Is there a setting I need to toggle to enable "Blue Blobs" in FSS in VR?

So, the "blue blobs" in the FSS showing where bodies are don't appear for me in VR. I tried swapping to my monitor real quick, and they show up just fine.

I'm not sure if this is a bug, or if I'm missing something obvious. Either way it makes using the FSS in VR rather challenging. Not impossible, but definitely difficult.


Does anyone know if there is a setting I need to tweak to fix this? I've tried literally every single graphical setting under "quality", none of them seem to have any impact on this at all.


I'll email FDev support if no one has any ideas.


Here are some screenshots of VR and Monitor view in case anyone isn't clear on what I mean.


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In case it matters I'm using a Vive Pro, 2080ti (latest drivers), and an i7 6770k.
 
I did notice this during beta but haven't tried VR in full release. I thought it was reported already but it's worth submitting a bug report for the missing 'blobs'
o7
 

Slopey

Volunteer Moderator
Possibly because you have custom hud colouring by the look of it? Set it back to the default and see if they appear then.
 
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Possibly because you have custom hud colouring by the look of it? Set it back to the default and see if they appear then.

And this is prolly why it still is a undocumented feature... In my Oculus the blobs are there by the way.
 
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Rift user here and the blue blobs are NOT here (they weren't here in beta as well).

Perhaps this in linked to the hud color changes then, cause mine is also modified.
 
Rift user here and the blue blobs are NOT here (they weren't here in beta as well).

Perhaps this in linked to the hud color changes then, cause mine is also modified.

I tried changing HUD color back to default. That doesn’t fix it.
 
I tried changing HUD color back to default. That doesn’t fix it.

I'd delete the entire xml file and force Steam to re-download. Simply reverting to pre-3.3 "default colors" file will probably break more stuff than fix.
 
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