I have always felt that with an RPG, paper- or computer based, the role-playing part was fulfilled by the mechanics of the system because I am playing that character's abilities and not my own.
In an FPS I am effectively me because the protagonist is only as good a shot as I am. In a game with skills and levelling I am as good with a sword as the character sheet says I am.
On this basis, to me, Elite is not an RPG because the pilot skills are my own, even though I want to fully immerse myself in playing the role of a pilot in the far future.
To assess it on the basis that if I am playing a role it is an RPG would be to conclude that all games were RPG's, which to me they are not.
In an FPS I am effectively me because the protagonist is only as good a shot as I am. In a game with skills and levelling I am as good with a sword as the character sheet says I am.
On this basis, to me, Elite is not an RPG because the pilot skills are my own, even though I want to fully immerse myself in playing the role of a pilot in the far future.
To assess it on the basis that if I am playing a role it is an RPG would be to conclude that all games were RPG's, which to me they are not.