it sells

Imperial sex slaves?

I have one of them... Only problem is she is in Osaka right now

Christ mate, that is a bit off colour. Your wife(?) looks a little young to have been involved in the WW2 situation. So I'm assuming you are not serious. Does she not mind you plastering her photo onto random internet forums with the words "Imperial Sex Slave" written above?

Considering Japan's use of ACTUAL Imperial Sex Slaves across Asia in that conflict is still a sore topic in many countries I'd have hoped for a little more tact and consideration.

(I also live and work in Japan and love the country and it's people fwiw)
 
I find this game naughtier than a nautical nautilus, with Imperials, slaves and narcotics. But we all have our separate definitions I guess. ;)
 
Have Barbarella as an NPC passenger you can *ahem* pick up. You are then tasked with collecting the pieces of the Excessive Machine. If you succeed then you're rewarded with a 'Sam Fox Strip Poker' quality graphic of suitable monochrome seediness showing her breaking it.
 
To put it in a video game analogy, I would rather play Sid Meier's Pirates, than Disney's Pirates of the Caribbean. Both have some good points and fun, but I'd prefer the more mature content.

I'd like to think that FD can develop a mature feel to the game that anyone can enjoy.

Not sure how you could sex up this game at this point anyway. Once we get mobile on the planets and stations we'll probably find the Freeport Cathouse overbooked, though, that's for sure.
 
I'm almost scared to ask but what exactly do you mean by naughty. I personally think its fine and will only get better once its fully complete.

When you run out of oxygen you see your character grab his neck and start dieing while your in cinematic view.
 
When you run out of oxygen you see your character grab his neck and start dieing while your in cinematic view.

And then his face splits open as John Carpenter's Thing desperately tries to freeze itself so that it can infect whoever finds the body.
 
Would you be more interested in elite if it was a little bit naughty?

If what you mean is 'adult content' then its a no from me I'm afraid. My first experience of Elite was when I was a mere slip of a lad, and I'm sure it is the same for many backers. Would you really want to deprive the next generation of potential commanders such an experience?
 
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If what you mean is 'adult content' then its a no from me I'm afraid. My first experience of Elite was when I was a mere slip of a lad, and I'm sure it is the same for many backers. Would you really want to deprive the next generation of potential commanders such an experience?

Not 'adult content' of the top shelf variety but content that contextualizes the illegal trade of commodities in certain area. For instance selling a few hundred tonnes of firearms and explosives could result in a space station or area that was once peaceful becoming anarchic or perhaps a slave rebellion. with video footage and news feeds.

Wanted status being more than wanted for 1000 cr and becoming wanted for arms dealing or slavery etc.
 
I am against this suggestion. I think it should cater to all audiences despite many of us on the plus side of our lifetime.
New generations should have the same ability to fall in love the way many of us did decades ago. I know there are others introducing younger gamers to Elite.
 
Not 'adult content' of the top shelf variety but content that contextualizes the illegal trade of commodities in certain area. For instance selling a few hundred tonnes of firearms and explosives could result in a space station or area that was once peaceful becoming anarchic or perhaps a slave rebellion. with video footage and news feeds.

Wanted status being more than wanted for 1000 cr and becoming wanted for arms dealing or slavery etc.

By adult content I mean 18 years and older content (or even 16 years +), which you seem to be suggesting. There are plenty of ways of 'contextualising' game content without resorting to graphic imagery (including using one's imagination). Don't you think its slightly unfair (and shortsighted) to limit the game to a certain age group?

As I said before, the younguns are the next generation of commanders, are they not?
 
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By adult content I mean 18 years and older content (or even 16 years +), which you seem to be suggesting. There are plenty of ways of 'contextualising' game content without resorting to graphic imagery (including having an imagination). Don't you think its slightly unfair (and shortsighted) to limit the game to a certain age group?

As I said before, the younguns are the next generation of commanders, are they not?

Well i was suggesting whatever 'naughty' means to the post reader. Quite a few have used their imagination and gone straight to thinking adult graphic imagery and others have considered it as the game having strong aspects of a cyberpunk dark future setting.

Ive not suggested adult graphics at all. I've been thinking along the lines of the game setting, mood and whats considered okay.

I dont think it would be unfair to have content that can be filtered. There are lots of games that have such things as gore filters.

Content can be handled very simply and effectively. Just like difficulty levels or instancing. You could for instance choose, "dont show me missions that involve trading in narcotics" as a game play option.

it's not necessairly unfair to limit things by age groups within the bounds of good sense, it can be seen as responsible. I've experienced peoples utter dismay at seeing children wear call of duty t-shirts, a game wit
h an emphasis on murder.

Indeed the younguns are the next generation of commanders, and it seems that it's just fine to let them play a game that might allow slave trading, illegal weapons dealing, profit from the sale of narcotics and rewards for murder. How naughty is that?

Would it be more immersive if such activities were factored in to the game universe and story line? or is it best not to look to hard at that level of game play and concentrate on balancing gimbled weapons vs fixed hard point. id like to see a really immersive game universe where actions have outcomes and im wondering how others would like to see the naughty side of things handled.
 
Not 'adult content' of the top shelf variety but content that contextualizes the illegal trade of commodities in certain area. For instance selling a few hundred tonnes of firearms and explosives could result in a space station or area that was once peaceful becoming anarchic or perhaps a slave rebellion. with video footage and news feeds.

Wanted status being more than wanted for 1000 cr and becoming wanted for arms dealing or slavery etc.

That would be neat. You'd get a rep as a slaver or gunrunner, and your future encounters gets colored/changed by that fact. Adult and deep content but subtle and not in your face. Like a good book :)
 
Well i was suggesting whatever 'naughty' means to the post reader. Quite a few have used their imagination and gone straight to thinking adult graphic imagery and others have considered it as the game having strong aspects of a cyberpunk dark future setting.

Ive not suggested adult graphics at all. I've been thinking along the lines of the game setting, mood and whats considered okay.

I dont think it would be unfair to have content that can be filtered. There are lots of games that have such things as gore filters.

Content can be handled very simply and effectively. Just like difficulty levels or instancing. You could for instance choose, "dont show me missions that involve trading in narcotics" as a game play option.

it's not necessairly unfair to limit things by age groups within the bounds of good sense, it can be seen as responsible. I've experienced peoples utter dismay at seeing children wear call of duty t-shirts, a game wit
h an emphasis on murder.

Indeed the younguns are the next generation of commanders, and it seems that it's just fine to let them play a game that might allow slave trading, illegal weapons dealing, profit from the sale of narcotics and rewards for murder. How naughty is that?

Would it be more immersive if such activities were factored in to the game universe and story line? or is it best not to look to hard at that level of game play and concentrate on balancing gimbled weapons vs fixed hard point. id like to see a really immersive game universe where actions have outcomes and im wondering how others would like to see the naughty side of things handled.

I think the general point I was making was that ED should be inclusive, not exclusive, and your indication that people have different definitions of 'naughty' makes my point really. That is to say, if little Johnny has the game, his parents will make the call regarding what content he can view. By definition, parents will have different opinions as to what they will let their children view.

Also, I would suggest filters don't really work as they are easily got-around by little cherubs if they really want to find restricted content.

You have a point regarding narcotics, slaves and murder - however, the game teaches you (well, it did me), that certain actions carry certain consequences, as we all know.
 
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