Mobius or Solo.Is there a defence against torpedo + ramming attacks inside a station?
Play in Open and nothing is guaranteed.
Mobius or Solo.Is there a defence against torpedo + ramming attacks inside a station?
New idea: it should be compulsory for all forum posters to have thier ingame commander names underneath thier forum names - maybe then the gobby ones (above) might think twice about posting derogatory comments knowing that people will know who they are ingame, and can do something about it if they see them - or just add them to thier block list.
Thank you for feeding back SandroHello Commanders!
We'll hopefully get to do a pass on mines/heavy ordnance to make sure firing them triggers the appropriate response (starport weapons hot) in the docking barrel in the next major update.
Hello Commanders!
We'll hopefully get to do a pass on mines/heavy ordnance to make sure firing them triggers the appropriate response (starport weapons hot) in the docking barrel in the next major update.
Hello Commanders!
We'll hopefully get to do a pass on mines/heavy ordnance to make sure firing them triggers the appropriate response (starport weapons hot) in the docking barrel in the next major update.
I'm not sure you'll see this, Sandro, but I was wondering about the method of starport defence against mines and heavy ordnance as y'all balance pass and think about it. The laser turrets aren't going to be likely to destroy the ordnance, as we've seen from many tests of players shooting torpedoes with many types of weapons and having no effect. Sure, they'll be able to destroy the wrong doers, but the mines will still be hanging out.
Engineers gave us the ability to add 'screening shell' to fragment cannon, effectively making it a flak screen. From tests I ran back in 2.3 beta, these were perfect for destroying any ordnance within 500m of the weapon. (This was with g4 double shot + screening shell, so a 1km firing solution for this 'flak' should be possible.)
If it makes sense for Starport and Outpost weapons to have reverb cascade, doesn't it also make sense for them to have screening shell fragment cannon acting as a flak screen?
Someone lays a lot of mines, and the starport targets and destroys them, and any ship close enough to take damage from them or station fire. With a 1km range, it would still allow CMDRs to set ambushes and fight around the starport, just not in the mailslot.
And yes, you could still lose ships when all hell breaks loose, but I get the impression that that is intended gameplay.
I think you are right about the ramming attacks, but that is one thing that will be addressed in the new karma system when it comes in.
As for defence against torpedoes you can try three things. First there is the crazy Ivan. Head directly at the attacking ship. If you can get REAL close before they fire the torpedoes will not have time to arm before hitting you so will do no damage. Torpedoes take about 2.5 seconds to arm (there is a reason it's called a CRAZY Ivan*). Seeker missiles take about 0.5 seconds and dumfires have no arming time.
Second (if you are near a station/outpost), get within the no fire zone asap. It wont stop them launching at you but the station will then open up on them.
Best defence though is carry a point defence turret. Really effective against the slow torpedoes and not bad against other missiles (not so good against packhounds though).
*'Crazy Ivan' originates from the cold war. Russian submarine commanders would use this tactic to try to avoid being torpedoed by British/American hunter killer subs. Get the timing just a bit wrong though and the attacker couldn't miss.
Starport weapons are super powerful - they'll clear up mines in short order. Just don't be near any mines when it happens![]()
Hello Commanders!
We'll hopefully get to do a pass on mines/heavy ordnance to make sure firing them triggers the appropriate response (starport weapons hot) in the docking barrel in the next major update.
Please no ! The number of times I have activated hardpoints by mistake ...... [where is it]