Curious if I may be looking at it wrong.
And, this forum being what it is, let me state out the gate that I am a big T9 fan, have owned several, and after a career restart, am saving for one again going the T6>T7>T9 purchase route.
In round figures...both price (base) and in modified cargo capacity - YMMV:
T6 - 1 million for 100 tons
T7 - 17 million for 270 tons
T9 - 75 million for 500 tons
Anyone else think the "9" should probably be around 50 million tops? Or am I missing something?
The T ships are made for one thing: hauling mass cargo. Nothing else. I have no issues with the sale price of the T6 or T7.
I can get the awesome Python hauling 272 tons for 56 million.
Anyone?
The ship clearly can.
I have posted lots of videos demonstrating that the ship can defend itself fine with a 6A Quad booster loadout (unmodified) Against any rank NPC it is able to handle itself long enough for the high wake.
Modified you can get a 7A build above 1000mj with quad boosters, way over the top for what is required. I appreciate certain Cmdrs struggle with the ship, hence why I suggested an extra class 7 slot, no excuses then, you can fit the 7A, anyone else can run with the extra cargo.
I posted this video on the Beta thread, the ship is not engineered, running triple boosters, it is my mining ship with missiles replacing the two front mining lasers. Not only was I able to fight back, I could also easily high wake once shields went down, only thing I was lacking was a single torpedo launcher to finish the job once the Anaconda shields and hull went down.
In a freighter you dont have to faff about jousting a deadly Anaconda, all you have to do is high wake, easily achievable in the T9
https://www.youtube.com/watch?v=LEvUNfdg9KM
Curious if I may be looking at it wrong.
And, this forum being what it is, let me state out the gate that I am a big T9 fan, have owned several, and after a career restart, am saving for one again going the T6>T7>T9 purchase route.
In round figures...both price (base) and in modified cargo capacity - YMMV:
T6 - 1 million for 100 tons
T7 - 17 million for 270 tons
T9 - 75 million for 500 tons
Anyone else think the "9" should probably be around 50 million tops? Or am I missing something?
The T ships are made for one thing: hauling mass cargo. Nothing else. I have no issues with the sale price of the T6 or T7.
I can get the awesome Python hauling 272 tons for 56 million.
Anyone?
Exponential price increments are consistent throughout all areas of Elite. The top tier level of any ship/module/weapon will always come at a huge cost.
The Python Hauling 272 tons for 56 mil is a lot less profitable than a T9 hauling 500 tons.
I think the price of the T9 is fine.
I do feel the T6 is too cheap though.
As far as the T9 is concerned the only thing I would like to see changed considerably compared to other traders is the base armour strength.
The T9 looks like some primordial prehistoric tank and it should be a tank. That should be its characteristic, its meta. The T9 should be known throughout the human galaxy for its exceptional hull strength.
In my opinion, all the T-x hulls are just step stones. I don't see a point to make the T-9 a sustainable hull compared to the other ships of its class.
Exponential price increments are consistent throughout all areas of Elite. The top tier level of any ship/module/weapon will always come at a huge cost.
I personally agree with this structuring as it rewards longer standing CMDRs with greater time investment into the game and provides a much broader spectrum of ship capabilities out there ... as opposed to everyone running around in Corvettes and Cutters.
I'm tired of seeing trading CGs in Open populated just by Cutters, and occasionaly an Anaconda here and there, just because these are the only viable ships players can use in these circumstances.
The T9 needs another class-8 slot, then lock both class-8s to cargo racks only.
- - - Updated - - -
And is far better at everything.
The Python Hauling 272 tons for 56 mil is a lot less profitable than a T9 hauling 500 tons.
You're no doubt aware that hauling ships are all getting significant armour upgrades in the next balance pass when the 2.2.03 hits the live servers which I agree is needed given there more limited ability to defend themselves.
I fear doubled armor on T9 won't make a big difference becase now if you are interdiced by some high G-modded ships it's basically instagib. Gaining 2-3 seconds of agony when interdicted won't help much. You still won't escape, you still won't have any chance. Getting military bulkheads is only for diehard fans of this ship because jump range will probably be traders biggest nightmare. Instead of buffing and trying to remedy this stupid situation (super short TTK) maybe they should get back to the source of the problem and balance this engineer nonsense a little. Godlike G5 ships are imo biggest problem of this game right now.
its an out dated ship design that very few people utilize now. most ships after that price range tend to haul better for cost, risk and distance. the T9 is as useful as a chocolate teapot in the desert.