Is there a setting in the GraphicsConfiguration.xml that reduces this effect - see inside

Hi all

[Sorry for another post about this!]

I have tried 3Dmigoto to isolate the shader but there doesn't seem to be one specifically for the bloom, it is unfortunately linked to the starmap shader.

The larger stars on the background starfield seem to have a bloom/haze effect. See the image below.

Stars.jpg


The smaller stars are sharp but once the stars are a certain size, like the example highlighted ones, they get the bloom effect. The other, smaller stars are clear and sharp.

The fact that there is some dynamacy, for instance, the effect is definately attached to the starfield, I wonder if there is a setting in the GraphicsConfig file which I might be able to use to remove or reduce the effect.

Any ideas would be gratefully received!

Thanks!
 

rootsrat

Volunteer Moderator
I'm not aware of a specific setting for that particular bit, but there is a bloom setting in game options, did you try that? Alternatively, you can try using ReShade and reduce the bloom via a shader from there.

Both methods will obvs affect the whole image, rather than just those stars.
 
Ahh that's a shame. So many settings controlling so many things, just not the thing I want. :(
Thanks for the reply though!

I don't think it is bloom though - soz for my woeful description Although it is bloom-like, it is not bloom.

I don't think ReShade would help because, like you say, it effects the whole scene. And I think the effect is baked in to the background, like a theatre stage's background, painted with stars. Unfortunately (for me), the artist has painted a bloom effect around the larger stars.
 
I see what you mean now, only way I have found to reduce that effect is to crank up SS, and really crank up settings in the HP reverb. Next batch of GPU's should allow us to go mental with SS.

Have you been to Colonia? My only gripe about the place, that star background is intense.
 
I think this is just how the game conveys the relative size and brightness of the stars, basically since it can't have the same range of intensity as real stars.
 
I'm afraid there's not much you can do about it if the effect is baked in with the generated skybox (as in, "fake" bloom) as thistle says. (a way to check that is to go to external camera and zoom in on those stars, if the halo around them scales up with its little irregularities around the stars, it's not a post-process but actually part of the static skybox)

The fact it's so annoying in VR must be peculiar to the technology I think, I can see the effect on a standard monitor too but it's so minimal I hardly have any issue with that. I suspect how much it's apparent might have to do with the screen technology too, on my current high contrast VA panel these halos are a lot less prominent than on my secondary IPS panel, maybe even in VR people with OLEDs will notice it less than people with LCDs.
 
Search around for Old Ducks "Amazing Visual Mod" or something similar. I think I read it handles things like this.

Edit: I found it fer ya:

X.
 
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