Is the Oculus dead? Harsh words by LinusTech

[video=youtube;55q9W6stwP0]https://www.youtube.com/watch?v=55q9W6stwP0[/video]

And what's this about a "newer" version of the Vive? See 6:17

Fly safe all
 
Well I have both. And honestly apart from edge focus is blurred in the vive.

The only real thing going for the rift is how poorly ED works with the vive performance wise.
 
And again. It's might be I have a big head.
But the rift is NOT more comfortable than the vive. The thin foam feels kind of hard and I am practically branded with oculus face for hours after using it.

It should be a hint, when something leaves a long lasting imprint on your skin it's really not a good sign for comfort...
And I have the straps as loose as they will go apart from the top that seems long enough to support a conehead.

The audio solution is very practical but it kind of ends there. It's not brilliant.
It helps to get audio in the same motion as the the HMD but it's not a big deal once you get a rhythm going with the vive (and with the vive you can double click the button on the hmd to activate the tron camera) the rift forces you to look down your nose, which is a little awkward.

It's basically barely on par with average 20$ gaming cans fidelity wise and I keep getting urged by people on ts to use a different mic (apparently it's got some issues capturing treble).
I can use without screaming but do not expect anything much in regards to bass (in fact it starts distorting pretty badly in the low frequency range, it's not distorting as badly as most logitech cans but still very obvious)

In short when I strap the rift on I feel like I'm wearing some plastic thing on my face, the vive more like a warm hug like feeling.
And oddly I sweat five times more with the rift than the vive.
Oh and the rift fogs, the vive has never fogged on me, it's nothing close to say the gear vr but still it's noticeable for a while when it's warming up.

Don't get me wrong I can wear it for hours but I kind of prefer the Vive.
But I am kind of considering ebay'ing my rift.


And to top it off. The Oculus cinema is just terrible.
Seriously it's useless.

I am kind of a quality hog when it comes to my movies and AV, what movies I have on my PC are the 1:1 blueray rips i have made myself and the cinema does not support those kind of codecs, seriously there is no audio and 1 fps playback.

It is also locked completely to only find video files in your documents video folder (seriously who uses that?) If you keep your video some place else. You need to copy then there to even play them.

Best way to watch a movie on either HMD is to run bigscreen beta (free on steam) and use any of your normal video players.
Like mpc, vlc or kodi. My best result was using SVP (smooth video project) and MPC, cause 24hz video doesn't feel right.

But if you are not living in a dorm or watching movies at your desk you are better off with a TV and a blueray player.
 
The rift weighs less.
The rift's weight is more evenly distributed.
The rift doesn't have the "onion rings" issue.
The rift has less of the screen door issue (though the god rays issues is worse)
If you happen to not be looking to use controllers, the Rift is $200 less (likely the same cost once we add not-yet-available controllers), more if you were going to get a headset for your vive.
For some people, the rift is more comfortable (especially in extended wear).
The Rift has fewer cables (and they seem to be better run)

Don't get me wrong: the Vive is likely the better buy for most people right now (at least until the controllers are available); but there isn't a "right" and "wrong" choice with these two at the moment (unless you want controllers).
 
Each shine in their own way. I'm happy to keep both. I use the Rift for PCars, Dirt Rally, FSX (FlyInside), and Elite Dangerous. The Vive for prettymuch everything else.
 
Edit: Watched the OP's linustechtips video. Hmm, given he waxes lyrical about the misinformation floating about, he still manages to perpetuate some as well. (Touch isn't 'late' - I don't recall Oculus saying anywhere Touch would ship on launch of the Rift. Kudos to Vive for launching first - an industry coup.
OK, its an opinion piece, so its biased, obviously tainted by personal opinion (typical of common review sites, its difficult to find objectivity anywhere on the net).
And I've not needed nor require the XBox controller. I got Eve Valkyrie, Elite etc all to work with other controllers.
Looks like I'm more of an 'enthusiast' than he is...obviously never tried to squeeze a 15K mouse driver into HIMEM using a custom boot AUTOEXEC.BAT or CONFIG.SYS batch file :D frack me you guys don't know how good you got it.

