Horizons Is there any reason to recruit more than 1 crew member?

So yesterday I got myself a fighter bay on my gunship in founder's world.

I've found both playing as the fighter or the "mothership" to be fun but I wanted a bit.

Tried to outfit one of my anaconda with fighter bays and found it odd the crew limit was still one (I quickly assumed with the gunship it was a case of it being "too small" to have more crew but the anaconda quickly dismissed that since its also just 1 crew member).

My thoughts then jumped onto maybe needing a separate fighter bay for each crew pilot (which admittedly would be inefficient considering we are talking about 5-7 class size slots they are taking up) but the outfit shop quickly dismissed that theory.

So my question is, if we can have multiple inactive crew (which I imagine they still eat up profits even if they aren't active).


What's the point of having multiple crew slots? Hell why should I get anything larger than a class 5 bay if only 1 fighter is going to be deployed at any time?

Was this something that was tried in the beta (had access but couldn't be damned to download due to my internet speed) and found to be OP or is this a seemingly pointless limit?
 
Yes, you only can have one fighter and one crewmember active at a time.

The other slots are there so you don't have to fire a mate whom you leveled up, already. Maybe you want to keep a couple of decently trained pilots so you don't have to start from scratch when you lose one.
 
The crew system does indeed need another balance pass imho. If one crew member takes 15% of your earnings, that's already bad enough. If you have three of them that's 45%! For basically nothing.
 
> What's the point of having multiple crew slots?

So you can level up multiple crew and/or have a choice.

> Hell why should I get anything larger than a class 5 bay if only 1 fighter is going to be deployed at any time?

So you can equip multiple fighter types.

I think the bigger modules are capable of holding more "stock" in each individual slot too.

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The crew system does indeed need another balance pass imho. If one crew member takes 15% of your earnings, that's already bad enough. If you have three of them that's 45%! For basically nothing.

I mean this might seem a bit stupid but y'know, don't have 3 of the most expensive crew you can possibly get?
 
I see the fighter bays like SRV bays - you can have one slot or two. That it can build fighters (8 per slot) is a bonus.

Seeing as we can only fly one crew member, I have only hired one. No sense doing anything else.
 
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I mean this might seem a bit stupid but y'know, don't have 3 of the most expensive crew you can possibly get?

I don't and I just gave you the reason why.

I pointed it out because I think many players will feel the same, which is a shame because the ability to hire crew members and even "level them up" could be really fun. Unfortunately only the most hardcore players will take us of this in its current state.

I wasn't whining, I simply said that it may be worth looking into the numbers of this system again at some point.
 
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I had 2x 9% Crew Members and noticed I'd already given them 1.5m each after a few hours lol. I thought only the active would be taking a cut, so I had to er,. yeah cut the other. Sorry Angel whatever your name was, you had a great Avatar too, but 1.5m for sitting on your     doing nothing? bye bye
 
I had 2x 9% Crew Members and noticed I'd already given them 1.5m each after a few hours lol. I thought only the active would be taking a cut, so I had to er,. yeah cut the other. Sorry Angel whatever your name was, you had a great Avatar too, but 1.5m for sitting on your doing nothing? bye bye

Exactly - it's a business decision.
 
I pointed it out because I think many players will feel the same, which is a shame because the ability to hire crew members and even "level them up" could be really fun. Unfortunately only the most hardcore players will take us of this in its current state.

Well I don't know specifics on how it scales but it's just you were quoting 45% and using that to say it's bad.

I mean just equip one crew member? It's then not 45%?

Having 3 maxed out I don't think is a requirement or anything.

I think most folk will just have one. But the option is there to have more, which is fine.

I do not think there is any massively compelling reason to carry 3 crew around at all times or anything, all I can come up with is :

- Maybe you want to level a backup just in case
- Maybe you want some variation in crew voice
- Maybe you want to save your Elite ranked crew you're attached to for "safer" missions, and take your throwaway out for the more risky stuff
- Maybe you want to do some SLF community event where you know you'll be killed and don't want to take the crew you spent months levelling up
 
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Do they get a higher cut with increasing grade or do they stay at the level at when you hired them?

I believe they cost a lot less if you work them throught the ranks yourself. That if you just insta-buy the best you can get, you will pay for that.

I honestly don't know specifics though, just what I've heard other people say.

No idea how it scales, would be interested to know actual figures.
 
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Do the crew member stay with your ship or are they with your cmdr? I.e. Does he still get a cut if I am flying solo in an eagle?
 
Do the crew member stay with your ship or are they with your cmdr? I.e. Does he still get a cut if I am flying solo in an eagle?

You set ONE of your (potential) 3 crew members as active.

This crew member is then in your mothership and is at risk if you're killed, the others are safe.

I *think* all crew members in your employment take a cut, not just the active one. So yes hiring 3 crew is going to cost more than just 1.

And so yes even if you leave them all at home they still are classed as employed and so have to be paid.

Not 100% on that though, but I think this is how it works.
 
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I would like it if non-active crew got 25% of their cut.
They basically get money for doing nothing.

Well they're not doing nothing because they're at your beck and call. You are paying for the ability to use them whenever.

If you don't need the facility to call on a second crew then just don't hire a second crew.

But whether they do nothing or not aside, I do think a reduction might be good, I can't think of any compelling reason NOT to encourage players to train up multiple crew.

I mean you can only make one active anyway so it's not like it's even possible that switching crew mid-flight could cause some issue.
 
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my gut feeling (ok my optimistic hope) is that right now, most of us will only have 1 crew member BUT the ability to have more is paving the way in the future when we can hire crew with different skills. (pilot / engineer / navigator / gunner / medic / commando) ideally we can even train them to have more than 1 skill.
for me right now tho..... no way i am paying someone to keep a seat warm on the subs bench.
 
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Having all the ships, their load outs and all totally engineered for their own specific purposes that fit my play style. In addition to having Billion's with a "B" of cr's and nothing to spend it on. I hired three Expert crew member's. It may cost me 45% of what ever my endeavor's happen to pay. But then that leaves me with 55%, that I don't really need.
 
Do the crew member stay with your ship or are they with your cmdr? I.e. Does he still get a cut if I am flying solo in an eagle?
They sit in the crew lounge of your ship (or your quarters if the ship is too small) and eat up your profits. You can't even activate them other than while docked, but they're always there with you when you are...
 
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