Issue with animal space/ climbing area

From what I saw, it seems that there's a "soft cap" on a number of enclosures one can build without breaking everything in the zoo. Once exceeded, the game will stop working in various ways - the walkable area in newly built enclosures is not shown anymore, these don't get marked as enclosures in work zoning, etc. Huge impact on animal calculations as well. (All screenshots in Czech but you will get the point.)

20210425093533_1.jpg20210425093554_1.jpg20210425093704_1.jpg
 
From what I saw, it seems that there's a "soft cap" on a number of enclosures one can build without breaking everything in the zoo. Once exceeded, the game will stop working in various ways

I don't think the size of the zoo has an impact in this issue. I also have the problem with the climbing space in small zoos with very few habitats and even with only once species that is able to climb.

I have experienced the problem with all the monkeys, koalas, red pandas and most recently with the binturong too. I'm not quite sure, but I think I also experienced it with jaguars and clouded leopards, so it is not related to one specific animal either.
 
Recently had it in my south asian zoo, with sun bears, binturongs, clouded leopards, orangutans, and probiscis monkeys all impacted. Sometimes it will impact all of their enclosures, and sometimes just some of the clouded leopard pens (I've got more than one, for breeding). I just go around to every enclosure and delete/undelete each time it happens.

As I've been getting a little better with building groups, it briefly occurred to me that I might try placing a wall piece in an out of the way place, and then "add to that group" one climbable item into every habitat that has climbing. I'd pick the smallest climbable item, and could potentially be off in a corner or even near the ground or hidden in a tree, but the idea is that I would then have a single "group" to delete/undelete every time this happens, instead of having to go habitat by habitat.

Has anyone tried something like that to see if it would work?
 
Recently had it in my south asian zoo, with sun bears, binturongs, clouded leopards, orangutans, and probiscis monkeys all impacted. Sometimes it will impact all of their enclosures, and sometimes just some of the clouded leopard pens (I've got more than one, for breeding). I just go around to every enclosure and delete/undelete each time it happens.

As I've been getting a little better with building groups, it briefly occurred to me that I might try placing a wall piece in an out of the way place, and then "add to that group" one climbable item into every habitat that has climbing. I'd pick the smallest climbable item, and could potentially be off in a corner or even near the ground or hidden in a tree, but the idea is that I would then have a single "group" to delete/undelete every time this happens, instead of having to go habitat by habitat.

Has anyone tried something like that to see if it would work?
That's actually a great idea, will try that later in the day. I would still prefer Frontier fixing the bug though 😅
 
Has anyone tried something like that to see if it would work?
I haven't tried it, but I probably wouldn't recommend. If you have a lot of climbing in your zoo and a group is far stretched all over your zoo, performance might suffer a lot. In general and whiole deleting / undoing. I accidentally had a piece of a group on the other side of my zoo and expierienced just that.
 
I usually don't delete anything, just go around the enclosures and press X as if I were to move the climbing structure, and then click again. I haven't been actually playing in my franchise zoo because I can't be bothered to solve 20 notifications immediately upon loading the zoo. I've mainly been building.

This is actually quite a problem and can see what others are experiencing with twice the size of my zoo. @Jens Erik @Jay Wilton I hope this can be addressed in the upcoming update? Could you provide us with any kind of info on this?
 
I don't delete anything either, I also just press X, but usually on a tree, which for me is easy to find and click on it without zooming in.
 
From what I saw, it seems that there's a "soft cap" on a number of enclosures one can build without breaking everything in the zoo. Once exceeded, the game will stop working in various ways - the walkable area in newly built enclosures is not shown anymore, these don't get marked as enclosures in work zoning, etc. Huge impact on animal calculations as well. (All screenshots in Czech but you will get the point.)

View attachment 222833View attachment 222834View attachment 222835

I think you might have a point there. Could be amount of enclosures and/or amount of animals in your zoo/park and/or file size.

Because obviously what happens is that the game fails to calculate the climbable area on loading. You have to force to re-calculate it by modifying assets that affect climbing.

IME at the beginning I never have any issues. As the park becomes bigger, issues start appearing. My latest big fail was when a whole habitat collapsed while loading - it didn't fix itself with a new load. I had to fix it myself. Even though the barrier was functional the game was obsessed and merged it with a bordering habitat - and the multiple gate problem started.
 
CMs last post about this issue was in late January. I have tagged two CMs a week ago and still no response/feedback about it. This issue has been ongoing for months, and I even remember having the same climbing issues even way back with koalas, so Australia pack.

I'm a very patient person and hate to say it, but I'm quite disappointed we haven't gotten any kind of response especially since this is a big problem.
 
CMs last post about this issue was in late January. I have tagged two CMs a week ago and still no response/feedback about it. This issue has been ongoing for months, and I even remember having the same climbing issues even way back with koalas, so Australia pack.

I'm a very patient person and hate to say it, but I'm quite disappointed we haven't gotten any kind of response especially since this is a big problem.

They said this about the climbing issue in early April:

Hey,

thanks for your help in the past with the issue! As you've stated yourself, the bug is quite intermittent in its reproduction. As such, the team is currently still investigating the core issue alongside other high-priority issues and work.

Thanks!
 
Yes, they replied to me in the update threat. For better visibility for every player it would have been good to update in this thread as well, though. You can't assume every forum member with this issue read every thread on the forum to finally get an answer.
 
I was wondering if we could get some news on this annoying bug.

Do you still need us to send you more saved files? My lemurs and capuchin monkeys from my new Port Royal Zoo are also having this issue almost every time I play the game 😤
 
Back
Top Bottom