Is the fix in regarding desfending syustems from Thargoid attack?

I think what you are missing here is that it is not one individual, it is hundreds actually taking part and we have the metrics (kills) recorded thanks to Canonn research.
You know how many kills Canonn is getting. You have no way of knowing if that's 1% or 99% of the total actual kills. People can be fighting and killing Thargoids without telling Canonn at all.

If Canonn's recorded kills are only 10% of the total [1] - and it would be highly unusual for a player group to have even that much reach, but Canonn are well known - the thresholds are way higher than anyone thought they were to start with, and there's no way to easily tell the difference between the targets increasing and non-Canonn-recorded players reducing their efforts. The number of targets has changed from 2 to 3 recently. That means any individual target gets on average only 2/3 of those unknown contributors compared with before. They don't need to have increased the numeric thresholds as well for that to make a massive difference. Then there's Beta on, too.

You might think you can until you run into a scripted event and find out your actions, or even the action of hundreds mean nothing.
I have. My fault for not being charismatic enough [2] to pull together the group size required to fix it, not the game's for setting a target that a larger (but not unprecdently large) group could have made rapid progress on. When an in-game event could have ten people or ten thousand people turn up to participate, it shouldn't be a surprise that sometimes the thresholds are really easy and sometimes basically impossible. That it's sometimes not like that, that it's sometimes actually a close call ... that's actually quite impressive. Or lucky. One of the two.

(ask any player group that has had their station destroyed if they are feeling the "infinite player freedom" the game promises)
Okay, but what's the alternative? Thargoids never attack systems with PMFs present? Frontier calibrate the requirements to the sizes of each player group present in attacked areas so that they can all get a close victory? Infinite freedom doesn't mean "everything will always go your way".


[1] 10% is a reasonable estimate of the number of active players using third party tools such as EDMC, EDDiscovery, etc. Even among veteran players it's probably no higher than 25%.
[2] By a factor of about 100, in my case. But there are players who could have done it.
 
Ian, I can never understand people like you who argue things they don't understand in the slightest. The hive tracks their kills separately and at AXI we use Canonn's tracker. We know definitively the minimum number of kills in the systems that are defended. Between AXI and the hive, we represent 90% of everyone fighting thargoids so yes, we have a pretty good understanding of total kills per system. The number of people engaging scouts each week has been quite consistent for both AXI and the hive and again, we are the vast majority of thargoid fighters so any flux in the other 10% is insignificant. The threshold has been raising, it is not a matter of debate, it is a fact. You make absurd assumptions in connecting the percent of players using 3rd party tools to the percent fighting thargoids. There is no correlation. 90% of ED players have never, even once, even touched the thargoid content in any way. Of the 10% that has, only about 5% are dedicated thargoid fighters who are engaging them daily or even weekly and virtually ALL of those have the 3rd party tracking tools.
 
I am one of the 10%, PS4 as well with no tracking because i a rubbish with anything like that.

Fly a spaceship drunkenly, yep, love to engage Thargoids, yep.

Big respect to all the true xeno hunters out there, and obviously the most heavily armed rabbit in the universe.

As and when and if a proper war ever starts, i’m in. As it stands i canae break a semi, sometimes i go and get kills in the killzone, sometimes i do other stuff.

o7
 
Jason Timberlake? LMAO ...yeah, that pretty much says all that needs to be said. Oh, Skye, I thought you rage quit after that "unfortunate incident", or maybe weren't flying with a rebuy? Hope you have a few now...

See? That's why I chose Timberlake. He represents some of AXI so good :D (IRL, I play in metalbands btw^^)

Why would I rage quit over what incident? Like many others, I'm waiting for the update and play other games right now. :)
 
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Between AXI and the hive, we represent 90% of everyone fighting thargoids
I would be genuinely interested in your evidence for that statement as it seems from what I can see to be highly unlikely.

