News Issue with extremely inflated mission rewards!

I think the rule to go by is if you are having fun and enjoying yourself after an update, it's probably an exploit..

Sadly I have to agree. I just came back to this game a couple weeks before 2.4 dropped and had a fairly good time with passenger missions. Since 2.4 it has been just miserable with all the mission board issues and payout reductions. I never saw any of the excessive mission rewards but now all I see is transport after transport from Allied factions for less than 500k CR for transports with 410K LS transports from the AP. Honestly I can't find any content that is actually worth my time to engage in with ED at this point. I guess it is back to waiting or Star Citizen again.
 
mission payouts span a range from the thousands to millions.
There's no real way to identify ability other thasn "rankings" and net worth etc. which are not appropriate iderntification of capability - therefore challenge level is arbitrary resulting in a highly sensitive algorithmic approach to determining a risk/reward system for missions.

Naivermy trying a one-size fits all, but geared towasrds statistical expectation might sound like a reasonasble best approach on paper, but the extremes are too radicallyvaffected asnd terndency is toward higher end ( player rank or nertworth etc. alwasys improve over time)
The result is an obsession with continually trying to tweak the system which introduces unnecessary complexities and obfuscates potential blow-ups as in this case.

Just choose a more appropriate basis for determining player ability when calculating risk/reward and factor the mission type (time ) accordingly.
There will always be those who find payouts too low or too high - you don't need to adjust things to suit every time.

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UK secondary educatio suffers every year as when too few students pass good grasdes, or university applications drop, the kneejerk is to make a levels easier. When numbers exceed expectations, ther reasoning blames too easy exams.-- This flipflop is clearly neverending and a big waste of time. If more effort was made in teachbing practice and principles of learning for example, ort uni were less restri tive or exclusive - fixing the surrounding infrastructure properly will mean that constant band aid reactionary measures arent continuously seen as a requirement.
 
Sadly I have to agree. I just came back to this game a couple weeks before 2.4 dropped and had a fairly good time with passenger missions. Since 2.4 it has been just miserable with all the mission board issues and payout reductions. I never saw any of the excessive mission rewards but now all I see is transport after transport from Allied factions for less than 500k CR for transports with 410K LS transports from the AP. Honestly I can't find any content that is actually worth my time to engage in with ED at this point. I guess it is back to waiting or Star Citizen again.​





agree on this
mission rewards are for hauling is seriously nerfed now when you consider the amount of cargo you need to carry, not to mention seriously aggressive NPCs coming for many missions
1.1 mill for 180 cargo is not very good

i want them to just bring back the last version of the mission board
 
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Sadly I have to agree. I just came back to this game a couple weeks before 2.4 dropped and had a fairly good time with passenger missions. Since 2.4 it has been just miserable with all the mission board issues and payout reductions. I never saw any of the excessive mission rewards but now all I see is transport after transport from Allied factions for less than 500k CR for transports with 410K LS transports from the AP. Honestly I can't find any content that is actually worth my time to engage in with ED at this point. I guess it is back to waiting or Star Citizen again.

With respect mate, that's not the game, it's you and the fact that you're not looking in the right places.

There are passenger missions (not 'fly me round these three tourist beacons and stop at a station to let me buy more lark's tongues in aspic' but simple A > B bulk transport missions which are paying anything up to 45m credits on the boards today. Finding missions that pay around the 10m mark is common, again when you're looking in the right places. Just use your head and understand the conditions which generate those missions.
 
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Actually, it was fixed during the beta....but has seemed to have reappeared. Ah, the "joys" of coding.

I must admit I have not seen these high-value missions, not that it makes much difference to me as I am out of Colonia this week exploring and still 3000LY's away from any mission board.

o7!
 
mission payouts span a range from the thousands to millions.
There's no real way to identify ability other thasn "rankings" and net worth etc. which are not appropriate iderntification of capability - therefore challenge level is arbitrary resulting in a highly sensitive algorithmic approach to determining a risk/reward system for missions.

Naivermy trying a one-size fits all, but geared towasrds statistical expectation might sound like a reasonasble best approach on paper, but the extremes are too radicallyvaffected asnd terndency is toward higher end ( player rank or nertworth etc. alwasys improve over time)
The result is an obsession with continually trying to tweak the system which introduces unnecessary complexities and obfuscates potential blow-ups as in this case.

Just choose a more appropriate basis for determining player ability when calculating risk/reward and factor the mission type (time ) accordingly.
There will always be those who find payouts too low or too high - you don't need to adjust things to suit every time.

---

UK secondary educatio suffers every year as when too few students pass good grasdes, or university applications drop, the kneejerk is to make a levels easier. When numbers exceed expectations, ther reasoning blames too easy exams.-- This flipflop is clearly neverending and a big waste of time. If more effort was made in teachbing practice and principles of learning for example, ort uni were less restri tive or exclusive - fixing the surrounding infrastructure properly will mean that constant band aid reactionary measures arent continuously seen as a requirement.

Yep, I've had 2.8Mil passenger missions.
 
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What I miss the most is the Boom Criminal Tourist missions for 20mil a pop - loved to do those 1500ly round trip, get to see some sights, get paid well - good all around.

Now it's more time efficient to do bulk passengers in a fully packed up anaconda.

They shouldn't have nerfed these missions... the risk is high, they take up a bunch of time, and enjoyable game play.

Now we're stuck with A-B missions which are boring as hell.
 
Surely mission/passenger payout bonuses for distance should be proportional to the square root of the distance?

The further it is, the faster you will be going. So 4k ls is about twice as tedious as 1k ls, 9k is about three times as bad as 1k, and so on. It's not as if your velocity is constant!
 
With respect M8, I agree with Makdo.
I'm in a system where I've maxxed out across all the factions, all but 1 is federal, there are missions in the 250,000+ LS distances and I only ever run A->B missions. I am not seeing any of these theoretical ten or tens of million cred missions at all now. It is simply not worth my time any longer. It's all been nerfed into oblivion since Alpha in my opinion.
 
Being that this is an old thread about an issue that has already been addressed and by someone who no longer works at FD, I'd think it's due for a lock. At least that would prevent further necros.
 
Also check the extremely low paying transport missions between the old world and Colonia:
https://media.discordapp.net/attachments/125106523037761536/362342977768521738/unknown.png

Sadly, the thought process (and clearly it's fact since Fdev considers discussing the economy beneath them) is that no pay out is ever to low, only to high.

Here's where all the forum dads can tell me how much harder it was to make credits before...
"Back in my day..."
Oh, they had guardian tech to buy then? Proprietary alien killing weapons? No? Then stuff that .
 
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