I consider it an element of the stellar forge because there are depictions of all planet types available right now (not simple place-holders but how they look barring another re-creation of this part of the procedural generation). The game creates them all. But there are only a small subset that the client supports creating the surface details, atmosphere, physics, flight model and gravity etc for.
The non-landables are placeholders in a sense. Depends on how you use the term.
All that happens with them is that a flat bitmap image is created which is then wrapped onto the surface of a sphere.
When any of those non-landables are made landable, they’ll be generated in a different way and they’re almost certainly going to differ from the bitmap version.
So the current bitmap depictions can be considered as placeholders. But again it depends exactly what is being meant by placeholder.
in the same way that we dont break apart different functions in spawning systems vs spawning the galaxy and spawning roid fields ...it's all the stellar forge. From initial seed, down to individual asteroid. How it's divided up and organized doesn't make it not part of that system.
I just also think when they are referring to the planetary generation system, they're not just talking about that, but also the environmental simulation that the surface is part of, and that's the part that is definitely not something you can consider the 'stellar forge'.
Fair enough. But the point here was just really about the proposal that planet gen is handled by the SF. The SF doesn’t do landable surfaces, so making it do it would just be replicating a planet generation system in a different part of the code. Unless you’re talking more about the ‘when’ of it all, and saying that the full planet generation should be done as part of the SF proc generation in hyperspace?
If only rocky or icy made a difference, i could get interested in different geomes. It sounds less like it's being more granular, and more like it's using hand-built assets to create that granularity where there was none. If so, that's where i would see it as a downgrade even if it results in more interesting output.
I think it’s effectively both. It’s using templates but at a more granular level than previously.
What that means is that in some circumstances, the templates become noticeable at the scale of a single planet, whereas previously it was only noticeable when looking at lots of planets of the same type.
Like most things there’s upsides and downsides to both the old approach and the new approach.
I wish we could rely on what fdev has decided to do to mean that the best choice was made. But they gave us CQC, they gave us the bio scanner mini game. They attempted to say they chose not to give us walking out of a ship onto the surface because it would be too time consuming and tedious. I dont see much reason to think that they made a decision based on what was best for the game or players or that they even made one that was in their best interests and not a total mistake. So I dont trust that a similar outcome wouldn't have been possible without relying on premade tiles simply because fdev spent a bunch of money and went a different direction.
Fair enough, and the principle of what you’re saying is quite right - just because FD made a decision doesn’t mean it was the best decision. Ultimately ED’s always been a speculative endeavour and they were never ever going to get everything right.
I’ve got to disagree with this part:
They attempted to say they chose not to give us walking out of a ship onto the surface because it would be too time consuming and tedious.
AFAIK, that is just the forum / social media rumour mill up to it’s usual distortion of things. All that happened was Arf gave his personal view on what some of the downsides would be on walking to and from the cockpit. It was never posited as the reason, and it was never posited as anything other than Arf’s own view. Unless there was another statement that I missed of course, but this stuff all seems to originate from what Arf said.
I dont see much reason to think that they made a decision based on what was best for the game or players or that they even made one that was in their best interests and not a total mistake.
Really? I’d say a lot of the principles behind the planet gen system rework are absolutely spot on. Has that resulted in a perfect flawless new planet gen system? No. It was never ever going to anyway though. Neither would any other thing they could have done.
If we’re talking about the current decision to close off the issue? Well that’s a trickier one. Personally I’m not seeing any realistic alternatives being proposed though. They can’t throw resource at it forever. And in the apparent current financial climate, they’re not going to invest a shedload of time money and resource in binning this planet gen approach and trying to develop a whole new one, which will just come with it’s own set of flaws and complaints anyway. So what else can they realistically do, they’ve got to close it off at some point, and it’s just a case of whether they should have done it now or whether it would have been better to do it sooner or to do it later.