Wake up! Everyone is different, and will get different ideas about different HMD's.

We need both (and others coming) HMD's to succeed, otherwise the industry will stagnate and collapse.

I'm happy with my Oculus CV1 - I don't get sick, it fits me well enough at least (of course there is room for improvement), and the performance now under a GTX 1080 is great. It was great even under a 780GTX.
I do find the screen door effect a little off-putting (but only when I'm waiting for an Arena match lol) and I know it'd be identical on the Vive.

The god rays (for me) are very mild and I only notice them every once in a while.

For every doom merchant, there's going to be someone like me who has a decent experience, who understands the limitations of the hardware and the software, and is willing to pop out of VR with Oculus face and still wear a big grin.

Enjoy being at the forefront of technology, whether its on the Vive or the Rift!
 
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Looks like I'm more of an 'enthusiast' than he is...obviously never tried to squeeze a 15K mouse driver into HIMEM using a custom boot AUTOEXEC.BAT or CONFIG.SYS batch file :D frack me you guys don't know how good you got it.
I was so excited to play with DR-DOS 7.
Integrated Netware lite.
Integrated Desqview multi-tasking.
Integrated 386MAX upper-memory management.

All sitting in extended memory with very little impact on expanded (or do I have those backwards after all this time?).

Then stupid Windows 95 made the whole thing obsolete and wish it had come by 5 years earlier and solved so many problems.

We need both (and others coming) HMD's to succeed, otherwise the industry will stagnate and collapse.
I agree that we need at least 2 major players to keep things honest.

Don't want *too* many standards though. Not enough 3rd party support.

I like Oculus (cause I have one, cause they were first, 'cause their hardware is nice).
I like Vive (because I love valve and they have a good product).
I like Razr (because: open source).
Also I like that movie-watching Geordi Vizor thing because they are thinking outside the VR box.
... and Hololens because... wow... if they pull that off...

Hrm. That may actually be too many.
 
I was so excited to play with DR-DOS 7.
Integrated Netware lite.
Integrated Desqview multi-tasking.
Integrated 386MAX upper-memory management.

All sitting in extended memory with very little impact on expanded (or do I have those backwards after all this time?).

Then stupid Windows 95 made the whole thing obsolete and wish it had come by 5 years earlier and solved so many problems.

Shh, we're showing our age!

Wing Commander, Falcon 3.0 and 4.0, and especially Ultima Underworld: Stygian Abyss have a lot to answer for.
I ended up the go-to guy for squeezing stuff into other uni student's computer memory so they could get a game to work. Loved it.
I had batch files that'd switch the config.sys and autoexec.bat files around and then reboot, so you could switch which game config you wanted.
All simple stuff really, but it kept us away from our assignments on many days and nights! :)

I agree that we need at least 2 major players to keep things honest.

Don't want *too* many standards though. Not enough 3rd party support.

I like Oculus (cause I have one, cause they were first, 'cause their hardware is nice).
I like Vive (because I love valve and they have a good product).
I like Razr (because: open source).
Also I like that movie-watching Geordi Vizor thing because they are thinking outside the VR box.
... and Hololens because... wow... if they pull that off...

Hrm. That may actually be too many.

Yeah, I agree, StarVR with its wide wide format, and OSVR are great additions to the VR stable.
But too much fragmentation is bad, as it'll be too hard to pick the right one. At the moment, they're all pretty similar.

I think its ridiculous to ask if the Rift is dead based on a silly linustechtips millenial-waaah-I'm-entitled review. (sorry OP).

A whole heap rests with the 3D card manufacturers and the software developers, to support newer VR-focused driver tech (like SMP) to squeeze the most out of available computer power.

Vive or Rift etc, its all a lot better than Dactyl Terror!
 
