Is there a trick to using fixed weapons?

I play with trackpad and KB. I see youtube videos where people are using them very accurately and hardly miss. As I said the controls feel way to sensitive to me.

It doesn't feel like more skill is required, just a way to turn down the fine control.

If you have one of those fancy schmancy gaming mice, like a proteus core, you can change the dpi on the fly. It might be very difficult to manage with a track pad. At least it is difficult for me with my media kb, which has a trackpad.
 
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I'm using mouse and keyboard most of the time, and have - dispite the age - no issue with aiming (the weapons of my ship, for those who have there mind in the gutter). For the casual flying about I use a bluetooth ps3 controler, but as soon as things get serious I always fall back to the mouse.

I can imagine most stopped reading by now because of the mouse, but you might want to try it, for once. Or not :)

Oh, my setup is [wasd] for laterial and horizontal thrusters, [qe] for roll, [rf] for forward and reverse and mouse for pitch an yaw.
 
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Drink melissa, take magnesium + B6, and practice, practice, practice.

Who's Melissa? Does she taste good?

And back on topic...

There are some tricks to using fixed weapons. The first is to know the projectile speed and range of your chosen weapon.
Then armed with that knowledge, you need to know how to properly lead your target so that it and your shot end up in the same place at the same time.
This comes down to plain old practice.

Unlike many games, where you can point, click, shoot and hit all at once, shots here do not instantly hit their targets, it takes them time to reach there. Granted, in many cases, this is not much time at all, fractions of seconds, but across distance, and with targets moving at potentially incredible velocities, it does make a difference.
 
Thanks OP this is something I have pondered. The in game training sections can help, to get the hang of the basics. I had to go back to them when i switched from mouse and Keyboard to Hotas (I was mortified thought I'd just spent a chunk of cash on something I couldn't use).

...If you have a joystick, try playing with the sensitivity curves....
Thanks for the link will give it a try

Here ya go, OP. Every combat-viable ship in the game can rock with fixed weapons with a bit of practice.

I used to be a member of Adle’s Armada. Here’s a potted version of my (many times delivered) ‘fixed weapon lecture’:-...
Nice tips will be trying to implement

The real question is, is there any reason to use fixed weapons?
For me there is a simple answer - I like the Plasma accelerator - its pretty and purple and makes things go boooooom! :)

And anyone just saying "practice" without any more tips - shame on you, that's not far of just saying "Git Gud" :)
 
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Achilles7

Banned
It doesn't feel like more skill is required, just a way to turn down the fine control.

No? Try taking out a wing of 3 high ranked Viper mk3s with fixed multis - fairly easy with gimbals in a DBS, for example - when you can do this, you are ready to leave the temple, Grasshopper!
 
If all you do is pve and you want the best dp consistently, gimble is fine. Even if your aim is perfect with fixed, there are many ships that will simply be too small to allow all your weapons to converge most of the time (depends on your ship mind). Gimble weapons just track them, sometimes until the target is almost off screen, and convergence isn't an issue. If they drop chaff, de-target to aim manually.

However, if you're looking to pvp then fixed is important. Or, pve and you don't care if you get a high damage time and just prefer the feeling of fixed.

For the latter option there are plenty of tips above.
 
If you're playing with a controller you may want to get thumbstick extenders (sniper sticks...). They provide more fidelity which will allow you to be a little more exacting on your targeting. These also help with driving controls too.
 
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Jenner

I wish I was English like my hero Tj.
Step 1: Aim your fixed weapons at your target
Step 2: ....
Step 3: Profit!

:)
 
9. After burst laser, rail guns. The quickest way to learn rail timing is by binding a burst laser and a rail to the same trigger. The burst rat-a-tat will teach you when the rail will fire.

Yeah, I've been doing that with an Asp Explorer and my then Python for quite some time. It is a nice combo.
 
Buy Vulture. Put two fixed pulses on it.
They Vulture manouvers well and you get no weapons management.
Good way to practice. All focus on flying.
 
Git gud

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But seriously, agile ship + a lot of practise!
 
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The real question is, is there any reason to use fixed weapons?

Fun. I'm a rather bad pilot, but I just don't feel any satisfaction when I hit with gimbals, hence I've never used anything but fixed except for brief tests.

Anyway - in addition to the helpful tips Truesilver provided, I'd add:

- Head tracking of any sort helps a lot as you can track the target and assess when to slow down your turning velocity way before the target would appear on the edge of the screen when looking straight forward. Never played ED without it, but I know it made a lot of a difference in WW2 Flightsims I've played.

