ
 
One of the things that bugs me about fighting hunters is, except for the caustic attack, everything is laser or lighting attacks, you'd think the mirrored surface composite armor would help, but it doesn't do anything as far as I can see.
It’s not lasers, they have a repeater gun that does caustic damage.

The Glaive’s gun is also partially shield-phasing. The Scythe’s gun is not.

Thargoid Glaive: Know Thy Enemy (Combat Overview)
Source: https://youtu.be/lbtDPZN7-Dc


Thargoid Scythe: Know Thy Enemy (Combat Overview)
Source: https://youtu.be/pjIyKnzSMaE
 
Back
Top Bottom