Is this a bug or a message to players, that hull tanking won't be viable against NPCs anymore?

Looks like I am am rethinking my plan to buff my fighting rank in CZs and HazRs tonight...

HazRs is pretty safe - never even come close to loosing shields in one of those...

And since the other guys here said no modules can be breached with shields up, I've just made a point of not letting them go down - which usually I wasn't overly preoccupied with keeping shields up at all times, cause it previously was no problem if they went down from time to time.

In a CZ, you never know how many adds you'll get over time, so its a much higher risk for your shields to drop at some point.
 
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I think Hull breach attack detected is just a new warning?

I get it every time a Thargoids shoots at me, full shields or not.
 
I do have reactive yes - earning them credits 1 mil at a time doing 100 ship kill massacre missions ;) Theres a hint in there somewhere for Fdev.

But you dont have to fit reactive - military will do with heavy duty for raw hp then you can use your packages as resistance buffs.

Regarding the powerplant - i hear you. In the old engineer system I lucked out with a +5% armoured pp. It meant i had less than full integrity but the power allowed me to vary my fit up a bit. However new 3.0 engineering much to my surprise armoured PP now has a power boost, and if you add the monstered effect it should result in about 42MW of power give or take (cant remember the exact number) at grade 5. Should be enough for most things while still retaining some hull.

New dirty drive rolls will negate the increased mass. Fully loaded im rocking 377m/s on boost and 18.3ly jump range. Unfortunately its just the re-work due to the engineering changes (not forgetting the npc buff). You can probably use a class 6 fuel scoop - I find its more than enough for getting around considering the jump range, by the time ive navigated the star the tank is full - it will free up a chunk of power too imo. I very rarely take this off myself.

With dirty drive 5 and drag drive experimental you should be able to keep up with eagles/vultures in terms of keeping them in view with some FA off and thruster tricks. PP, thrusters and shields were the first things I did to make the ship useable again. You dont have to go heavy tank by any means, although If im on a farming spree I will drop the scoop for cargo and my module reinforcements for limpet racks.

Its worth checking out the edshipyard beta for 3.0 it might help you plan your ship out a bit better but 2890 is much better you will notice the difference the next time trust me.

Also re-the hull tanking, still hoping some kind of regenerative hull (meta alloy hull reinforcements anyone) would be on the cards - it would give a use for enzyme missiles as a counter, plus allow for more varied builds using amfu and mrps. It would certainly bring more strategy to a fight imo.

- I like your idea of a regenerative hull - especially if some level of hull tanking becomes mandatory in every build...
- I'll definitely try the armored PP mod with ~42 MW, I should be able to power this fitting with some juggling of power priority groups. (currently, I can power everything flat-out)
- I'm going to guess its the new Dirty Drives with Drag experimental that makes the Corvette feel so good for dog fighting.
- Fuel scoop - yes, I could go with a size 6, but with HRP's topping out at size 5 I don't really need to free up a size 7 slot, unless I wanted a second SCB. As it is, you can't carry enough heat sinks for one SCB and still have a good shield tank at the same time. I don't use the SCB that often, in Hazres almost never.
- In the last High Intensity CZ I tried this evening, I had 90% Vipers, Vultures, Eagles and ASPs - with occasional FGS or T9 thrown in...? And always too many targets left to stop and pick up mats - in spite of flying backwards.

- as for ED Shipyard - I don't build anything I haven't first built and engineered in Coriolis. I saw that ED-Shipyard has added a new view - I find it a bit cluttered, but maybe they have already updated to 3.0 engineering, which Coriolis has not...


...I like the Corvette, because I can use fixed guns and fight Vultures if I want (PvE). If I have to stick all this weight on it, because of this patch, the fun goes out of using it...
Would be sad to park the Corvette indefinitely and have FDLs and Vultures as the only *fun* way to earn pointlessly small credits while collecting materials.

If you earned your Reactive Armor in one million credit chunks, I'm not sure if I should admire your resolute dedication or pity the extreme amount of time you can never get back.
80 million an hour is my minimum for credits - can't be ar5ed for less. I did the Cobra->T6->T7->T9->Anaconda hauling ladder after initial release. Won't do that much slow grind for any game ever again. And to imagine it would have been even slower, without the awesome trading tools people put together could invoke nausea...
 
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