Newcomer / Intro Is there a safe place to start playing?

i get interdicted every time i leave a station. Is there a safe area for new players? where are the police in a democratic federation zone? I have no fines or bountys on me. I should give up the game because u can't trade in it? I dont like the combat aspect of the game.. is there less picking on the new guy in solo play? why can andacondas pick on sidewinders anyway? So basically is there a safe place to play and initiate trading where you wont get jumped every time you leave a station? Or is this just a combat game?
 
If it is players interdicting you (the hollow radar marks), you'll have to move from your starter system to someplace less crowded.

If you have problems with NPC interdictions, however, they are the same in Solo, I'm afraid. And it won't get better until you have bigger ship. Then they'll king of stop picking on you. And those who won't, you'll be able to kill or outrun. Try to raise a few credits and buy better power distributor (you will be able to boost more often) and thrusters (you'll fly faster).

When interdicted, just pull your throttle back to 0 and submit. That way your warpdrive will charge much faster. Once in normal space, immediately hit boost, divert all power to engines and floor it. Then boost again and once your FSD is ready, activate the supercruise, again. Keep boosting away as long as necessary.
 
If it is players interdicting you (the hollow radar marks), you'll have to move from your starter system to someplace less crowded.

If you have problems with NPC interdictions, however, they are the same in Solo, I'm afraid. And it won't get better until you have bigger ship. Then they'll king of stop picking on you. And those who won't, you'll be able to kill or outrun. Try to raise a few credits and buy better power distributor (you will be able to boost more often) and thrusters (you'll fly faster).

When interdicted, just pull your throttle back to 0 and submit. That way your warpdrive will charge much faster. Once in normal space, immediately hit boost, divert all power to engines and floor it. Then boost again and once your FSD is ready, activate the supercruise, again. Keep boosting away as long as necessary.

Thank you very much, i'll have to learn how to divert power and give the running away a shot.. i'll go empty and try to find a new system away from spawn too i guess. cant go near cleve without getting jumped or 3447
 
I can't speak for anyone else, but the first thing I did was get out of the starter system. Just picked a direction and went out. The further I got from the starter system the fewer players interdicted me... not that I wasn't sometimes interdicted by NPC's, just that I had a chance to accomplish something.

For the record, I trade for my credits. First thing I would suggest doing is have a browse through "the Harmless Guide to the galaxy". It's a post in newcomers, and it has many helpful tips. Second thing is what I mentioned before.

The fact is... there'll always be some combat, but surviving it isn't that hard as you progress. Or even as a new player. It's a huge galaxy, and there are many places you can go to avoid being griefed until you get your skills (and ship) upgraded. I am, at the moment, well over 160 ly from the starter system, and all I see are NPC's. Interdiction is rare out here comparitively to the starter system.

Don't be afraid to play Solo until you get some credits behind you. You keep all your ships and coin moving into open. It's the same galaxy, after all. And it might help you get to the point where you can start enjoying the game, and somewhere where you can trade reasonably peacefully. It worked for me. I played Solo until I was comfortable with the game and controls, and until I was way the hell out of Dodge. Play open now, but I still rarely see another player, and those I do are playing the same kind of game I am. Trade, make coin, explore the galaxy, upgrade ships.

Good Luck.
 
Play solo for a while. Do some missions that involve getting things to other systems, (not combat), go to youtube and watch videos on exploring and then try exploring. Both missions and exploring will get you more money upfront then trading in a small ship. But do trade some as I think it can be a fun part of the game (as long as you don't over do it and burn out).

If you are interdicted, try shaking them off by weaving randomly, boosting and trying out silent running (only for a little otherwise you take heat damage). and keep an eye on whether your frame shift drive is active. The second it is active, punch it and weave and boost like mad until it kicks in to get out of there.
 
My approach when interdicted - submit > boost > boost > engage frameshift = escape unscathed every time.

The one time I didn't do this last night, in a weaponless Adder - I tried to escape the interdiction, failed, couldn't outrun the pirate while my FSD was recovering - got pummelled by laser fire and escaped with 67% hull damage.

I think I'll stick to method one in future :)
 
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Boost my friend boost like your life depends on it, because it does, don't stay and fight there is honour in retreat.

do you ever take note of the level of NPC that has interdicted you while you are boosting like your life depends on it ?.... get 3 - 4 Experts or masters in a row and you are toast doing the boost thing.... especially in a small ship

one of the "tweaks" in the latest mini update ..... 1.1.08889994478.... was a update to the NPC database... perhaps all is not right ????????????

perhaps with this level of feedback with how the game is playing... is why none of these problems are being resolved and so many bugs made it through Alpha, Beta and Gamma ?... rolling out stock answers is fine but you are not doing anyone a service by denial
 
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Boost my friend boost like your life depends on it, because it does, don't stay and fight there is honour in retreat.

A stock Sidewinder can only boost once and then has to wait an incredibly long time to be able to boost again, even with 4 pips in engines. Also, most pirates seem to pilot Cobras or even Asps now, so they will mass-lock you.
 
During the latter part of beta (and I think it went into Gamma?) it was crazy with interdictions, you could have 2 or 3 different NPC's doing it in a single system.

I'm the same as you op, didn't like fighting (at the beginning). Doing what the others suggested is spot on. Throttle back and submit, 4 pips to engine and boost until the FSD is back up. I never fought one and never died by one. Once you realise this and know what to do interdictions became tedious rather than dangerous.
 
So basically is there a safe place to play and initiate trading where you wont get jumped every time you leave a station? Or is this just a combat game?

