Is there nothing stopping me from littering the galaxy with t1 Outposts and trash installations to farm that 10k/week each?

So if there's no real major incentive to participate in building an actual functioning economy for any of my colonies in the first place, since I as a player benefit the same going to someone else's properly set up colony as much as I would making my own.

What's stopping from doing what the title states and just littering as many systems as possible with t1 junk?

The weekly payout is the same and has no cap.

I can get the same benefits from going to someone else's properly established colony as I would from building my own. 3% discount on ships? So what?

I don't get any different payout per installation based on tier. I get the same amount regardless of effort put in, so why not put in the bare minimum and drop t1 crap everywhere and leave ugly t1 installation farms all over the universe?


See the problem this payout/reward system is potentially brewing?
 
So if there's no real major incentive to participate in building an actual functioning economy for any of my colonies in the first place, since I as a player benefit the same going to someone else's properly set up colony as much as I would making my own.

What's stopping from doing what the title states and just littering as many systems as possible with t1 junk?

The weekly payout is the same and has no cap.

I can get the same benefits from going to someone else's properly established colony as I would from building my own. 3% discount on ships? So what?

I don't get any different payout per installation based on tier. I get the same amount regardless of effort put in, so why not put in the bare minimum and drop t1 crap everywhere and leave ugly t1 installation farms all over the universe?


See the problem this payout/reward system is potentially brewing?
From: https://www.elitedangerous.com/news/system-colonisation-guide
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So there's still no listed cap, just a slight reduction in the amount earned you're saying?

Also the way this is worded, the payouts supposedly increase as you make above 5 million? It's worded that you are being paid the taxes, but the taxes increase after you go above this value.
1745196475260.png


So I'm getting increased taxes added to the taxes I'm being paid? To support me growing galactic infrastructure further??
 
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Also the way this is worded, the payouts supposedly increase as you make above 5 million?
The other way around I think. When you get to 5 million (which isn’t so much, maybe it would self-fund a carrier which is completely barebones?), your payments would have a cut taken from them or something like that. I don’t think anybody’s yet reached that point to actually document it, however…
 
The other way around I think. When you get to 5 million (which isn’t so much, maybe it would self-fund a carrier which is completely barebones?), your payments would have a cut taken from them or something like that. I don’t think anybody’s yet reached that point to actually document it, however…
Time to spam t1 crap until someone finds out then.
 
Time to spam t1 crap until someone finds out then.
You do you on that, but I suppose I could be accused of doing the same while I’m running chain links to my desired systems (there are plenty of HIPs to grab in the area so I’m sure people won’t mind me getting a few …) rather than developing those claims proper. But I plan on going back to those/putting at least some stuff down as part of establishing a local presence [currently] more removed from the main Bubble.
 
I suppose the main barrier is time, boredom and how far you have to haul your commodities. In any case, unless you will be playing this game for decades and decades, there are far more efficient ways to make credits. It wouldn't even have a trolling value since it would be indistinguishable from the chains people are currently running to various locations.
 
Time to spam t1 crap until someone finds out then.


I suppose the main barrier is time, boredom and how far you have to haul your commodities

There's also the question of how much commitment the "spammer" is prepared to invest in an activity which (implicit in the word "spam") they view as worsening the quality of the environment they are "spamming" with low-quality unattractive productions.

A question which as good forum members we should all ask ourselves from time to time, I feel.
 
With the problems around getting economies working, rather than build stuff that may or may not (most likely) work, I have been getting my colonisation fix by setting up outposts in new systems. One day I can slowly start building economies and generate a bit of wealth. There is only so much playing of UA:Dreadnaughts that I can do at a time.
 
I only have 2 colonies im working on. And getting paid each weekly tick.. does it need to be collected via an in system contact (like bounties, bonds etc)? Or does it go straight into the coffers?
Cos that would stymie the process if it was the former.
 
In any case, unless you will be playing this game for decades and decades, there are far more efficient ways to make credits.
Yes. The answer to "what's stopping players hauling millions of tonnes of cargo over a period of months to obtain less money than is paid by a single 200t hauling mission / they could get by showing up to the current CG to kill one (1) pirate" is "while most players do have pretty poor abilities at cost-benefit analysis, they're generally better at it than that".

The purpose of the payout I think fairly clearly isn't to make you rich (and the cap is presumably intended to make sure you can't completely negate FC upkeep with it either no matter how much you build), but to provide an excuse for sending you a "colony summary" message at all.
 
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There is a cap 5mil
Lock this pointless thread. Nobody will haul for 5 hours to "troll" more then one time.
the payouts are so low, you shoot 1 pirate and make a years worth of T1 outpost income.
 
So if there's no real major incentive to participate in building an actual functioning economy for any of my colonies in the first place, since I as a player benefit the same going to someone else's properly set up colony as much as I would making my own.

What's stopping from doing what the title states and just littering as many systems as possible with t1 junk?

The weekly payout is the same and has no cap.

I can get the same benefits from going to someone else's properly established colony as I would from building my own. 3% discount on ships? So what?

I don't get any different payout per installation based on tier. I get the same amount regardless of effort put in, so why not put in the bare minimum and drop t1 crap everywhere and leave ugly t1 installation farms all over the universe?


See the problem this payout/reward system is potentially brewing?
No there is nothing in the game to stop you in your plan to be the system architect for the most systems in the galaxy.

Have fun.
 
I suppose the main barrier is time, boredom and how far you have to haul your commodities. In any case, unless you will be playing this game for decades and decades, there are far more efficient ways to make credits. It wouldn't even have a trolling value since it would be indistinguishable from the chains people are currently running to various locations.
I have an FC, so that removes most of the first part. A filled up FC builds 2.5 t1 installations after the initial outpost is finished which takes about a day and a half. I could actually easily do maybe 3 or 4 orbital stations day since I work from home given how little actual input the colonization process and hauling from station to carrier and carrier to construction actually requires. I've already built a t2 entirely with supercruise assist and auto dock without a single interdiction or attempt on my cargo in open.
 
What's stopping from doing what the title states and just littering as many systems as possible with t1 junk?
I'd say basic math.

You need around 7 hours+ for an outpost. That is for an eternal 10k / week paycheck.
If you will do Bioscans, you will get around 350m in that timeframe. Maybe more. So that will take 35k weeks, or 673 years to get the same amount of credits for the same amount of game time.
 
I'd say basic math.

You need around 7 hours+ for an outpost. That is for an eternal 10k / week paycheck.
If you will do Bioscans, you will get around 350m in that timeframe. Maybe more. So that will take 35k weeks, or 673 years to get the same amount of credits for the same amount of game time.
Yeah but everyone keeps telling me credits are pointless anyway.
 
Yeah but everyone keeps telling me credits are pointless anyway.
Yes. It is basically a limited grind to get as many credits as you could possibly ever need.
You can, of course, plant as many outposts as you want to.
The way you phrased it, however, it sounded as if you wanted to do that for the credits. And for that purpose it isn't a very good investment of your time. Apart from that you need some other kind of motivation to keep you going when daisy chaining. When it is the 10k / week credits, it will become boring pretty fast.
 
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