Is the FOV too small?

Sometimes when I use first person camera I feel like the FOV (Field Of View) is way too small. I really want to get that feeling like i'm there but it kinda feels too small, like you look through a tunnel from up close.

Now bigger FOV would also mean more is rendered when you look at your park so I think a graphic slider in the graphics menu would easily solve this and make the game so much better.

Also the FOV being too small for example in coaster cams also makes it look like you slam into supports and are generally way too close to the scenery while in fact when you look from above at your coaster there is plenty of space between the rider and the supports or scenery of the coaster. So its really too small I guess

What do you think?
 
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in coaster cams also makes it look like you slam into supports and are generally way too close to the scenery while in fact when you look from above at your coaster there is plenty of space between the rider and the supports or scenery of the coaster

that seems realistic to me

if you want more FoV try an ultra widescreen monitor
 
that seems realistic to me

if you want more FoV try an ultra widescreen monitor

What? No.. that doesn't make sense. In a perfect world every game that has a first-person element in it should have a fov-slider. It actually already is in the game if I am not mistaken. You can change the fov of the tegidcam camera. Now if they only let us change the fov of all cameras. [big grin]
 
well, it's objectively not, so

Thanks for that great contribution. Positive as always FinalMantasyX.

To answer the original question, I think you are right that the FOV is narrow for a 'first person view'. A humans FOV is about 180 degrees. However, I do a lot of 3D modelling for work and when doing point of view renders I find between 60 - 75 degree FOV is the best without distorting the image at the normal 16:9 screen aspect ratio.

It would be great if the devs could include a slider in any first person camera. When riding a coaster it would be great!
 
What more do you want?

The first person camera is objectively low field of view. How would you like me to flavor that statement? Glitter glue and some sprinkles? Would that besparkly enough?

Creaper does nothing here but go "I disagree with facts and the majority therefore they are wrong". He's wrong. I am telling him he is wrong.
 
i didnt state my opinion as a fact, or disagree with anybody

You didn't. Neither did FMX say you did. He said you disagreed with a fact.

Wether the fov actually is realistic or not is subjective. If you play Planet Coaster on a small screen the fov might be okay. If you play it on a regular sized screen it is too small. For most people, a fov that is too small doesnt feel right. Some people even get motion-sickness. That's why every game needs a fov-slider. It is not like it isn't in the game. It aleady is. Actually, it is in every 3D-game. They just have to give us the option to change it.
 
What more do you want?

The first person camera is objectively low field of view. How would you like me to flavor that statement? Glitter glue and some sprinkles? Would that besparkly enough?

Creaper does nothing here but go "I disagree with facts and the majority therefore they are wrong". He's wrong. I am telling him he is wrong.

... sparkles would be fantastic...
 
What more do you want?

The first person camera is objectively low field of view. How would you like me to flavor that statement? Glitter glue and some sprinkles? Would that besparkly enough?

Creaper does nothing here but go "I disagree with facts and the majority therefore they are wrong". He's wrong. I am telling him he is wrong.

It's only objectively low if you have a large monitor. The whole reason that FOV is adjustable in video games is to accommodate people with larger monitors/sit closer to their screens. Again you use the word "objectively" completely incorrectly. It would only be objective if it was low for everyone, which it isn't. I'm afraid i'm long past having any sparkles for you either, so i'll just stick to telling you straight that you are wrong, rather than trying this nice positivity that I was naive enough to consider effective.
 
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What is the topic here? Lets stick to it; rather than bickering, everyone is entitled to their own opinion.

I am sure the FOV we currently have has been chosen to balance gameplay and performance.

However, I am sure that a FOV slider could be incorporated for those of us with more powerful machines that could handle the additional rendering required.
 
What is the topic here? Lets stick to it; rather than bickering, everyone is entitled to their own opinion.

I am sure the FOV we currently have has been chosen to balance gameplay and performance.

However, I am sure that a FOV slider could be incorporated for those of us with more powerful machines that could handle the additional rendering required.