Looking at it from here (you can verify these figures at ross.eddb.io for the next couple of days):
Ngaiawang, in the period 1 Nov to 7 Nov, had 137 EDDN FSDJump events from a commander running a 3rd-party tracker entering the system
Brib, same period, 240 events
CD-54 471 - the survivor - had 180 events.
(Checking versus previous weeks, which are no longer on the ROSS site, these are all roughly 10x increases on the normal EDDN-recorded traffic levels)

This is *weekly*, so the daily traffic would be about 1/7 of that, or 20-35 ships on average.

Someone in the other thread provided a summary of one for a day in Magec, and that looks like about a third of the system visitors were using third-party tools. If almost all of your fighters use third-party tools, that suggests you only represent about [1] a third of them - or did three months ago, anyway. If you do now represent 90% then either you've been very successful in recruiting the rest over the recent months ... or most of the others have given up and gone away.

If you grab a timestamped traffic report screenshot for one (or more, if you want) of this week's threatened systems, I'll compare to the EDDN data for the preceding 24 hours and see what the ratio is nowadays. I would be highly surprised if it was anywhere near 90%, though.

[1] Since EDMC and EDDiscovery log events to EDDN by default but need an extra plugin to log Thargoid kills, there's a possibility that some players appear on the EDDN count but not your count, either because they didn't go there to hunt Thargoids or because they did but aren't using the logging. So it might be less than a third.


90% of ED players have never, even once, even touched the thargoid content in any way. Of the 10% that has, only about 5% are dedicated thargoid fighters who are engaging them daily or even weekly and virtually ALL of those have the 3rd party tracking tools.
If those are percentages of people who bought the game at all, you're claiming a >10,000 strong Thargoid-fighting force. (Assuming you mean 10% * 5% = 0.5%)
If you mean currently active players, then you're still claiming >1,000.

The EDDN-based traffic monitoring does not suggest you're anywhere near that big. So either you're significantly overestimating how many people fight Thargoids regularly, or you're significantly overestimating how many regular Thargoid fighters use the third party trackers.
 
[1] Since EDMC and EDDiscovery log events to EDDN by default but need an extra plugin to log Thargoid kills, there's a possibility that some players appear on the EDDN count but not your count, either because they didn't go there to hunt Thargoids or because they did but aren't using the logging. So it might be less than a third.

I again want to stress that this fact should be advertised more. Also on this forum it's hard to learn that fact. I did believe that it's enough to have EDMC running. I don't really care so much about that USS research, so I didn't have LCU's USS Survey plugin installe, but I want my Tharg Kills to be logged. I am not part of any group currently and doing Tharg Hunting with random commanders I meet in open. I meet some cmdrs every week who are totally new to Tharg hunting and don't use EDMC. I myself have struggled to find out what I have to do, so my kills are logged.

I think I'll have to PM M.Volgrand to put this information on the #1 post of his Thargoid Data Gathering Effort threat. Also it would be helpful if Factabolous would give this info in his #1 post in his "Thargoid Attacks: Where, When..." thread, because I think that's the main information source on the internet when searching for information with google.

That would be helpful to increase the number of logged kills imho.
 
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when the proper war starts, there are plenty of resources at AXI to help improve your thargoid hunting. From builds to training. https://discord.gg/gZbAWCF

Cheers, i have recently been fiddling with modules/engineering on my krait with a view to having a shot at soloing a basillisk, i have 30+ solo cyclops kills (lost count) but havent been able to step up a level so far.

Will keep at it, ready for the Big Kick Off.

o7
 
Well, Skye, after harry sent you to the rebuy screen and you had to pay that big bounty, you were noticeably absent for some time. Funny what happens to you guys when you run into any ship equipped for PvP. I am pretty sure you must be listening to timberlake, his softness matches HALT much better.
 
Cheers, i have recently been fiddling with modules/engineering on my krait with a view to having a shot at soloing a basillisk, i have 30+ solo cyclops kills (lost count) but havent been able to step up a level so far.

Will keep at it, ready for the Big Kick Off.

o7

Best of luck with the Basilisk. It is a big step up. o7
 
Well, Skye, after harry sent you to the rebuy screen and you had to pay that big bounty, you were noticeably absent for some time.