I had to do a lot of deciding about which headset to buy. This walled garden approach of the Oculus platform, and the whole Apple-y feel of their advertising was definitely in the "Cons" section. It's not just the idealist in me that thinks there's something nasty about MegaCorps restricting games through the power of their wallets, it's also that Apple mentality of Fisher-Price sized buttons on option pages that are basically telling you not to worry about stuff like "choice" and "control", they'll handle all that for you.

After a lot of soul searching and coin tossing I decided to plump for the Oculus, mainly because of its ease of use and simplicity of design. They had obviously learnt a lot of lessons from all the DK2s that were in the hands of their customers.

And of course the biggest trump card that Oculus has is that they have one of the greatest programmers ever working on the drivers for their headset.
 
This is all small first gen HMD squabbles. There might be technological advances that separate systems in future generations and then VR is royally f'd, or split at least.
 
... There might be technological advances that separate systems in future generations and then VR is royally f'd, or split at least.

True, but you'll see lesser capable HMD's that aren't at the forefront technologically dropping their price point to compensate and still capture chunks of the market; this is what AMD is doing now with CPU's etc vs Intel.
 
Another biased video. Nothing new mentioned that hasn't been said for months by fanboys. He starts out saying " lets forget about the controllers for a moment" gives a couple of likes about the build, then immediately starts "his hands in game" rant as if people only use one type of controller. He gripes about software then his attack refers to the first 3 titles that ship at launch to make his point as if nothing else was worth consideration. I have been a Steam member since day one and even buy Rift games there. I see nothing in early Vive software that makes a different point about early HMD titles. Of course there is no point made in this video about that.
I think that whether you enjoy your Vive or Rift or Clone or OSVR you should give a crap less about aholes who do these kind of videos and enjoy. Most of us here are aware of the things that need improvement and are being improved in VR and realize this is new tech and will mature , even in it's first generation. There are over 160 developers working on VR titles for this generation of hardware and I know as even now we will all have our favorites regardless of which HMD we own.
Videos like this do nothing to inform, only inflame. Thankfully, there are many more worthwhile evaluations of all these great devices.
As for the original post, this has been done to death and given your poor choice of review, if you had a point to make, you didn't.
Give us a break.
 
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Well that's a bit of a click bait title to say the least.

Is the Oculus dead? Well they've only just finished shipping the pre-orders, Touch still hasn't been released, it's a stupid question designed to troll.

I have a Rift my mate has a Vive and I've played on both quite a fair bit. The big differentiator for me really boils down to the types of games you like to play right now. Currently if the idea of room scale floats your boat then really the Vive is the one to get. On the other hand I think the Rift currently has more in the way of fully featured titles so to speak. My mate loves all the standy up shooty stuff, where as I find it all a bit shallow and unsatisfying. On the flip side I'm quite happy to sit down and spend hours playing Elite, ETS2, Subnautica or something like Technolust.

As for getting hot and steamy, I've found it to be the opposite of one of the previous posters in this thread and I find the Vive to be more sweaty and steam up than the Rift. The Rift has a bit of a gap where the nose is which I find helps ventilate things a bit. Where as with the Vive to get my focus right I have to wear it so that there is no gap, which of course means it gets a bit hot and steamy after a short while. My head isn't huge but it's a bigger fit than average and my nose is rather distinguished. Yes I do get lines on my cheeks after using the Rift but I get those with the Vive also and so does my mate. I find the Rift a bit more comfortable as I can have the strap fitting quite lightly but still sitting on my head well enough. Due to the way the strap on the Vive fits much higher up on my head I have to have that reasonably tight. However when all is said and done I don';t think either of them are that uncomfortable to wear, even for long periods. I've worn both for about 4 hours at a time without much discomfort. They both get a bit hot and sweaty after that long.

As for the included headphones on the Rift, I actually think they're very good, they are much better than a cheap $20 set. I was quite impressed with them, they deliver good positional audio and I like the convenience of just having them there as part of the HMD. Likewise I've not had any issues with the mic. It worked just fine without the need for any adjusting in ED and my mate thought it sounded good and clear.

We've both had issues with our hardware and then nightmares getting things sorted through the respective support channels. That's the nature of early adoption hardware I suppose but it doesn't stop it from sucking.

