You know how many kills Canonn is getting. You have no way of knowing if that's 1% or 99% of the total actual kills. People can be fighting and killing Thargoids without telling Canonn at all.I think what you are missing here is that it is not one individual, it is hundreds actually taking part and we have the metrics (kills) recorded thanks to Canonn research.
If Canonn's recorded kills are only 10% of the total [1] - and it would be highly unusual for a player group to have even that much reach, but Canonn are well known - the thresholds are way higher than anyone thought they were to start with, and there's no way to easily tell the difference between the targets increasing and non-Canonn-recorded players reducing their efforts. The number of targets has changed from 2 to 3 recently. That means any individual target gets on average only 2/3 of those unknown contributors compared with before. They don't need to have increased the numeric thresholds as well for that to make a massive difference. Then there's Beta on, too.
I have. My fault for not being charismatic enough [2] to pull together the group size required to fix it, not the game's for setting a target that a larger (but not unprecdently large) group could have made rapid progress on. When an in-game event could have ten people or ten thousand people turn up to participate, it shouldn't be a surprise that sometimes the thresholds are really easy and sometimes basically impossible. That it's sometimes not like that, that it's sometimes actually a close call ... that's actually quite impressive. Or lucky. One of the two.You might think you can until you run into a scripted event and find out your actions, or even the action of hundreds mean nothing.
Okay, but what's the alternative? Thargoids never attack systems with PMFs present? Frontier calibrate the requirements to the sizes of each player group present in attacked areas so that they can all get a close victory? Infinite freedom doesn't mean "everything will always go your way".(ask any player group that has had their station destroyed if they are feeling the "infinite player freedom" the game promises)
[1] 10% is a reasonable estimate of the number of active players using third party tools such as EDMC, EDDiscovery, etc. Even among veteran players it's probably no higher than 25%.
[2] By a factor of about 100, in my case. But there are players who could have done it.