Is the FDL the hardest ship to engineer?

Engineering and deploying 3 Chieftains has its challenges. The one I put in the Witch Head is inpieces as I had to strip all the optionals for jump range then order them transferred to WH when I arrived whilst I jumped back to the Bubble.
 
The FDL heat management and range were difficult to overcome. Never could feel comfortable with it as a daily driver. Sold it off fairly quickly.
 
Just spent the better part of two days engineering mine from scratch. Hopping across the Bubble in my explorer phantom and shipping the FDL behind me.... think I invested at least another 10 m on transfer fees.
Pretty tedious stuff if you ask me. :LOL: Makes me wonder if there are more efficient ways to do this.... (besides FC's of course)

I buy extra stock modules and transfer them to the Engineers.
Whenever I visit, I upgrade whatever will fit on the ship I’m in, and leave with the one I want.
Then when I buy a new ship I transfer the pre-engineered modules from the Engineers.
 
These days, I just halfass mods using remote engineering and then, once I notice I've got a bunch of half-engineered ships, I ferry 'em around the engineer bases using my FC.

Just on my way to Wyrd, as I write this, to mod' about half a dozen PDists, then I'm off to Muang to do some lasers which are, apparently, legacy and Laksak to finish some shields.

Fleet carriers make engineering a doddle.
 
Yep. AspX in my case. Fly to the nearest starport, transfer the FDL, fly the Asp around gathering mats and scanning stuff while you wait. Easy. And the engineered FDL paid back the transfer fees in the first 10 minutes of haz res.
Right, most of the times the transfer was done by the time I had visitied the mat traders for the missing bits. Went to do CZ straight after finishing the trip... WOW what a beast this thing is!
holy crap... my eyeballs would bleed. Anything more than 60ly, I’m transferring the FDL.
:LOL: Whenever I have to go somewhere more than 100 ly away I feel tempted to use my 67 ly phantom. Seems I got spoilt a little by it.
I buy extra stock modules and transfer them to the Engineers.
Whenever I visit, I upgrade whatever will fit on the ship I’m in, and leave with the one I want.
Then when I buy a new ship I transfer the pre-engineered modules from the Engineers.
You must be drowning in mats though to be able to do this. 😉 I have reaped my precious G5 mats almost completely for this single FDL build.... Did engineer some extra modules though to play around with different setups. Would be a good strategy though to only engineer to G1 and add the experimental to it for thosestock modules. In the end the whole trip is almost exclusively for the experimentals.

When I do stuff like this I keep coming to the conclusion that the guys at FD would have made absolutely gruesome torturers in medieval times... I mean whatever you do in this game seems to be specifically designed for the maximum amount of tediousness and time wasted.

What would it hurt anyone to have shipyards at the engineers bases, or at least have them sell the highest class of the modules they engineer.....
 
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