Well, that is exactly the point I am trying to make, stuk. I am already backing away from using these forums, because I see constant negative attitude and poor manners from 4 or 5 users. Yet when I see mods popping in, all I see is them chiding the people who are trying to defend themselves. It's tiresome, and it's bad modding. I can't say any more, I have tried to remain positive for as long as I could, but what else can I do, when adversarial children get coddled because they we are all rosey and entitled to our opinions, but those of us who defend that position are negative fanboys who won't hear a bad word on the game.
 
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Well, that is exactly the point I am trying to make, stuk. I am already backing away from using these forums, because I see constant negative attitude and poor manners from 4 or 5 users. Yet when I see mods popping in, all I see is them chiding the people who are trying to defend themselves. It's tiresome, and it's bad modding. I can't say any more, I have tried to remain positive for as long as I could, but what else can I do, when adversarial children get coddled because they we are all rosey and entitled to our opinions, but those of us who defend that position are negative fanboys who won't hear a bad word on the game.

I miss the old danijami23. :(

EDIT*** A FOV slider would be fantastic!
 
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A humans FOV is almost 180 degree so yeah it is a lot smaller than that of our natural view. It was brought up before with the coaster cam. It makes it feel a lot more artificial than it needs too.

danijami23 you are wrong on your point, the FOV is the same for everyone and it is low. So rather be all aggressive and tell someone they are wrong maybe realise that what they are saying is indeed correct. It is objectively low. For a game to have a true FOV it would need to be set to 178 degree. Our eyes auto focus on a smaller area of around 114 degree where we can calculate depth of field naturally. Vertically the FOV would need to be set to 135 degree to also be realistic. This of course would not conform to the aspect ratio of a screen.

You are talking about something completely different to what should be discussed in this thread about the FOV. You are on about looking at the screen, we are talking about what the screen is projecting. When in 1st person cam or ride cam then it should have the FOV as a true person to show how it would really feel to be on the ride. It is the reason that depth of field is forced in some games, however they all do it before the 114 degree FOV comes into play apart from a few that you can set as high as 120-140 FOV. That with Depth of field on makes sense as long as the part that isn't affected is up to the 114 degree.

It would never be a true FOV of course because we would need screens to be set the right distance from us and curve naturally around our view point to create a true sense of FOV. This wont happen because the size of the monitor would not be usable.

However getting back on topic, yes the FOV is very small and sorry but you are wrong to suggest that it is dependant on the monitor when it is naturally small for everyone.
 
A humans FOV is almost 180 degree so yeah it is a lot smaller than that of our natural view. It was brought up before with the coaster cam. It makes it feel a lot more artificial than it needs too.

danijami23 you are wrong on your point, the FOV is the same for everyone and it is low. So rather be all aggressive and tell someone they are wrong maybe realise that what they are saying is indeed correct. It is objectively low. For a game to have a true FOV it would need to be set to 178 degree. Our eyes auto focus on a smaller area of around 114 degree where we can calculate depth of field naturally. Vertically the FOV would need to be set to 135 degree to also be realistic. This of course would not conform to the aspect ratio of a screen.

You are talking about something completely different to what should be discussed in this thread about the FOV. You are on about looking at the screen, we are talking about what the screen is projecting. When in 1st person cam or ride cam then it should have the FOV as a true person to show how it would really feel to be on the ride. It is the reason that depth of field is forced in some games, however they all do it before the 114 degree FOV comes into play apart from a few that you can set as high as 120-140 FOV. That with Depth of field on makes sense as long as the part that isn't affected is up to the 114 degree.

It would never be a true FOV of course because we would need screens to be set the right distance from us and curve naturally around our view point to create a true sense of FOV. This wont happen because the size of the monitor would not be usable.

However getting back on topic, yes the FOV is very small and sorry but you are wrong to suggest that it is dependant on the monitor when it is naturally small for everyone.

