Isn't it time for Deadly?

David Braben was asked about a sequel to Elite Dangerous in one of our interviews. He said the sequel is horizons and whatever follows on from that. It's like EVE, they can update different parts of the game behind the scenes and then slot it in to improve the graphics or the number of ships in an instance. Online games like this can be constantly upgraded as long as it's still making money.
 
Almost certainly not. Starting from nothing but a core engine it would take a couple of years just to get something baseline playable again - with fewer features than the current Elite Dangerous. There might well be "now we know what we're doing advantages" that would make things faster after that point, but unless and until they run into some absolutely insurmountable barrier to progress, they're better off continuing to develop what they've got.

There are plenty of major things they could add - and have said they plan to add - without needing to start over.

Put a different way: what do you think Elite Deadly would have that Elite Dangerous couldn't? Trivialities like "a more balanced Anaconda" aside?
 
Oh lord, there we go again. There is no 10 year plan. There never was a 10 year plan. There never will be a 10 year plan.

The plan was, is, and always will be to keep developing ED as long as they expect to earn money with it. Same as EvE, WoW and other variations on an MMO. If Next Era is a smashing hit, they'll start work on the next DLC. If it sinks like a lead balloon it'll end ED.
 
Almost certainly not. Starting from nothing but a core engine it would take a couple of years just to get something baseline playable again - with fewer features than the current Elite Dangerous. There might well be "now we know what we're doing advantages" that would make things faster after that point, but unless and until they run into some absolutely insurmountable barrier to progress, they're better off continuing to develop what they've got.

There are plenty of major things they could add - and have said they plan to add - without needing to start over.

Put a different way: what do you think Elite Deadly would have that Elite Dangerous couldn't? Trivialities like "a more balanced Anaconda" aside?

An updated engine, damage displayed on sections of ship and to support organic looking things. More optimized from scratch.
I dont think the current engine can handle more detailed objects without crawling. Looking at objects in space stations look like 90 era :)

Updated / reworked network engine. Seamless transitions. Instancec masked so that they aren't so noticable.
Total revamped gameplay story. A genuine storyline from start to defeat of the thargoid invasion. With many key characters and lots of lore / story elements.
NEw engine to support atmos planets and legs.

I joined 5 days earlier than you so I am right :);)

ETC....
 
An updated engine, damage displayed on sections of ship and to support organic looking things. More optimized from scratch.
I dont think the current engine can handle more detailed objects without crawling. Looking at objects in space stations look like 90 era :)
Regardless of how much the engine is upgraded, the modellers and artists can only work at the same rate. Elite Dangerous heavily re-uses assets because they only have so much time to draw them. A new game wouldn't fix that - and might well make it worse.

They could also upgrade the engine underneath the existing game, with a little bit of work on compatibility [1]. These things are supposed to be a bit modular, after all.

[1] They did just this for the sound components a couple of years ago.

Updated / reworked network engine. Seamless transitions. Instancec masked so that they aren't so noticable.
The only instance transitions that are noticeable are the ones in and out of supercruise, and that's likely as much an artifact of trying to connect up multiple clients to each other and have them all acknowledge, as anything else. And this stuff is getting faster - dropping out of orbital cruise is now a barely noticeable pause for me, whereas it was often a several second break when Horizons first released.

If you remember what Elite Dangerous networking was like in 1.0, a "start from scratch" reboot with a different instancing model is likely to have considerably worse performance than ED does now, for quite some time. There's no way to properly test performance with thousands of concurrent players with diverse network locations and hardware without actually having a released game running that network stack. (pre-1.0 networking was terrible, but worked absolutely fine in their internal tests...)

Total revamped gameplay story. A genuine storyline from start to defeat of the thargoid invasion. With many key characters and lots of lore / story elements.
As Frontier have stated, one of their big constraints on this is writer and translator time, which has virtually nothing to do with the game technology. They could write all the storyline in advance, of course - I hear players really like a railroad plot - but that would still mean a big delay before this "Elite Deadly" can be released - during which they either hire two separate teams, one to work on each - or just abandon Elite Dangerous development entirely apart from critical bugfixes for the several years it takes to get Elite Deadly ready.

I'd really like Frontier to double the size of their Elite Dangerous writing team - the game could easily find work for them - but it's unlikely to happen.

NEw engine to support atmos planets and legs.
Again, a lot of the bits are currently in Elite Dangerous - planets are in, atmospheric effects are in (stations, lagrange clouds, etc.) - and legs is just a matter of making a much smaller and slower SRV with a slightly different movement model. This is really not "new engine" sort of changes. The same "Cobra" engine underlying Elite Dangerous also runs their Jurassic World game, which is set on a planet with an atmosphere and things which walk around.

The work on actually having some content on those atmospheric planets - design, models, textures, shaders, AI, documentation, interaction, gameplay, etc. - is going to take pretty much the same length of time (a very long one...) regardless of the underlying engine, but won't be significantly sped up by switching to a different one.


None of these are things which would go quicker with "Elite Deadly" than with continuing to develop the existing game. This is one of the reasons there isn't really much of a competitor to Elite Dangerous on its own grounds - by the time you've made a game which can do everything Elite Dangerous does, plus atmospheric landings and space legs, Elite Dangerous will have had several years to move on itself. It's not a great market for a competitor to enter, and it would be just silly for Frontier to try to compete with itself on this.
 
An updated engine, damage displayed on sections of ship and to support organic looking things. More optimized from scratch.
I dont think the current engine can handle more detailed objects without crawling. Looking at objects in space stations look like 90 era :)

Updated / reworked network engine. Seamless transitions. Instancec masked so that they aren't so noticable.
Total revamped gameplay story. A genuine storyline from start to defeat of the thargoid invasion. With many key characters and lots of lore / story elements.
NEw engine to support atmos planets and legs.

I joined 5 days earlier than you so I am right :);)

ETC....
All of which can be worked on separately and then slotted in when the time is right. There is no need for a sequel as long as the present game is making money. Look at Eve, it's had its client and it's server rewritten several times but at no point did they call it Eve 2 or Eve 3. Kind of replacing the brush head of a broom and then later changing the Handle when it wears out.

Also a sequel would imply that everyone starts again. Can you imagine the salt for that?

Anyway, for all we know, the 2020 update might be called Elite: Deadly.
 
I started playing in 2013. Almost 7 year old game.
Elite Dangerous released in Dec 2014, making it nearly a 5 year old game. The latest update will be live later today.

The next paid-for expansion has been in production for over a year and is due for release 2H2020
 
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