Elite.Dangerous is the equivalent of a giant mansion with four chairs and a table for furniture.
Lots of space to move around, not a lot of stuff to do in it!
Elite.Dangerous is the equivalent of a giant mansion with four chairs and a table for furniture.
Lots of space to move around, not a lot of stuff to do in it!
Which is why noone will play Ghost Recon Wildlands three years from now, and noone will have hotly contested debates about trivial things on that games forums in a few years. Its 'throwaway fun'. Nothing wrong with it, but not what I want ED to be. I dont mind having some more instant-fun things addded, optionally, to the game (such as MC), but the core game should be as it is. Slow burning.
After all, it's only a game
Which is why noone will play Ghost Recon Wildlands three years from now, and noone will have hotly contested debates about trivial things on that games forums in a few years. Its 'throwaway fun'. Nothing wrong with it, but not what I want ED to be. I dont mind having some more instant-fun things addded, optionally, to the game (such as MC), but the core game should be as it is. Slow burning.
I sometimes feel like I'm almost unique. ED does exactly what I want it to, and they keep adding things in that I didn't know I wanted, but actually rather enjoy.
I love the pace (or, rather, that you can set your own), the look, the ability to be immersed in your own world or make up your own backstory. ED does all the things I wanted the original to do.
I realise that some folk want more value-for-money for their game purchase with all the bells and whistles and some sort of objective
FD made numerous 'game-like' decisions. I am not going to list them as they are blatantly obvious.So would like to get all your thoughts, on how you think this game could be more game-like rather than app-like-space-discovery?
It definitely is not an app and to even suggest that is simply ridiculous.but I bought Elite from the game section of the XBox store, not the app section
Docking is more than quick enough, same goes for planetary landings.rather than making sure it does take a long time to do any little thing, like docking, or dropping from orbital flight
That might be an x-box problem. Report it so FD can look into it.at 25km from surface going 2.5km/s - the game hangs for like 15 seconds
Yeah, OK, it's missing a bit of depth, but it's not really a story-driven game (apart from your own story) - but I just make those bits up myself if and when I feel I need to: I'm just happy to be flying about pretending to be a spaceship pilot.
True - and I think Frontier are doing a tremendous job with this delicate balance as on one hand, it's as you say, not a throw-away game where you get Elite in a year then end... but at the same time it's got to be gamey enough for you to want to spend a year to get Elite, if that makes sense.
That might be an x-box problem. Report it so FD can look into it.
Controversial subject at times, I know, but when playing other games on my XBox, I've noticed they've done away with ALOT of immersion to make the game more game like and maybe not more fun, but quicker to get at the fun.
For instance, I've been playing Ghost Recon Wildlands lately and noticed if you get in a vehicle and just drive or fly off, the three ghosts just appear after you get a short distance away from them. So instead of being immersive and making you wait for them to get in, you get to just drive off and "play" the game.
Now when it comes to Elite, a hell of a lot of the "game" seems to be about being immersive over a game - but I bought Elite from the game section of the XBox store, not the app section, so I would expect the primary focus of development to be game-like, rather than making sure it does take a long time to do any little thing, like docking, or dropping from orbital flight (this one takes the biscuit, at 25km from surface going 2.5km/s - the game hangs for like 15 seconds.... that equals death in ANY maths of any kind!!).
So would like to get all your thoughts, on how you think this game could be more game-like rather than app-like-space-discovery?
I really wish they'd added gameplay by making it more sim-ish, not less. Honestly FSX has more interesting gameplay to it than ED does, and that game has no combat or missions or trading or smuggling or any of those features.
What it does have is a core game experience that has an enormous amount of depth for people who want it, allowing players to use different kinds of navigation with their associated differing levels of challenge, control a fairly realistic radio, computer systems, autopilots, manage fuel mixture, deal with trim... All of these things mean that unlike in ED, you often actually have things to do for large chunks of the duration of an hour long flight (doesn't hurt that it being single-player means you can accelerate time during the parts when you don't).
ED was never going to be a super hardcore simulator, that's not what I'm asking for here. But maybe the question should've been asked at some point... "Hey, these 15 minute super-cruise journeys are pretty boring. Maybe we should give the player something to do during that time." And then the answer could maybe be something inspired by flight sims since... those are games that feature long journeys that don't get super boring. Ditto with "Hey, making 20 jumps in a row while traveling gets pretty repetitive and bland, what can we do to mix this up so the player is doing something other than just going through the motions?"
I'm not in favour of just making these things faster because I want space to feel big. But as it stands I find myself rarely willing to play the game because no matter how you choose to play it's a whole lot of not doing much interesting. Unless you're just grinding in a res or something you spend most of your time in ED traveling. And it's really bloody dull. Flight sims and similar are games based entirely around traveling that manage to not be nearly as boring. Maybe FDev could've taken a few more cues from them.
This whole thread is one massive false dichotomy.
People keep getting caught up in the argument over whether or not certain aspects of gameplay should model realistic or arcade mechanics, but most gamers will find themselves satisfied with either as long as those mechanics are done well. We have to step back and see the bigger picture: FD is not finishing their work. They either dump it halfway and move on or they lay down arbitrary logic that neither follows realism or arcade mechanics. It's that simple.
Elite.Dangerous is the equivalent of a giant mansion with four chairs and a table for furniture.
Lots of space to move around, not a lot of stuff to do in it!