You mean when I *let* him kill me. There was a lot of talk before the second half of the fight, because I first decided to not let him kill me and jumped away. But Harry talked me into it. To let AXI have something to cheer about after all their deaths to Truffle. Shall I pull up the logs of that conversation for you? :)

Also, I don't see where it's a shame to lose in a Pyhton against a better and more PvP-experienced pilot in an Anacaonda? We kill and sometimes we do get killed. That's part of the game we play.
If you're looking for salt, you're at the wrong address, dude.^^

And I since you seem to worry about my finances so much.... well, I think I'm still somewhere at around 2bn cr all in all.
So you really think I care about a 70m rebuy on a python? :D You good now?

....and just once in a while, there is this thing called RL, that just won't let me play the way I would love to - hence the abstinence sometimes. Don't know if you can relate to that one. :)

Funny what happens to you guys when you run into any ship equipped for PvP.

You mean like these guys i.e.? or him?

his softness matches HALT much better.

Can't you do better? c'mon. that was lazy. Do it better! :)

cheers!
 
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"Let harry kill you", thats good. I'll have to remember that one. You did have a convenient vacation after you let harry kill you though....lol. I am sorry to hurt your ego but you and truffle don't rack up many kills on AXI, mostly noobs on their first scout hunt or crippled ships coming back from interceptor kills. That said, Truffle is a good pilot for an Fa on pilot who uses gimbals. He does surprisingly well. He is also quite liked at AXI. Everyone who has spoken to him, says he is a cool guy but you all don't enjoy truffles skills or reputation. Truffle, if I remember correctly, also posts when he is killed, which is respectable, however in an odd twist, he has now decided to copy AXI and drag interceptors to stations. Cute, but we did it first. I suppose imitation is the greatest form of flattery.
 
"Let harry kill you", thats good. I'll have to remember that one.

Yes, if you don't know how to get away before someone kills you, you apparently still have a lot to learn. :)

You did have a convenient vacation after you let harry kill you though....lol.

Working with my bands isn't what I'd call a "convenient vacation" but whatever fits your narrative, I guess.... *shrug*

I am sorry to hurt your ego but you and truffle don't rack up many kills on AXI, mostly noobs on their first scout hunt or crippled ships coming back from interceptor kills.

Oh yeah totally lol :D My ego is so much hurt, I am literally LMAO how hard you are trying here to talk sh** about [HALT]. Usual AXI-behavior. :p Good thing I'm sick at home and do have time to waste, eh?!^^

That said, Truffle is a good pilot for an Fa on pilot who uses gimbals. He does surprisingly well.

You mean like Harry? Yup, I second that. :D
 
Until they remove the 4 anti xeno weapons limit the whole Thargoid narrative is just another gimmick that isnt going to go anywhere. I like fighting goids, but FDEV tying one hand behind our back to combat the biggest threat to human existence is kind of strange.
 
Until they remove the 4 anti xeno weapons limit the whole Thargoid narrative is just another gimmick that isnt going to go anywhere. I like fighting goids, but FDEV tying one hand behind our back to combat the biggest threat to human existence is kind of strange

Because we should lift the limit...get Huge Gauss/Plasma Chargers/Remote Release Flak...and make combat vs Thargoids be as boring and uninspiring as combat vs ordinary NPCs...Turning Interceptor Hunting into the new Scout Hunting (oh...just wracked up 100 kills best go and reload i'm running low on synthesis mats) is DEFINITELY the way to drive the Thargoid narrative...
 
Because we should lift the limit...get Huge Gauss/Plasma Chargers/Remote Release Flak...and make combat vs Thargoids be as boring and uninspiring as combat vs ordinary NPCs...Turning Interceptor Hunting into the new Scout Hunting (oh...just wracked up 100 kills best go and reload i'm running low on synthesis mats) is DEFINITELY the way to drive the Thargoid narrative...

In all honestly Interceptor Hunting is already Scout hunting. I'm up to soloing Medusa now. They need to have wings of Goids. Right now it is only one of them or One Interceptor with some scouts. The Thargoid narrative is a tacked on feature right now that has taken back seat to other things.
 
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