FOV will be the same metric for everyone, yes, however if you have a large screen close to your head, a wide FOV is required, but if you have a smaller screen or it's further away then the same FOV will appear different. So yes, while you can have an objectively set number for FOV, people's experiences will vary greatly. I have a small(ish) monitor and good eyesight, so my monitor sits about 2.5 to three feet from my head. So when I play games, a narrower FOV will appear normal, since the monitor is taking up less of my real life field of vision. Once the monitor gets closer to my head or larger, it will take up a greater area in my perspective, thereby making things seem narrower and 'unreal'. So yeah, objectivity is not a view you can take in this case as everyone's experience will be different.

However I agree that this whole discussion could be assuaged by simply adding a FOV slider, but right now this game needs loads of optimisation before that can happen, because all the extra stuff getting rendered onscreen will chug all our mschines to death.

I'm sorry you miss me Wablamo. I'm still me, just tired. Once development kicks in for this game after new year I look forward to there being some discussion again. As it is right now, there is a lot of round-and-round arguing going on i guess because fans of the game want to keep talking about the game but don't have much to talk about, and as happens sometimes the more vocal people are getting passionate about it, and some seem to forget to hold on to a little courtesy. It's unfortunately made me weary and irritated, but that'll all change when there's some exciting new developments to discuss.
 
The FOV is small no matter what size your monitor is or how far you are from it. It's gotta be hovering around 70 if not lower.
 
FOV will be the same metric for everyone, yes, however if you have a large screen close to your head, a wide FOV is required, but if you have a smaller screen or it's further away then the same FOV will appear different. So yes, while you can have an objectively set number for FOV, people's experiences will vary greatly. I have a small(ish) monitor and good eyesight, so my monitor sits about 2.5 to three feet from my head. So when I play games, a narrower FOV will appear normal, since the monitor is taking up less of my real life field of vision. Once the monitor gets closer to my head or larger, it will take up a greater area in my perspective, thereby making things seem narrower and 'unreal'. So yeah, objectivity is not a view you can take in this case as everyone's experience will be different.

However I agree that this whole discussion could be assuaged by simply adding a FOV slider, but right now this game needs loads of optimisation before that can happen, because all the extra stuff getting rendered onscreen will chug all our mschines to death.

I'm sorry you miss me Wablamo. I'm still me, just tired. Once development kicks in for this game after new year I look forward to there being some discussion again. As it is right now, there is a lot of round-and-round arguing going on i guess because fans of the game want to keep talking about the game but don't have much to talk about, and as happens sometimes the more vocal people are getting passionate about it, and some seem to forget to hold on to a little courtesy. It's unfortunately made me weary and irritated, but that'll all change when there's some exciting new developments to discuss.

I do get what your saying but it isn't how it is working. The FOV is the same for everyone and it is objectively narrow even on a 20" screen (which I have at work) compared to my 27" at home. The point though is that the view in game feels too narrow all the time. It feels like we are wearing boxes around our eyes and can't see any further.

a slider is certainly needed however I also feel that a game such as this requires the FOV to actually be set wider because the sense of being on the coaster is lost without having a large 120+ FOV as it is constantly too narrow no matter what screen I have it on.

That is why in this instance I don't believe that FMX is wrong and it is also opinion to a point. Both Creaper and FMX may be a little passionate and called each other out as both represented their views as fact however I don't think calling FMX wrong in that case was right, actually I should apologise because I called you wrong and that strictly isn't true, however the group here are looking at the issue in two different views. I have always looked as the screen should represent the FOV correctly in 1st person in that from the screen going forward should show 178 degree in games like this where as in games that are FPS for instance having it look to the point where our FOV is adjustable so that it is always within our depth perception makes sense.
 
The FOV is small no matter what size your monitor is or how far you are from it. It's gotta be hovering around 70 if not lower.

Wrong. The smaller your the monitor the smaller the fov needs to be. In Planet Coaster, however, the fov is way too low.
 
I agree that the fov is too small. With planet coaster and with most other games I suffer from motion sickness after long sessions and this is due to the narrow fov however if there was a slider I would be able to make little use of it due to the extra computer power required.
 
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