Very much this. I think, whenever Frontier tries to actively engage the community, in the end it turns out they're doing more harm than if they would have just twiddled their thumbs. As a veteran I can deal with it and happily avoid this nonsense. I only worry for all the new players who fall for the false expectations...
The game is good, just stay away from anything multiplayer or branded with 'CG'. Or be ready for utter alpha stuff.
I think a key issue is that there don't appear to be many people in the dev team that can play the game even half-decently, so that all this gets designed 'on paper'. Too often I get the impression they don't fully realize how their ideas work in practice, or how the average gamer approaches their ideas. This goes way back, from "Surely players prefer not to have any actual stats about their modules so they experiment and learn themselves!" to "Man, they'll love the massive randomness in our engineering 1.0 system. Every ship will be unique!". On paper these ideas aren't bad at all, and I can even get behind most of them. It is just that in practice many players end up mode-hopping while watching netflix, rather than having an epic space adventure.
It reminds me of those highschool math exams, where you honest-to-god learned most of the stuff you were supposed to learn. You're feeling confident, happy you made an effort. Then you sit down for the test and realize the 5% you didn't quite get screw you over every step of the way. And before you know it teachers and parents are yelling that you're either lazy or stupid, and you're left wondering where the wheels came off.
