PvP Is there really no ingame reward for PvP?

I must be missing something, because I am really not getting it. I can't see anything related to the previous posts other than the assertion that ganking happens at choke points: notably these choke points could be moved a little with the right "content"...
Ok, I'll try to be crystal.

Claim: Powerplay should have PvP content. It's no wonder ganking happens, there is nothing else to do with PvP
My counter argument: Including PvP content in Powerplay would not have that much of an impact on ganking.
Your reply: That doesn't mean PvP content is a bad thing.

So, I agree to your reply, it does indeed not mean PvP content is a bad thing. I just do not think that ganking occurs because there is little PvP content.
 
Ok, I'll try to be crystal.

Claim: Powerplay should have PvP content. It's no wonder ganking happens, there is nothing else to do with PvP
My counter argument: Including PvP content in Powerplay would not have that much of an impact on ganking.
Your reply: That doesn't mean PvP content is a bad thing.

So, I agree to your reply, it does indeed not mean PvP content is a bad thing. I just do not think that ganking occurs because there is little PvP content.

And the fact that if there even was pvp content people would still gank. I've recently been talking to many pvpers and most are so bored all they do is attack traders becuase "its for the lulz man". Its kinda tiring really
 
I believe powerplay driven pvp is a really good thing. It gives someone a reason to pvp and roleplaying is fun. Problem is from the victim's perspective they see a "griefer". This topic has been discussed for so long and so many threads brought up about it people just keep beating a dead horse
 
Merits, money or rep...anything?

I mean, I know you can try bounty hunting or pirating, but I guess you will end up searching for players in supercruise most of the time.

So, atm it basically is just for roleplaying purpose and/or knowing that you are better then someone else, right?

Thank God no...
 
Ok, I'll try to be crystal.

Claim: Powerplay should have PvP content. It's no wonder ganking happens, there is nothing else to do with PvP
My counter argument: Including PvP content in Powerplay would not have that much of an impact on ganking.
Your reply: That doesn't mean PvP content is a bad thing.

So, I agree to your reply, it does indeed not mean PvP content is a bad thing. I just do not think that ganking occurs because there is little PvP content.

Right, I get ya.

Your paraphrasing was mildly hyperbolic - I don't think anyone would suggest ganking has nothing to do with PvP or would be stopped should PvP content make it in game - but I do agree with the essence of what you're saying.

As you quoted from me already, people stamping on the parade of others exists in pretty much every multiplayer game. It happens directly where PvP exists and through PvE mechanisms where it doesn't. No-one seen training back in games like EQ? Half a zone of angry KoS creatures, one well-placed feign death near another group of players, thirty seconds of watching them run for the hills and getting trampled underfoot a la Lion King's stampede.

So no, I don't have the naiveté to believe a magical PvP arena would stop all ganking. But I do believe the development of PvP in the game overall is a positive thing that would moderate it (and I am fully aware there are SOME PvP players that murder genuinely because there's nothing else to do), and it's important to note that it's the kind of content that would be better focused on - improving core mechanics (including consequence), rather than "here's a consensual duel arena". We got that folks, it's called Open play.

And I'd appreciate newer PvP players understanding content is the answer, not rewards. I can't think of anything worse than "free magical 10% extra credits because you're in Open".

Of course I know you aren't the enemy here. I still love your suggestion for integrating meaningful PvP into PP. You don't need the finer details explaining to ya, even if I do atm.

Coffee number six billion, here I come.
 
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Rewards would be meaningless as the game stands, anyway! Escape is ludicrously easy & combat logging is even easier.

I recently spotted a RSM cmdr in a station at a CG, he was top of the wanted list; I interdicted him for his 340k bounty - his shields were about to drop & he waked! This is pretty standard behaviour & would become even more prevalent - along with CL-ing - if the other cmdr thought you were going to benefit significantly from killing them - salt is a common compound in PvP!
 

Goose4291

Banned
You quoted a post where Stiggy didn't mention it, and brought it up yourself. Now that's irony. :D

Notice I didn't quote the entire post. You can still edit it out! Or be vague about it. "That one feature".

Why would I edit it out? I'm quite happy with it as it stands.
 
You get to tell everyone how tough and brave you are*.






*Tough and brave are subjective terms the military, firefighters, stuntmen and lion tamers may giggle at inappropriate usage

Ha, ha.

I used to be a firefighter(smoke diver) in the military. Does the give me double giggle rights?
 
PvP is one potential reward of an open multi-player game and the reward for PvP is unscripted confrontation.

Why shouldn't there be a reward? I mean, not for killing random CMDRS, but - for example - killing a CMDR from a enemy faction. What is said against that?

Their loss should be the reward.

Unfortunately the general fast tracking of progression and neglect of the economy, on top of the difficulties that have always existed in cornering and bringing down non-novice CMDRs makes these sort of benefits quite rare.

Jimmy Joe Bob is playing PP for someone, calls up his bud Johhny Reb

Yo Johhny, I wanna run up my PP numbers. Join this PP faction and join my PG and meet me in some random system

*two hours and several hundred deaths for Johhny with no risk for Jimmy Joe Bob

Thanks bud, that really got me over the hump.


Yeah, Ummmm, no.

A good example of why the other side's losses should be the measure of one's own gain.

200 easy victories against willing opponents, cannot, almost per force, be resulting in meaningful losses.

You assume these people would stop doing that if they got content. The station griefers would still grief stations, the group gankers would still gank in groups. They'd just do it in the context of that content.

They'll do it until it's prohibitively expensive to do so.

Why? I think the differences between legitimate PvP, Griefing and Ganking are pretty clear. If you are pledged to a Power and get attacked by a player from another Power there is nothing unexpected about it.

Doesn't need to be expected to be legitimate, though the wise are always expecting it.
 
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