There's not really a "safe" place.
There are various types of system, and a democratic system will likely be safer than an Anarchy system.
What are you being "jumped" by? Players or NPCs? If it's other players, you can normally reduce this by plotting a course to systems a distance away from the system you start in, to less busy space. If NPCs, I expect some of this is inevitable, but you can try to reduce the number of interdictions by spending less time in supercruise (in other words, try to find platforms close to stars for your trading, which is a good idea in any case for maximising profit).

But even with all that, you will get interdicted a few times. You can try to avoid combat by boosting away, as suggested - though if you are in the Sidewinder it may be worth practising a few bits of combat to try to defend yourself. There's really not much to lose, as if you end up completely broke you can always clear the save and start from scratch. Just pick your opponents that you choose to run from or skirmish with, if an NPC is rated harmless, you'll probably be able to destroy it in your sidewinder - keep the throttle in the blue zone and such. Even play the combat tutorials a few times and watch videos of others doing the same to get hints.

As a pure trader you shouldn't have to fight, but it's worth practising at this stage because in a bigger ship you might want to know how to.
 
Mistohise is right. If you're looking for a real "safe" place here, you are in the wrong universe.
Maybe learn how to use weapons as a last resort isn't a bad idea. I am not a fighter too. But my ships always have some surprise for any interdictor.

I never give up on interdictions and avoid it 4 out of 5 times regardless if human or not.
if it pulls me out, I'll give it a boost and take care on ship loadout. Shields / Distributor at C level at least should be equipped as soon as possible.

Finaly, never, Never, NEVER fly a ship you cannot afford. Keep a close eye to your insurance coverage once you got a bigger ship.

Regards,
Miklos
 
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The older games suffered from this also (just talking about NPC interruptions), but did have the relative 'safe' zones around Sol. From the early design talk i had hoped we would see more granularity in ED based on the type of system you are in (High Law = less interdiction's etc). I get the feeling it currently is a pretty simple dice roll system that only (if at all) has a tiny influence based on the Lawlessness of a system? It certainly could do with a bit of refinement to aid immersion.
 
i get interdicted every time i leave a station. Is there a safe area for new players? where are the police in a democratic federation zone? I have no fines or bountys on me. I should give up the game because u can't trade in it? I dont like the combat aspect of the game.. is there less picking on the new guy in solo play? why can andacondas pick on sidewinders anyway? So basically is there a safe place to play and initiate trading where you wont get jumped every time you leave a station? Or is this just a combat game?

The clue's in the name.. "Dangerous" isn't an idle boast, so no.

Meanwhile, do the combat tutorials, they will teach you more than you need to know to get started. Play in Solo mode. Learn to get out of interdictions- it's not hard. Without wishing to sound harsh, the first time that I was interdicted, I believe I just responded by following the vector and escaping, rather than posting a toys-out-of-pram on the forums (hint: it's quicker and more fun). The second time, I submitted by cutting throttle and then just boosted away, also completely unchallenging. In solo mode, against NPCs, this is fairly forgiving.

Play in the starter sidey for a bit until you know a little bit about the game, then you've literally nothing to lose and can relax and experiment until you have some idea of what you're doing.

Maybe you never played Elite, and have expectations that it should feel like Wing Commander or similar? It's supposed to be a fairly rich game, and a side effect of that is that there is a learning curve- you won't be taken by the hand and lead through a walled garden of happy kittens and then given prizes because you moved left on cue. That's not what Elite was like, and it's not what ED is like. If you're unable to cope with a day or two of finding your feet, it may well not be the game for you. However, a reasonably intelligent adult who plays through the tutorials will come out of the other end with a good grasp of the basics. From there, there's documentation and excellent forum guides, and your own intellectual curiosity.

It really is one of those games where you get out of it what you put in- the fun comes from being able to manage a relatively sophisticated space-flight interface, in a dangerous but open universe. Those are key features, and the reason that a lot of people played both the original and ED. If those trouble you, go and play something else. If those excite you, welcome aboard- get the coffee on, and grit your teeth, as it's always a bit disorientating at first!
 
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As everyone says,

Run fat boy Run

Get out of London and head for the West country, life is much safer on the rim of civilisation.

Go do some exploring to take you out of the centre. I've never played in solo mode, but I hardly ever run into real people, and when I do it freaks both of us out (usually resulting in a friendly "what the nerf are you doing here" conversation.)
 
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Likewise Glen
As everyone says,

Run fat boy Run

Get out of London and head for the West country, life is much safer on the rim of civilisation.

Go do some exploring to take you out of the centre. I've never played in solo mode, but I hardly ever run into real people, and when I do it freaks both of us out (usually resulting in a friendly "what the nerf are you doing here" conversation.)
 
My opinion is, that they should have at least SOME systems in game where NPC interdictions just don't occur. Like the core systems of the Federation (Ross 154, Barnards Star, Sol, Alpha Centauri...), the Empire (Cemiess, Vequess, Facece, Achenar...) and the Alliance (Gateway, Alioth...), for instance.

Security level in those systems is just too high for NPC piracy to be feasible. So in solo mode, they should be safe. As it stands right now, interdictions may occur in those systems, but system security vessels will react very quickly if you turn "report crimes against me" on in your right HUD panel.
 
Started 2 weeks ago in LHS 3447, moved to neighbouring Eravate system as stations are close from jump point. I play in Mobius group so no risk coming from other players, although I met a few.
Been trading with a Hauler with systems around (max 2 jumps) and have been interdicted usually once per game hour. Most of the time I managed to break the interdiction. A couple of times I submitted as I was loosing and just boosted away.

In a word, NPC interdictions have never been a problem. Just a nice "wake up call" and a little adrenalin shot sometimes while on SC ... :)
 
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