It is time for JUMP GATES

Yes that time has arrived.
Long gone is the time where we had like 30 LY range and people were complaining that bigger jump ranges would destroy this game bla bla. Now soon we will have 70+ LY.
Long gone is the time where people said "Frontier would NEVER make something open only, because all modes are equal (they are not)." Now frontier destroyed their little sand castle lol.
Next in turn are those that will see open only bgs, but thats another discussion.

It is time to also destroy those that said: "Elite is not EVE and jump gates WILL NEVER COME".

I say its time to gather ideas about how it should be done.
I imagine a network of about 4 jump gates to serve the bubble and 1 more in pleiades. I also imagine a series of no more than 3 in the road to colonia. Colonia would be great with all those visitors.
But jump gates only in populated places. No gates at the core or beagle point.
Jump gate points would also make an amazing pvp oppurtunity.
 
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As a fan of Farscape, I'd kind of like it if ED put in "wormholes" that only appeared under specific conditions and which a player had equipment to detect and locate.

Decide to travel through one and you end up in a random place in the galaxy.
One-way trip.
Gain loads of valuable data in the process (talking hundreds of millions of credits a pop).
Better make sure your ship is capable of getting you home.
 
As a fan of Farscape, I'd kind of like it if ED put in "wormholes" that only appeared under specific conditions and which a player had equipment to detect and locate.

Decide to travel through one and you end up in a random place in the galaxy.
One-way trip.
Gain loads of valuable data in the process (talking hundreds of millions of credits a pop).
Better make sure your ship is capable of getting you home.

Wormholes sound good, as long as you don't get pursued by a NPC called Scorpius for the rest of your days.
 
I like it.

Do some lore blablabla in galnet before, and then call them Guardian Frame Jump Gates and let us construct them with CGs please [up]

Perhaps make them powered by materials that get drained like jumponium, and don't let the distance be 22k ly but have a relais or three on the way to Colonia.
 
I would much rather have long distance hyperspace travel. Pretty sure ain't the first to suggest this.

How would this work:
- First of all, you cannot establish a hyperspace tunnel towards a system you have never visited, so before you can use this means of travel, you must still get there exploring.
- You would then need an upgraded part FSD Tunnel Plotter (or something, call the new part however you like) in order to be able to use this
- The plotter will calculate the distance (X) from A to B, and divide it by the maximum number of LY your ship can travel for one jump (Y). X = (B-A)/Y.
- X will then be multiplied by 1 minute (the average time you would spend jumping anyway), equating the time it would take you to get there by this means.
- The ship would then jump to hyperspace for that period of time, during which you are considered in transit from A to B.
- If at one point during the journey you want to exit hyperspace, you can abort, and the game will then spend the next 15 or so seconds loading the nearest star system to your hypothetical position and jumping you there (ABORTING HYPERSPACE TUNNEL. JUMPING TO NEAREST STAR SYSTEM).
- You will also have the ability to exit the game during the transit, your ship continuing anyway, and come back later to find yourself directly loaded at your destination, or still in transit depending how long you take.
- Fuel cost would be a factor of your maximum range Y. 1T for every 30*Y for instance. So, a 32T fuel tank could get you (considering Y=70 LY), 67200 LY, and the time it would take to get there would be 16 hours.

Obviously the numbers can be fiddled with.
 
I like the idea of jump gates.

  • They are a sci-fi staple.
  • They could fit well in ED.
  • They'd be extra eye candy.
  • They're another thing to base narrative around - invention, or discovery of blueprints (Guardian maybe?), discovery and back-engineering of an ancient example somewhere, who knows... ?
  • They can be very easily controlled by FDev in terms of how many/where they are if there are concerns about game balance.
  • They could liven up less visited areas of the galaxy.
  • New locations could be lobbied for by player groups and CGs run to build them.

They don't have to be everywhere, so it's not like they'd ruin the game as it is. I just like the idea of having more things in space to look at and fly round (or in this case through).
 
Just have research 'invent' a jump drive. 1000 LY range, recharges in an hour or so. Same amount of 'time' to get to Colonia, but the time isn't wasted honk - jumping, but exploring the 1000LY location for an hour before the jump drive charges again. No time shortcut, still exploring, less time bored watching netflix.

Can't use that for 'fast travel' around the bubble, or to do missions quicker (except a single jump per hour, so doesn't ruin missions either)

What's not to like about the idea?
 
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Its human nature. If we can supercharge FSD with neutron stars, then someone has to be smart enough to make it that we can arteficially supercharge it. Ofc we need to pay credits to use such a relay.
 
Long gone is the time where we had like 30 LY range and people were complaining that bigger jump ranges would destroy this game bla bla. Now soon we will have 70+ LY.

+70 Ly jump range has existed way before 3.0 so I don't see why mention it and my opinion still holds, we don't need more jump range or faster travel to be more precise (the FSD booster definetly doesn't allow this in case you wonder).

Long gone is the time where people said "Frontier would NEVER make something open only, because all modes are equal (they are not)." Now frontier destroyed their little sand castle lol.

Hasn't been decided yet.

Next in turn are those that will see open only bgs, but thats another discussion.

That's pure speculation which has a basis (open only PP) that is uncertain on itself.

It is time to also destroy those that said: "Elite is not EVE and jump gates WILL NEVER COME".

Last time I had a discussion like this I don't recall people arguing that.

I say its time to gather ideas about how it should be done.
I imagine a network of about 4 jump gates to serve the bubble and 1 more in pleiades. I also imagine a series of no more than 3 in the road to colonia. Colonia would be great with all those visitors.
But jump gates only in populated places. No gates at the core or beagle point.

Unless it is extremely hard to use this jump gates and takes lots of time to prepare the jump (hours) then it's (kind of) fine.

Jump gate points would also make an amazing pvp oppurtunity.

Why?
 
Yes that time has arrived.
Long gone is the time where we had like 30 LY range and people were complaining that bigger jump ranges would destroy this game bla bla. Now soon we will have 70+ LY.
Long gone is the time where people said "Frontier would NEVER make something open only, because all modes are equal (they are not)." Now frontier destroyed their little sand castle lol.
Next in turn are those that will see open only bgs, but thats another discussion.
Long gone is the time that people warned about slippery slopes. That time the slopes arrive is now.
 
I'm not sure FDev will put jump gates into the game.

However, I would like to see a jump gate-like mechanic in the game to go between the main bubble and Colonia. A possible interactive mini-game for about 10-20 seconds, with the possibility of being randomly dumped into a system (about 100 lys away from the desired destination) if you fail would be neat.
 
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