Issues with Motion Sickness

This post is a comment on a condition that hasn't affected me, though if I used a VR headset, it probably would. Luckily, I don't experience any motion sickness with standard PC monitors.

It apparently does affect others. I recently spoke to one of my wing-mates who endured being quite ill while collecting the Guardian mats and scans (to the point where he was throwing up repeatedly).

He played through it and eventually finished the mats/scans collection.

Today, I was helping another wing-mate at a Guardian site so he could learn the routine, he also became ill with motion sickness and he had to quit the game.

I don't know if this symptom is widespread, it may be. The common denominator for the two incidents is the Guardian sites. The site and the surrounding area terrain is quite rough and the need to repeat the cycle to obtain several blueprints I'm sure contributes to the motion sickness my wing-mates experienced.

My question is why do we have to go through this repetitive motion to the point of boredom or illness to play the game?

I realize that the Guardian requirements were scaled down, but it seems to me that what FD is doing to make repetition game play is counter-productive.

And before the chorus joins in and sings "Well, you don't have to do that!", save your breath/keystrokes, because people do like to participate in all that the game offers.

Maybe something for FD to consider in the future.
 
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I experienced this in the past, but over time it no longer bothers me. One thing that helps me is playing on a 3D monitor. The terrain feels "more real" and somehow that helps. Also, I try to focus on the horizon and not spend too much time looking at the scanner.

There are a few graphics options which may help: Limit camera shake, lock view to horizon, blackout when motion gets too extreme.

While these may help, they can also be detrimental. When I turned off camera shake, the FSD jump animation makes me nauseous; you're left with a slow undulating motion, which bothers me a LOT.
 
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The optical portion of the brain is actually very adaptive. When I first used VR two years ago, it made me motion sick, but after a few days my brain adapted and I haven’t gotten motion sick since.

Basically, repetition is actually good for getting over VR motion sickness. Well, that and massive doses of ginger ale. Locking the SRV view to the horizon is another big helper.
 
My question is why do we have to go through this repetitive motion to the point of boredom or illness to play the game?

To make the content seem like it's more than it is, like watering down a drink, and about as enjoyable. Instead of making something you enjoy last longer it gives it a bad taste from the start.
 
My question is why do we have to go through this repetitive motion to the point of boredom or illness to play the game?
The obvious answer is you don't. You don't need any of that stuff to play the game. If you want to fight Thargoids use AX weapons which are freely available. And f you really want guardian hybrid stuff then do the Guardian stuff every now and again instead of the relogging rinse and repeat in a row until you puke.

The choice is yours.

You can also do the Ram Tah mission that could help.
 
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The obvious answer is you don't. You don't need any of that stuff to play the game. If you want to fight Thargoids use AX weapons which are freely available. And f you really want guardian hybrid stuff then do the Guardian stuff every now and again instead of the relogging rinse and repeat in a row until you puke.

The choice is yours.

*sigh*
 
Set your settings for SRV to lock on the horizon, which helps a lot apparently. That way your SRV moves around you rather than the horizon, which doesn’t affect people as much from what I’ve read.
 
Am I wrong in what I am saying?

Yes.

Set your settings for SRV to lock on the horizon, which helps a lot apparently. That way your SRV moves around you rather than the horizon, which doesn’t affect people as much from what I’ve read.

Makes it so when you go up any of those hills or bumps you just stare at your roof or feet, essentially it makes the SRV undriveable, unless you can do it without seeing where you're going.
 
I get it in the SUV when going over lumpy terrain (without using VR). I just keep my planet side visits to a minimum and have a rest if I start to get the ill feeling coming on.
 
I can get quite bad motion sickness driving the SUV. I can handle it only for fairly short periods.

I get it in the SUV when going over lumpy terrain (without using VR). I just keep my planet side visits to a minimum and have a rest if I start to get the ill feeling coming on.

I feel like this is where drive assist on/off would play a roll, with drive assist off leaving you at the mercy of the terrain, but free to throw the throttle to full and blast across it. Drive assist on would divert significant power from the drive-train to the spider arms, smoothing out the ride substantially but giving you a top speed of about 75% of what you would have with it off. Give players some choice.

From what I can tell drive assist on or off makes no difference.
 
I managed to get motion sick in Minecraft. Yes, MINECRAFT! :rolleyes:

However, I play Elite in VR and fortunately, I am comfortable with it meanwhile.
This wasn't the case all the time and especially SRV-driving over bumpy terrain made me sick (and still does sometimes even now).

What helped me in the beginning was indeed ginger (not necessarily as ginger ale, but as a nice tea directly from the fresh roots - with honey for the taste).

The most important advice though is: STOP as soon as you feel the first signs of motion sickness! Really, I mean it!
The feeling of sickness gets psychologically correlated (or even neuronally hardwired) to the situation that caused it. In my case it went so far that only looking at a planet surface while flying over it made me feel sick!
If this "state" is reached, it will be really hard to "unlearn" the trigger. (Fortunately, I was able to do so. But it took me quite a bit of effort.)