- When using weapons that hit instantly (lasers or rails), just try increasing the range you're firing from. Although their damage decreases substantially with range, keeping up with the targets angular velocity becomes a lot easier and in ED, so-called 'fixed' weapons gimbal quite a lot, making it nigh impossible to miss >1500 m.

- When using Projectile Weapons, get in close. When Eric Brown (British test Pilot) asked Erich Hartmann (all time most successful fighter ace in aerial combat) how he managed to rack up his number of victories, he answered "I didn't open fire 'til the aircraft filled my whole windscreen. If I did this, I would get one every time." - pretty much applies to ED as well.
 
- Head tracking of any sort helps a lot as you can track the target and assess when to slow down your turning velocity way before the target would appear on the edge of the screen when looking straight forward. Never played ED without it, but I know it made a lot of a difference in WW2 Flightsims I've played.

- When using weapons that hit instantly (lasers or rails), just try increasing the range you're firing from. Although their damage decreases substantially with range, keeping up with the targets angular velocity becomes a lot easier and in ED, so-called 'fixed' weapons gimbal quite a lot, making it nigh impossible to miss >1500 m.

- When using Projectile Weapons, get in close. When Eric Brown (British test Pilot) asked Erich Hartmann (all time most successful fighter ace in aerial combat) how he managed to rack up his number of victories, he answered "I didn't open fire 'til the aircraft filled my whole windscreen. If I did this, I would get one every time." - pretty much applies to ED as well.

This is excellent stuff. Last night in my Rail Courier I fought a 30+ minute duel against a FdL Cmdr, the longest I've done in VR. In the three dimensional world of the Rift, control of range becomes not just intuitive but actually kind of a 'must' - you feel that you have to control range. I have to say that even after about 15 months of serious PvP-ing, this factor alone has given my personal learning curve a real boost.
 
Here ya go, OP. Every combat-viable ship in the game can rock with fixed weapons with a bit of practice.


I used to be a member of Adle’s Armada. Here’s a potted version of my (many times delivered) ‘fixed weapon lecture’:-

1. Fit a beam laser sufficiently small that your Power Distributor can run it continuously, ideally with as many pips left over for sys and eng as possible. This removes timing from the multi-tasking.

2. Practice on easy targets at first: think interdicting traders in an Anarchy.

3. Track the target with your beam.

4. If it feels that you are pitching too slowly to track, briefly use FA-off while (if pitching up) simultaneously applying down thrust. This should catch the target up. Consider eng pips.

5. If it feels that you are moving too quickly, reduce control sensitivities using in-game options and, if necessary, your peripheral’s own settings.

6. Fly backwards / forwards as necessary to keep the target in your sights. Learn how handling properties differ when moving backwards.

7. Use yaw to fine-tune and maintain aim. This is vital, I have yaw under two of my fingertips at all times.

8. Once proficient with tiny beam laser, move on to pulse laser then burst laser.

9. After burst laser, rail guns. The quickest way to learn rail timing is by binding a burst laser and a rail to the same trigger. The burst rat-a-tat will teach you when the rail will fire.

10. Then, weapons that require lead (fastest projectile velocity first).

Be encouraged - any pilot can achieve consistent accuracy with sufficient practice. I used to fly an 8 x fixed pulse laser Anaconda, later a 5 x Imperial Hammer Fer-de-Lance, now an infinite ammo rail Courier.

A lot of it as ever is down to flying hours.

BRILLIANT and most comprehensive article on using fixed weapons Ihave yet come across. I'm at that point in game now were the only wayI can up my game is using fixed weapons after mastering FA off. Thanks!

- - - Updated - - -

Same here. Which means you end up being a slave to chaff and having to wait. But most dangerous and above ships love spamming chaff and using SCBs while untargetable making some fights very long.

You can use Gimballed weapons like fixed when ships are chaffing by re-targeting straight ahead.
 
BRILLIANT and most comprehensive article on using fixed weapons Ihave yet come across. I'm at that point in game now were the only wayI can up my game is using fixed weapons after mastering FA off. Thanks!

Hey, not at all, sir - I'm glad that post was of help. I actually later went on to expand it into a full guide to starting to use fixed weapons which you can find here ...

https://forums.frontier.co.uk/showthread.php/296799-Using-Fixed-Weapons-Truesilver%E2%80%99s-Top-Tips-No-2-Beginner%E2%80%99s-Guide-Courier-v-FdL-PvP-vid

o7
 
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