Hi all
[Sorry for another post about this!]
I have tried 3Dmigoto to isolate the shader but there doesn't seem to be one specifically for the bloom, it is unfortunately linked to the starmap shader.
The larger stars on the background starfield seem to have a bloom/haze effect. See the image below.
The smaller stars are sharp but once the stars are a certain size, like the example highlighted ones, they get the bloom effect. The other, smaller stars are clear and sharp.
The fact that there is some dynamacy, for instance, the effect is definately attached to the starfield, I wonder if there is a setting in the GraphicsConfig file which I might be able to use to remove or reduce the effect.
Any ideas would be gratefully received!
Thanks!
[Sorry for another post about this!]
I have tried 3Dmigoto to isolate the shader but there doesn't seem to be one specifically for the bloom, it is unfortunately linked to the starmap shader.
The larger stars on the background starfield seem to have a bloom/haze effect. See the image below.
The smaller stars are sharp but once the stars are a certain size, like the example highlighted ones, they get the bloom effect. The other, smaller stars are clear and sharp.
The fact that there is some dynamacy, for instance, the effect is definately attached to the starfield, I wonder if there is a setting in the GraphicsConfig file which I might be able to use to remove or reduce the effect.
Any ideas would be gratefully received!
Thanks!