So, play as long as you are compfiortable. If you start to feel any sickness, stop for this day or at least take a long pause untill the sickness is completely gone.
You will be able to play for longer every time until you won't feel any sickness at all.
 
I managed to get motion sick in Minecraft. Yes, MINECRAFT! :rolleyes:

However, I play Elite in VR and fortunately, I am comfortable with it meanwhile.
This wasn't the case all the time and especially SRV-driving over bumpy terrain made me sick (and still does sometimes even now).

What helped me in the beginning was indeed ginger (not necessarily as ginger ale, but as a nice tea directly from the fresh roots - with honey for the taste).

The most important advice though is: STOP as soon as you feel the first signs of motion sickness! Really, I mean it!
The feeling of sickness gets psychologically correlated (or even neuronally hardwired) to the situation that caused it. In my case it went so far that only looking at a planet surface while flying over it made me feel sick!
If this "state" is reached, it will be really hard to "unlearn" the trigger. (Fortunately, I was able to do so. But it took me quite a bit of effort.)

So, play as long as you are compfiortable. If you start to feel any sickness, stop for this day or at least take a long pause untill the sickness is completely gone.
You will be able to play for longer every time until you won't feel any sickness at all.

Agreed. You should never try to tough it out as it will just make things worse. When I play in VR I alway have the head kept level to the horizon. For me it is more natural so that when going up hill I have to move my head and look upwards and then that feels more confortable and give the illusion you are actually going upward. You can also see the slopes better that way. A Ravine looks like a ravine, a cliff looks like a cliff because you have to actually look down the cliff to see it.
 
How, please explain?

That stuff you don't need to play the game, yeah, that's the game, a good chunk of it. The weapons the ships, the guardians, the engineers, all of it. That is the game. Acquiring it, using it. Flying out, doing it for a few minutes, getting sick because of poor terrain design (it's really just irritating even for those who don't get sick), needing to do it again because of poor design (because when I eat a piece of pizza - like it or hate it, the thing I want to do is throw it up and eat it again right away!) and expecting someone to fly back to the bubble and then back out again (sorry, hyperspace isn't that engaging and that's an awful lot of game time)....that's really bad design in every way I can think of.
 
That stuff you don't need to play the game, yeah, that's the game, a good chunk of it. The weapons the ships, the guardians, the engineers, all of it. That is the game. Acquiring it, using it. Flying out, doing it for a few minutes, getting sick because of poor terrain design (it's really just irritating even for those who don't get sick), needing to do it again because of poor design (because when I eat a piece of pizza - like it or hate it, the thing I want to do is throw it up and eat it again right away!) and expecting someone to fly back to the bubble and then back out again (sorry, hyperspace isn't that engaging and that's an awful lot of game time)....that's really bad design in every way I can think of.

Please read my post again. I never said not to get it. I said it could be a good idea to do it in bits and pieces, not all in one go so you don't get sick. And in the meantime use the AX weapons which are freely available while you slowly upgrade.

I have never said to people not to do stuff. As to the terrain, thankfully I have not had the issue myself.

As to the poor design I was never denying that either. I was trying for a solution that would help with the sickness and help to stop it feeling too repetative as you are not doing it all in one go, basically working around the poor design.

But at the end of the day it is up to you how you do it. I would much prefer the "personal narative" to be much better. I am not defending the poor design of the tech brokers I am offering a solution which may help.

Take it or leave it. I don't care, I am not the one pukeing up all the time.

Please stop the asuumptions and just read what is there instead of making up stuff. It would help.
 
I heard from a lot of people that they get motion sick when using VR in various games. Best thing is to take a break if you're getting sick.

I even start feeling nauseated when driving in my SRV for too long without VR.

As for the guardian stuff, there is several things you can do. You don't need to get all BP in one session (it's not even possible since you need to move sites for different types of BPs).

Getting enough BPs of one type shouldn't take more than 1-2 hours driving in the SRV. If you break that into 2 sessions it should be bearable.
 
Please read my post again. I never said not to get it. I said it could be a good idea to do it in bits and pieces, not all in one go so you don't get sick. And in the meantime use the AX weapons which are freely available while you slowly upgrade.

I have never said to people not to do stuff. As to the terrain, thankfully I have not had the issue myself.

As to the poor design I was never denying that either. I was trying for a solution that would help with the sickness and help to stop it feeling too repetative as you are not doing it all in one go, basically working around the poor design.

But at the end of the day it is up to you how you do it. I would much prefer the "personal narative" to be much better. I am not defending the poor design of the tech brokers I am offering a solution which may help.

Take it or leave it. I don't care, I am not the one pukeing up all the time.

Please stop the asuumptions and just read what is there instead of making up stuff. It would help.

And I stated that doing it bits and pieces is unfeasible because of the time expense involved.

And I'd apologize that I assumed when you said
The obvious answer is you don't. You don't need any of that stuff to play the game.
that you meant that you didn't need any of that stuff to play the game; "that stuff" being the game. I know, I musta really been stretching that assumption.
 
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