Is this system good enough to run Elite VR

Good morning all,
I am building a new rig specifically to play Elite: Dangerous on VR on Occlus (preferably at high settings).

Would the wise VR Elite veterans amongst you be able to cast your eye over these specs and tell me if they would be suitable? Thanks for your assistance 👍



i5 Quad Core Processor i5-6600K (3.5GHz) 6MB Cache

ASUS® MAXIMUS VIII HERO: RoG

16GB HyperX SAVAGE DDR4 3000MHz

8GB NVIDIA GEFORCE GTX 1080

PCI-E SSD Drive
480GB HYPER-X PREDATOR PCIe SSD
 
Does it induce the same motion sickness effect as low frame rates in VR do?

I will be playing on a monitor while I save the cash for the Rift. Is this issue likely to be patched in the next six months?
 
Does it induce the same motion sickness effect as low frame rates in VR do?

I will be playing on a monitor while I save the cash for the Rift. Is this issue likely to be patched in the next six months?

Patched? I doubt it. Rendering in stereo with a wider FOV puts load on your system. Nothing available can play the game in VR without some stutter. It won't make you sick but I personally find it annoying but I still play most days.
 
Does it induce the same motion sickness effect as low frame rates in VR do?

I will be playing on a monitor while I save the cash for the Rift. Is this issue likely to be patched in the next six months?

Its not an issue with the Rift... even high-end PCs have some difficulty... you're not trying to render 60fps and get rock solid visuals on a monitor. Elite's Cobra engine is pretty good (not knowing how the internal renderer works I can't compare it with say, Unity, or Unreal. And they're not geared for space combat anyway). Suffice to say it work, it works well.

However, its difficult to say how your own experience in VR will play out. Everyone finds different things amazing... and annoying. Some suffer horrific motion sickness, others appear to have iron VR stomachs. Your in-VR motion sickness is not always as it is in real life.

RES Sites are tough in VR as there are ships, combat going on, asteroids everywhere and usually a big planet being rendered too. That's a lot to do at 90fps for each eye... you're asking the PC to render 180fps. Having a 1080 myself, I see some judder in RES sites but I'm not put off by it. In that regard I'm not as sensitive to judder as CylonSurfer, and we happen to have almost identical PC's and almost identical settings I suspect.

On planets, roaming in the SRV is tough on the PC too, and can be a stomach-churn for susceptible folks. I'm not great in planes IRL but I can barrel-bouce across rough terrain in the SRV all day... love it! :D
Luckily, motion-sickness can be trained out and at least reduced if you stick at it.

Everyone is different - but don't let that put you off - you have to try it to see what it will do for you (or to you lol). And almost all the negative aspects can be overlooked once you get to sit and just... simply look about your cockpit, as if you were really in it. There's nothing quite like it.

OK, I'm off to see Didi with my new-found imperial shielding, to get some real resistance shield bosters happening on this Python! :D
 
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Thanks for the benefit of your experience Redraven. It's very interesting that your susceptibility to VR motion sickness is unrelated to your IRL motion sickness.

I fly regularly but I wouldn't say I had a particulary iron stomach when going through bad weather, turbulence etc.

I guess it might be to do with the disconnect between what your eyes are seeing but your inner ear is not feeling when wearing VR headset. The opposite being true fly through thick cloud as you can't see but your inner ear knows.
 
Oculus just lowered the minimum specs for VR to a GTX 960, due to a new approach how the 90 fps are generated. They introduced a new tech called Asynchronous Space Warp during Connect 3, that renders a game at 45 fps and interpolates every second frame, taking the heavy load of the GPU. It works incredibly well.

I use a GTX 970 and an i5 4690 and i can run Elite at almost Ultra settings, using that new ASW tech... Your system will be more than good and you will be able to enjoy the game at maximum details in VR. Currently you need to activate ASW manually, but it will be activated by default in the next runtime update.

Your concerns about motion sickness... i am afraid of heights, but actually VR is more therapy than a concern. Once you get used to race through narrow canyons at almost Mach 2, all you do is grinning like a mad man... Its just awesome.

One essential tip: If you start to feel dizzy, or your stomach is going strange, stop immediately. Dont force yourself, just stop and pause for an hour or two. It is a bit annoying in the beginning, but i managed to increase my game time in the Rift from 30 - 40 minutes on day one to several hours by letting myself adapt without force. Took about 2 or 3 weeks to get there. And believe me... it is worth every effort. VR is a game changer in such a big way, that i havent touched any game outside the HMD since June...

Looking forward to see you flying a VR spaceship soon! Fly safe CMDR o7
 
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ASW worked wonders for me, Just tested it out in a busy RES and then flew off to explore, in BETA with VR on Ultra and debug set to 1.5 on a GTX 1070! there was the occasional hiccup but wow.. way way way way way better.. also worth noting, for the first time I didn't immediately feel like puking in my SRV... coincidence?
 
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