Isn't it time for some vital refinements to flawed ships?

Take the Clipper for example. It has terrible weapon convergence, which could be mitigated nicely if the two underside medium hardpoints were placed on the underside near the center undercarriage. Looking at the underside design, you can see the perfect spot for these, too. This would allow the Clipper to use railguns, fixed missiles and plasma more effectively.

The Corvette could do with having it's large moved up nearer the front of the underside, for improved engagement using gimballed weaponry.

I know there are many more examples, but back to the case of the Clipper, shouldn't this be changed in particular?

I just feel there are some obvious flaws in the hardpoint placement to some ships and this could be easily mitigated through moving the hardpoints to more suitable positions.
 
A type-9 being mass locked by a Python and Anaconda. Giving NPC's and Gankers every chance at wiping those players out. Lol.
 
A low weight low power consuming shields that are virtually impossible to penetrate that are only usable on an unarmed freighter:)
 
Corvette is overpowered. all hardpoints need to be reduced one size, and it turn rates need to get to t9 levels.
Cutter is too fast - maximum speed after engineering needs to be under 400 m/s.
T9 cockpit is too good looking - needs obstructing metalframes in view.
pythons powerdistributor is too good, and its too versatile - pd class 5, and lock 4 internals to cargo or passenger only.
dolphin runs to cold - bring it to beluga hot levels!
sidewinder is too manouverable with enhanced performance thrusters, and can make too much credits at high res farming - up its mass so it can't fit enhanced performance thrusters, and add random weapon malfunctions, so you increase chance to hit cops.

shall we go on?
 
No OP, it's not time.
Frontier needs to do SO MANY things in Elite Dangerous before they even consider a ship balance.
Some of those things include:
  • Fix tons of bugs.
  • Fix multi-player (better be greatly improved at time of Odyssey launch).
  • Fix performance in many areas.
  • ... many others ...
  • only then maybe a ship balance pass
 
Personally I'd like to see some unorthodox changes to these ships instead.

Clipper, for example; what if you gave it a class 2 hardpoint here?

1609455305456.png


Not great for fixed weapons or even gimbals, as it would largely only be able to shoot up, but it would be a great location for a Turret to defend the backside and entire top. A multicrewmember could shoot at almost 270 degrees of the battlefield at any given time.
 
I mean, honestly, I just gotta go with these guys;
There is kind of a point to the ships being flawed in the first place.

No one ship is meant to be perfect.
Isn't some of this done by design though, like Mickey says?

Not being argumentative, just thought it worth bearing in mind.

These are the things you're supposed to overcome when buying a new ship otherwise we might as well only have 1 ship in the entire game cause they'd basically all be the same anyway.
 
There is kind of a point to the ships being flawed in the first place.

No one ship is meant to be perfect.

This isn't about making them perfect, but the hardpoint placement could do with some basic tweaks to enable them to actually utilise the available weaponry in a more versatile manner. It doesn't have to be all hardpoints, as noted by my emphasis on only the underside Mediums of the Clipper, despite it having awful wing spread large ones, writing off fixed weaponry on those, mostly.
 
Personally I'd like to see some unorthodox changes to these ships instead.

Clipper, for example; what if you gave it a class 2 hardpoint here?

View attachment 202552

Not great for fixed weapons or even gimbals, as it would largely only be able to shoot up, but it would be a great location for a Turret to defend the backside and entire top. A multicrewmember could shoot at almost 270 degrees of the battlefield at any given time.

Imagine 3 large... Now that would be awesome. Lol.
 
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