Aside from that, the actual VR experience delivered by both HMD's is more or less the same. Most importantly, we're both enjoying the experience and looking forward to seeing where things go.
 
Another biased video. Nothing new mentioned that hasn't been said for months by fanboys. He starts out saying " lets forget about the controllers for a moment" gives a couple of likes about the build, then immediately starts "his hands in game" rant as if people only use one type of controller. He gripes about software then his attack refers to the first 3 titles that ship at launch to make his point as if nothing else was worth consideration. I have been a Steam member since day one and even buy Rift games there. I see nothing in early Vive software that makes a different point about early HMD titles. Of course there is no point made in this video about that.
I think that whether you enjoy your Vive or Rift or Clone or OSVR you should give a crap less about aholes who do these kind of videos and enjoy. Most of us here are aware of the things that need improvement and are being improved in VR and realize this is new tech and will mature , even in it's first generation. There are over 160 developers working on VR titles for this generation of hardware and I know as even now we will all have our favorites regardless of which HMD we own.
Videos like this do nothing to inform, only inflame. Thankfully, there are many more worthwhile evaluations of all these great devices.
As for the original post, this has been done to death and given your poor choice of review, if you had a point to make, you didn't.
Give us a break.

Good heavens you're a feisty little fellow aren't you. ;) No matter. I shared the video as I am one of I think many who are still on the fence about what to buy and when.

I personally think it's really hard to decide. Thus I read what information I can find, pros and cons, and share when I see something that I would like likeminded commanders opinion on. Obviously you and I are not likeminded. But I don't mind. :)
 
Good heavens you're a feisty little fellow aren't you. ;) No matter. I shared the video as I am one of I think many who are still on the fence about what to buy and when.

I personally think it's really hard to decide. Thus I read what information I can find, pros and cons, and share when I see something that I would like likeminded commanders opinion on. Obviously you and I are not likeminded. But I don't mind. :)

It sounds like you are now trapped in the "wait and see" zone. By the time the new version of the VIVE comes out which is lighter for extended play for games like Elite, then Oculus will have probably made an announcement about their new headset. I doubt very much that you'd be disappointed by either of the current choices, so you might as well toss a coin... Or even better, use that coin to buy both <grin>
 
It sounds like you are now trapped in the "wait and see" zone. By the time the new version of the VIVE comes out which is lighter for extended play for games like Elite, then Oculus will have probably made an announcement about their new headset. I doubt very much that you'd be disappointed by either of the current choices, so you might as well toss a coin... Or even better, use that coin to buy both <grin>

Aye. I'm really torn. I wish I had the dosh for both. Wouldn't that be a treat. :)
 
Yeah the haters are hating on Oculus...

I've got both, the Rift is definitely a more polished consumer product. Vive is very much more aimed at a particular audience, and yeah a lot of us and other computer nerds are that audience, but if I imagine my sister or parents, or the people I work with were buying one, it would be Oculus, setup and user experience is just better IMO.

Software line up wise, no question Rift has got more substantial games as opposed to tech demos (not that archery in The Lab isn't amazeballs). I'm lucky enough to have borrowed some Oculus Touch controllers a couple of weeks back (again they're much more polished and refined Vive controllers even though they're some early developer ones), and ya know what, all the Vive hand-tracking software works fine with them, so that, plus whatever stuff Oculus have got in development comes out, pretty strong line-up.

So once Touch comes out, I've got no question that the Oculus will offer a much more rounded and polished experience. If that's enough to overcome to overcome the Oculus-hate. Who knows. But I'm strongly considering selling my Vive (not even setup at the moment, for Elite I use the Rift), most of the games I play are seating or standing. There just isn't enough room-scale stuff to play (had the Vive a couple of months now, got the Rift about a month ago, had a DK2 before that), not that I've got a huge amount of room my office is 2x3 meters and although I dragged my computer into the living room when I got the Vive, just don't see any reason to do it again, and when there is a reason, it'll probably work with the Touch controllers.
 
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