Does it induce the same motion sickness effect as low frame rates in VR do?
I will be playing on a monitor while I save the cash for the Rift. Is this issue likely to be patched in the next six months?
Its not an issue with the Rift... even high-end PCs have some difficulty... you're not trying to render 60fps and get rock solid visuals on a monitor. Elite's Cobra engine is pretty good (not knowing how the internal renderer works I can't compare it with say, Unity, or Unreal. And they're not geared for space combat anyway). Suffice to say it work, it works well.
However, its difficult to say how your own experience in VR will play out. Everyone finds different things amazing... and annoying. Some suffer horrific motion sickness, others appear to have iron VR stomachs. Your in-VR motion sickness is not always as it is in real life.
RES Sites are tough in VR as there are ships, combat going on, asteroids everywhere and usually a big planet being rendered too. That's a lot to do at 90fps for each eye... you're asking the PC to render 180fps. Having a 1080 myself, I see some judder in RES sites but I'm not put off by it. In that regard I'm not as sensitive to judder as CylonSurfer, and we happen to have almost identical PC's and almost identical settings I suspect.
On planets, roaming in the SRV is tough on the PC too, and can be a stomach-churn for susceptible folks. I'm not great in planes IRL but I can barrel-bouce across rough terrain in the SRV all day... love it!

Luckily, motion-sickness can be trained out and at least reduced if you stick at it.
Everyone is different - but don't let that put you off - you have to try it to see what it will do for you (or to you lol). And almost all the negative aspects can be overlooked once you get to sit and just... simply look about your cockpit, as if you were really in it. There's nothing quite like it.
OK, I'm off to see Didi with my new-found imperial shielding, to get some real resistance shield bosters happening on this Python!
