This post is a comment on a condition that hasn't affected me, though if I used a VR headset, it probably would. Luckily, I don't experience any motion sickness with standard PC monitors.
It apparently does affect others. I recently spoke to one of my wing-mates who endured being quite ill while collecting the Guardian mats and scans (to the point where he was throwing up repeatedly).
He played through it and eventually finished the mats/scans collection.
Today, I was helping another wing-mate at a Guardian site so he could learn the routine, he also became ill with motion sickness and he had to quit the game.
I don't know if this symptom is widespread, it may be. The common denominator for the two incidents is the Guardian sites. The site and the surrounding area terrain is quite rough and the need to repeat the cycle to obtain several blueprints I'm sure contributes to the motion sickness my wing-mates experienced.
My question is why do we have to go through this repetitive motion to the point of boredom or illness to play the game?
I realize that the Guardian requirements were scaled down, but it seems to me that what FD is doing to make repetition game play is counter-productive.
And before the chorus joins in and sings "Well, you don't have to do that!", save your breath/keystrokes, because people do like to participate in all that the game offers.
Maybe something for FD to consider in the future.
It apparently does affect others. I recently spoke to one of my wing-mates who endured being quite ill while collecting the Guardian mats and scans (to the point where he was throwing up repeatedly).
He played through it and eventually finished the mats/scans collection.
Today, I was helping another wing-mate at a Guardian site so he could learn the routine, he also became ill with motion sickness and he had to quit the game.
I don't know if this symptom is widespread, it may be. The common denominator for the two incidents is the Guardian sites. The site and the surrounding area terrain is quite rough and the need to repeat the cycle to obtain several blueprints I'm sure contributes to the motion sickness my wing-mates experienced.
My question is why do we have to go through this repetitive motion to the point of boredom or illness to play the game?
I realize that the Guardian requirements were scaled down, but it seems to me that what FD is doing to make repetition game play is counter-productive.
And before the chorus joins in and sings "Well, you don't have to do that!", save your breath/keystrokes, because people do like to participate in all that the game offers.
Maybe something for FD to consider in the future.