PvP is one potential reward of an open multi-player game and the reward for PvP is unscripted confrontation.
Why shouldn't there be a reward? I mean, not for killing random CMDRS, but - for example - killing a CMDR from a enemy faction. What is said against that?
Their loss should be the reward.
Unfortunately the general fast tracking of progression and neglect of the economy, on top of the difficulties that have always existed in cornering and bringing down non-novice CMDRs makes these sort of benefits quite rare.
Jimmy Joe Bob is playing PP for someone, calls up his bud Johhny Reb
Yo Johhny, I wanna run up my PP numbers. Join this PP faction and join my PG and meet me in some random system
*two hours and several hundred deaths for Johhny with no risk for Jimmy Joe Bob
Thanks bud, that really got me over the hump.
Yeah, Ummmm, no.
A good example of why the other side's losses should be the measure of one's own gain.
200 easy victories against willing opponents, cannot, almost per force, be resulting in meaningful losses.
You assume these people would stop doing that if they got content. The station griefers would still grief stations, the group gankers would still gank in groups. They'd just do it in the context of that content.
They'll do it until it's prohibitively expensive to do so.
Why? I think the differences between legitimate PvP, Griefing and Ganking are pretty clear. If you are pledged to a Power and get attacked by a player from another Power there is nothing unexpected about it.
Doesn't need to be expected to be legitimate, though the wise are always expecting it.